Warning, long wall of texts. pics and full text at
http://sining83.blogspot.com/2012/11/black-steel-steamroller.html
We're playing SR scenarios coupled with killbox rules, where any caster found to be within the killbox at end of turn dies. Also, there are also a bunch of various scores for different things; such as sportsmanship, cowardice etc. More on this later.
First round
Khador
Harkevich
-Conquest
-Sylyss
Winterguard with
UA
Mechanics
Koldun Lord
Aiyana and Holt
Minions
Lord Carver
-Road Hog
-Road Hog
Rorsh and Brine
Farrow Slaughterhouses
Farrow Brigands
Farrow Brigands
My opponent plays the minion race I've never played against before; the Farrow pigs. It's a strange list with farrow slaughterhouses, farrow brigands, Lord Carver and 2 units of Road hogs. Looking back, it's an assassination list. We play scenario #3; Overrun and he deploys first.
Turn 1
-He advance moves and everything has pathfinder. He uses that to his advantage and moves everything up. But Lord Carver is standing dangerously close to his 2 road hogs.
+Conquest moves up, takes a shoot at the nearby roadhog and I crit. I throw both road hogs and Lord Carver back several inches. I lay creeping barrages all around.
WG runs up.
Turn 2
-He chooses to move nearer the table edge with Lord Carver. He was already skirting pretty close to it, but he moves EVEN closer to it. The rest of his farrows walk and dig in. They actually seem afraid of entering the creeping barrages; though I don't know why. It's 9 on
2d6 to kill.
+My
WG bob and weave and spray. A lot of farrows die this turn. Conquest takes another pot shot at the roadhogs but doesn't crit. I make sure my caster is out of kill box area and I end my turn. He loses when his caster is found to be in the kill box.
Thoughts on game
Well, it was fast. And sort of brutal. But we played on anyway after that and it was a pretty interesting game and I think I got a better hang of what roadhogs are capable of now.
Second round
Well, I'm up against a familiar face and a very familiar army. This will be a no holds barred Khador vs Khador matchup.
Khador
Vlad3
-Drago
-wardog
Uhlans
Markov
Yuri the Axe
Manhunter
Manhunter
Widowmakers
Fenris
Khador
eSorscha
-Sylyss
-Spriggan
Winterguard with
UA and rocketers
Fenris
Aiyana and Holt
eEiryss
Widowmakers
Right, we play scenario #5; Supply and Demand. I know I'm at a disadvantage going in because of his ridiculously high defense coupled with tough.
Turn 1
-Hands of fate on Uhlans, Infernal Machine on Drago. Vlad3 casts dash and he charges up. It's a fail charge but it's more for the distance. I don't bother
casting windwall first cause he won't be in range of me. Everything else runs. Widowmakers move up and shoot at his widowmakers and miss completely.
+His widowmakers make short work of 2 of my widowmakers, missing the rest. Eiryss runs up as does Fenris. His winterguard spread themselves out.
Turn 2
-I cast windwall and have Drago camp near Vlad. My objective is to bait him into coming forward so I can send Drago into him and hopefully blow him up. Meanwhile I camp near the objective to prevent him from reaching it. I also make sure to keep more than 11" away from Spriggan. Yuri runs up to behind Fenris because I want him to decide whether to go after Yuri or run forward towards me. Widowmakers stand still and shoot at his widowmakers but only hit 1. Fenris charges the Spriggan to damage it. It's not going to do anything but buy time.
+He chooses to have Fenris go after Yuri. Yuri dies but it buys me a turn. His widowmakers kill one more widowmaker, making me take a panic test which i pass. His winterguard move up a bit more. Holt takes a few pot shots at Markov but misses. My Fenris dies to Spriggan and Winterguard.
Turn 3
-I originally wanted to charge his Fenris with the manhunters but he's just out of
LOS. Instead they charge the winterguard and only manage to hit one. Meanwhile I cast windwall again and advance a bit close. Markov runs out to get another charge angle if needed.
+He kills my manhunters and then Fenris runs up so he's engaged with my Uhlans. Winterguard walk up a bit further and try to shoot but miss. Holt takes a few more potshots.
Turn 4
-His winterguard are now within range. Drago takes his chances. 3 focus on him, Vlad3 feats, casts Dash and then Drago walks up and smacks winterguard 1. I boost to ensure hitting and I paste the winterguard into the ground. Sidestep 2" into another winterguard and I boost to hit him too and sidestep again. I use the imprint since there are no enemies near me and then I roll hoping for the best(or worst in this case) but Drago doesn't blow up. Too bad as it would have decimated his winterguard along with
eEiryss. Markov and the Uhlans charge several things. Markov however is out of control range so he doesn't get to yoyo back. The uhlans manage to yoyo back except for one. I leave 1 Uhlan stuck base to base with Fenris so I can block charge lanes.
