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![[Post New]](/s/i/i.gif) 2012/11/28 01:16:05
Subject: Some questions to help a new player!
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Regular Dakkanaut
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Hey everyone I have a few more questions that i would love help understanding since well i have trouble with the rules and well and still learning.
Ordnance weapons and line of sight. Do they need it? Since I have two tanks that have that rule. Vindicator and Whirlwind?
And deep striking units via drop pod /Teleportation. Do they snap fire in the shooting phase, since i was told that since being deep striked in counts as the move in the movement phase.
umm i am sure i will come up with a million D6 more questions and if i cant figure them out i will be sure that i can have you all to help.
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![[Post New]](/s/i/i.gif) 2012/11/28 01:25:29
Subject: Some questions to help a new player!
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Nasty Nob on Warbike with Klaw
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lynxstrife wrote:Ordnance weapons and line of sight. Do they need it? Since I have two tanks that have that rule. Vindicator and Whirlwind?
Yes. The Barrage rule lets you ignore Line of Sight (not Ordnance), which the whirlwind has but vindicator doesn't.
And deep striking units via drop pod /Teleportation. Do they snap fire in the shooting phase, since i was told that since being deep striked in counts as the move in the movement phase.
They count as moving. Assault and rapid fire weapons aren't effected, but heavy weapons would be snap fire. Same as if the unit actually moved as normal.
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![[Post New]](/s/i/i.gif) 2012/11/28 01:35:36
Subject: Some questions to help a new player!
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Regular Dakkanaut
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Thank you!
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![[Post New]](/s/i/i.gif) 2012/11/28 10:11:52
Subject: Some questions to help a new player!
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Daemonic Dreadnought
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It helps to imagine how the weapons shoot (it does for me anyway). Ordnance weapons are supposed to fire a straight shot shell - directly from the gun itself to the target - therefore you need to be able to see the target, plus anything in the way grants a cover save. Barrage weapons lob the shell into the air to land on top of the target. Since they go up and over they dont need LOS (but scatter more as a result) and you work out cover from where the shell finally lands - as it goes over anythgin between the gun and the target. With the Deep Strike - i think this would be over-ridden by rules such as Slow and Purposeful or Relentless (so terminators for example) since they can move and fire heavy weapons normally.
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This message was edited 1 time. Last update was at 2012/11/28 10:29:03
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![[Post New]](/s/i/i.gif) 2012/11/28 12:52:52
Subject: Some questions to help a new player!
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Regular Dakkanaut
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Can they still assault?
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![[Post New]](/s/i/i.gif) 2012/11/28 13:02:49
Subject: Some questions to help a new player!
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Member of a Lodge? I Can't Say
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They can't assault the turn they deep strike/arrive via drop pod. The only exception (I think) are space marine vanguard veterans. They have a special rule which allows them to assault from deep strike/drop pod.
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2012/11/28 13:11:07
Subject: Some questions to help a new player!
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Daemonic Dreadnought
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^
This.
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![[Post New]](/s/i/i.gif) 2012/11/28 13:17:07
Subject: Some questions to help a new player!
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Frenzied Berserker Terminator
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edbradders wrote:
They can't assault the turn they deep strike/arrive via drop pod. The only exception (I think) are space marine vanguard veterans. They have a special rule which allows them to assault from deep strike/drop pod.
Nope, only if they have jump packs. Heroic Intervention does not allow assaulting from a drop pod.
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![[Post New]](/s/i/i.gif) 2012/11/28 15:55:10
Subject: Some questions to help a new player!
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Powerful Phoenix Lord
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At work, so I could be wrong, but I thought that if a vehicle moved Cruising speed (which if DSing, it does), passengers could only fire Snap Shots. If so, models arriving via Drop Pod (or other DSing transport) would be affected, even if they disembark (see Vehicle damage effects on passengers in the FAQ for why).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/11/28 16:11:18
Subject: Some questions to help a new player!
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Daemonic Dreadnought
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Got to be honest, i thought that if a unit arrived via deep strike/drop pod/jump packs they could shoot at normal BS.
