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![[Post New]](/s/i/i.gif) 2012/11/24 00:58:51
Subject: Salamander Space Marine Strategies
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Cog in the Machine
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I play Salamanders, and I'm wondering how other players are using them in battle. Personally, I use my army as a hard-hitting mech army with Fast Attack units to strike flanks and enemies that are causing havoc on my forces. Any other strategies for the sons of Vulkan?
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"Into the fires of battle, unto the anvil of war!"
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![[Post New]](/s/i/i.gif) 2012/11/24 01:16:05
Subject: Salamander Space Marine Strategies
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Nasty Nob on Warbike with Klaw
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MM/HF Dread in a pod
Used one a ton in 5th before I traded off my SM's
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![[Post New]](/s/i/i.gif) 2012/11/24 01:22:59
Subject: Salamander Space Marine Strategies
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Cog in the Machine
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Yea i have one of those in my list along with Bray'arth Ashmantle
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"Into the fires of battle, unto the anvil of war!"
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![[Post New]](/s/i/i.gif) 2012/11/24 09:44:05
Subject: Salamander Space Marine Strategies
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Daemonic Dreadnought
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With the changes to reserve rolls I would say go with pods and th/ss terminators using the teleport homers on the pods. Keep some cammo cloak scouts or allied ig behind an aegis to camp a backfield objective and man a coms relay so that on turn 2 reserves have an 8/9 chance of arriving.
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This message was edited 2 times. Last update was at 2012/11/24 09:46:00
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/11/24 09:51:43
Subject: Salamander Space Marine Strategies
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Utilizing Careful Highlighting
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Combi sternguard in locator pods
Twin HF ironclads in pods
Twin MM or twin HF speeders flying suicide
Of course the mandatory TH terms gating forward or DS in their face
Basically if the weapon can incinerate something you want to bring it because if you have vulkan you are lethal at short range, so its all about concentrating force effectively close up
Does three squadrons of speeders float your boat? This is the army for it.
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/11/24 14:30:34
Subject: Salamander Space Marine Strategies
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Cog in the Machine
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For my 2000 pt list, Im thinking Vulkan and 5 Hammernators in a Redeemer, 2 Drop Dreads (one is Bray'arth), 2 Rhino-Tac squads, my converted Salamander Riders (bikers as of now), and Land Speeders if I can afford them in my list. Basically, in-your-face flamers, meltas, and thunder hammers
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"Into the fires of battle, unto the anvil of war!"
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![[Post New]](/s/i/i.gif) 2012/11/24 14:55:22
Subject: Salamander Space Marine Strategies
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Pyromaniac Hellhound Pilot
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I
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/11/24 15:40:52
Subject: Salamander Space Marine Strategies
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Cog in the Machine
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What allies would work well? I'm thinking Death Korps of Krieg for artillery dominance or Tau for mobile long-range firepower
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"Into the fires of battle, unto the anvil of war!"
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