+Fenris kills the winterguard next to him. He feats to try and kill Drago but surprisingly doesn't. Spriggan walks up and takes a few more pot shots at Drago and hits. It's enough to take down my precious cortex. Now I can't drago-bomb anymore. Damn. He chooses to have Sorscha use icy grip on the lone Uhlan that couldn't yoyo back, freezing them in place. Now they're useless.
Turn 5
-I don't upkeep HOF on the Uhlans. Drago walks up and beats Spriggan. It's nothing at this point but at least he still has one functional arm. Suddenly I see an assasination vector. I charge a widowmaker near Markov and then cast HOF on markov. Markov charges into Sorscha who is woefully undefended. It was a good thing Markov couldn't yoyo just now after killing Aiyana and Holt. He hits on impact, and it hurts. I roll on blasting pike and I roll 6,6,6,2 thanks to hand of fate. Drop the lowest but Sorscha is still gibbed. Plus I haven't rolled for the blast damage yet.
Thoughts on game
Well, that was a lucky break. It would have been a MUCH easier time taking Conquest against this army but I didn't want to be stuck with Vlad3 in the last round because he doesn't work so well against some armies... Still, I manage to eke out a win because my opponent managed to leave his warcaster undefended enough. He chose to move his Spriggan up to try and freeze my Uhlans again. Because they're frozen when they activate, they can't move. And if they end their activation near the Spriggan, they get frozen again so Sorscha can freezing grip them again with impunity. -_- CHEEEESE.
Although Markov's success in the end makes me wonder if I shouldn't be spreading out my Uhlans a bit more, sacrificing that +2 arm from base to base contact for more charge vectors.
Round 3
This is it, the final round. I've managed to advance this far but will I prevail? SPOILERS:NO.
Holy crap is the first thing I think when I see the army arrayed against me. It's 2 devastators with 2 jacks. How am I supposed to punch through that much armor?? In the end I decide to go with Conquest against this list.
We play scenario 11; Bunkers and I go first.
Khador
Harkevich
-Conquest
-Sylyss
Winterguard with
UA
Mechanics
Koldun Lord
Aiyana and Holt
Khador
eButcher
-Devastator (BinkiBump)
-Devastator (BinkiBall)
-Juggernaut
-Destroyer
Mechanics with
UA
Ogrun Bokur
This is a LOT of Armor >_<
Turn 1
-Escort on Harkevich, Fortune on Conquest. I charge up. Everything else moves up. I advance so that I'm spread out evenly in case his destroyer decides to shoot randomly
+ Everything of his charges up. Including Butcher
Turn 2
-I move 1 winterguard into the zone to act as bait. I try to space them out as evenly as possible but it's not possible to calculate all the vectors but I think I can manage to minimise my loss in case of berserk butcher. I try to shoot the Jacks and I succeed but do not crit. A few rolls from my linked guns fall onto the mechanics and kill some of them.
+He feats and charges the winterguard and kills 3 of them with ravager on. However, he's now within shooting range. A devastator charges and fails charge. But then he uses the rage tokens from the feat to give the devastator a free move which he uses to beat my warcaster. He doesn't do much but it's enough.
Turn 3
-I try and shoot Butcher with the
WG but fail to kill him. 9 winterguard shoot him when he's dry on focus but he's still left with 5
hp. Ugh. I then try to shoot him with the jack and broadsides but I fail to hit. Even with fortune on and a boosted attack during Conquest's own activation. I then try and beat the devastator away with beat back and block it with Mechanics but I forget one very crucial factor of
eButcher. Don't ever try and block charge lanes. It doesn't work.
+Yep, I was perfectly out of range of him but with ravager on and the mechanics, he manages to reach Harkevich and kill him.
Thoughts on game
Hmm, I really played this one wrongly. Instead of sending Conquest to deal with the jacks, I should have had Conquest camp my own objective because controlling requires the whole of 1 unit to be within the area and sending the whole
WG there is like...a free meal for Butcher. However, contesting an area only needs 1 model so I could have just had any 1
WG contest his area every turn.
That and I really really shouldn't blocked his charge lane with mechanics. I should have just taken the extra beating from the Devastator or tried to critical stalled him so he lost initial attacks. Or killed it with Conquest. I guess I got greedy when I saw he only had 5
hp left.
Ah well, so close yet so far away -_- At least my opponent then became grand overall champion so I don't feel so bad.