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![[Post New]](/s/i/i.gif) 2012/11/28 16:16:31
Subject: Some questions to help a new player!
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Stern Iron Priest with Thrall Bodyguard
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Praxiss wrote:Got to be honest, i thought that if a unit arrived via deep strike/drop pod/jump packs they could shoot at normal BS.
They can, unless the weapon requires a snapshot.
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![[Post New]](/s/i/i.gif) 2012/11/28 16:18:11
Subject: Some questions to help a new player!
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Daemonic Dreadnought
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Right, whcih basically means heavy weapons 9not sure about salvo) - and since termiators are the only units i know of that can deep striek and carry heavy weapons....but they have relentless it is irrelevant.
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![[Post New]](/s/i/i.gif) 2012/11/28 16:35:29
Subject: Some questions to help a new player!
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Decrepit Dakkanaut
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Praxiss wrote:Right, whcih basically means heavy weapons 9not sure about salvo) - and since termiators are the only units i know of that can deep striek and carry heavy weapons....but they have relentless it is irrelevant. A tactical squad can take a drop pod and a heavy weapon (heavy bolter, missile launcher, multi-melta, and so on). That guy would have to snap fire when the tactical squad lands in a drop pod. Same holds true for a sternguard squad that took heavy weapons and a few other units. The bolters, flamers, meltaguns, plasma guns, plasma pistols, and bolt pistols would fire normally as these are assault or rapid fire weapons.
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This message was edited 2 times. Last update was at 2012/11/28 20:14:25
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/11/28 16:42:53
Subject: Some questions to help a new player!
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Daemonic Dreadnought
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Huh, nice to know. For some reason it's not a situation thats ever arisen in any of my games.
--question for another thread but.....isn't giving Sternguard heavy weapons kind of a waste?
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![[Post New]](/s/i/i.gif) 2012/11/28 16:45:27
Subject: Some questions to help a new player!
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Furious Raptor
Fort Worth, TX
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Salvo weapons are not subject to snap shots if moving, or at least the Noise Marines don't. I suppose it depends on whether or not salvo weapons also have the heavy profile.
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This message was edited 2 times. Last update was at 2012/11/28 16:46:12
I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
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![[Post New]](/s/i/i.gif) 2012/11/28 17:06:09
Subject: Some questions to help a new player!
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Daemonic Dreadnought
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No, they have the Salvo profile. But i've never used them or faced them so dont really know how they work.
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![[Post New]](/s/i/i.gif) 2012/11/28 17:12:22
Subject: Some questions to help a new player!
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Powerful Phoenix Lord
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If you are stationary, you can fire more shots further.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/11/28 17:16:21
Subject: Some questions to help a new player!
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Loyal Necron Lychguard
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Praxiss wrote:No, they have the Salvo profile. But i've never used them or faced them so dont really know how they work.
First line of salvo weapons from the rule book - Salvo weapons are essentially larger and more destructive Rapid Fire weapons.
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![[Post New]](/s/i/i.gif) 2012/11/28 20:16:11
Subject: Some questions to help a new player!
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Decrepit Dakkanaut
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Praxiss wrote: --question for another thread but.....isn't giving Sternguard heavy weapons kind of a waste? It's the cheapest 5-man squad you can give 2 plasma cannons. Then, have Pedro Kantor make them scoring. Not great, but not a waste, either.
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This message was edited 1 time. Last update was at 2012/11/28 20:16:33
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/11/28 23:10:16
Subject: Some questions to help a new player!
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Lead-Footed Trukkboy Driver
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Boss Zagtruck lets you assault out of a deepstrike as well as vet vanguard units. So two units in the game.
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Just forgot what I was going to say. |
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![[Post New]](/s/i/i.gif) 2012/11/28 23:11:19
Subject: Re:Some questions to help a new player!
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Stern Iron Priest with Thrall Bodyguard
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You can stick 6 long fangs with a WG terminator with a heavy weapon in a drop pod.
That's 5 snap shots and a full bs shot.
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