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Made in us
Major




Fortress of Solitude

HQ
Inquisitor Torquemunda Coteaz-100
Grand Master w/ psychostroke grenades, Daemon Hammer- 195

ELITE
5x Purifiers w/ 2 psycannons-140
Rhino-40

5x Paladins w/ 2 hammers, 3 halberds, 2 psycannons-315

TROOPS
3x Warrior acolytes w/ meltas-42
Chimera-55

3x Warrior acolytes w/ meltas-42
Chimera-55

4x Warrior acolytes-16

HEAVY SUPPORT

Psyfleman Dread-135
Psyfleman Dread-135
Dreadknight-130

FORTIFICATIONS

Aegis Defense line w/ quad-gun-100

Coteaz will go with the purifiers, the 4 acolytes behind the defense line which will hunt for flyers while providing cover for the psyflemen. The grandmaster will make as many of the Heavy Support choices as possible scoring while going with the paladins. Hopefully with the 2 chimeras, a rhino, a dreadknight and paladins coming at him my opponent will find target priority difficult.

Tear it apart



Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Couple things to think about


1) Maybe Plasma on the Acolytes?

Riskier in terms of overheating
Safer in terms of range


2) Maybe swords on the Paladins instead of Halberds. This gives you a better save against Power Fists which Paladins hate.


3) Maybe a Sword on the Grand Master. You get a 3++ Save and get to keep your high int. You do Loose AP2 though


4) I find that Rad grenades are more consistent in adding power to an assault unit compared to the Psychostroke grenades. Esepcially with Double hammerhand (S6) and making T4 things T3 you can instant death them. Also you can make T6 things, T5 and instant death them with your Hammers and ignore FNP as well.


5) Is there any way to scrape up some points to give the Dreadknight an Incinerator? With no ranged weapons he may be easy to ignore and may not contribute to the game.



Overall I really like the list.
You have flexibility in your scoring units with Grand Strategy (Consider Scoring Paladins as well).


This message was edited 1 time. Last update was at 2012/11/25 16:42:41


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in gb
Nimble Glade Rider





way too little troops for 1500 3 squads of less than 5

3000
1500
1500
3000 Wood Elves
2000 High Elves
 
   
Made in gb
Frightening Flamer of Tzeentch







 leaf lord wrote:
way too little troops for 1500 3 squads of less than 5


Grand masters Grand strategy makes d3 extra units scoring so its 3 + d3 scoring units.

Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
Made in gb
Nimble Glade Rider





still its risky because if he rolls a 1
and his troops can be shot down in a turn leaving the rest of the game to kill the rest

3000
1500
1500
3000 Wood Elves
2000 High Elves
 
   
Made in gb
Elite Tyranid Warrior




The lack of Troop models may prove to be your downfall but I think it's worth the risk. The list will win or lose based on how well you manage to keep them alive. You may end up needing to attempt to wipe your opponent off the board due to losing your ability to capture objectives.

I think you have the wrong idea with Grand Strategy making your Heavy Support scoring. I'd use it to make the Elites scoring. Paladins > Purifiers > Dreadknight would be my priority.

Also, your typo on 'Psychostroke' grenades made me laugh. The idea of hurling a grenade into an assault that spurns your enemy into a furious fondling frenzy is highly amusing.
   
 
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