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Made in us
Horrific Horror






To prepare for a local GT in March and Adepticon in April twenty of us from the Frozen North Gaming Club are participating in a league to both build community as well as test lists out against a variety of opponents. We are following the Bay Area Open missions and I am using the new Chaos Space Marine Codex with allied Daemons of Chaos. Note that because it is a playtest league there is no painting requirement and proxies are allowed on the condition that you are actually working toward purchasing or converting the model. I have included what model is being used as a [proxy] in brackets.

My List:
Spoiler:
Typhus [Gold TH/SS Terminator]
33 Plague Zombies
10 Plague Zombies
10 Plague Zombies
10 Plague Zombies
Heldrake (Baleflamer) [Vendetta]
Heldrake (Baleflamer) [Stormtalon]
5 Havocs (4 Lascannon)
5 Havocs (4 Lascannon)

Masque [Tyranid Warrior]
9 Flamers of Tzeentch [Black Termagants]
5 Plaguebearers [Grey Termagants]
9 Screamers of Tzeentch [Dark Elf Warriors]

Aegis (Comms Relay)


It was my first time ever playing Michael, who brought Sisters of Battle with IG Allies.

His list:
Spoiler:
St. Celestine
Uriah Jacobus

20 Sisters (Power Weapon/ 2 Flamers)
10 Sisters (Rhino/2 Meltagun/Combi-Flamer)
10 Sisters (Rhino/2 Meltagun/Combi-Flamer)
5 Retributors (4 Heavy Bolters)
Exorcist
Exorcist

Lord Commissar (2 Powerfist)
Marbo
10 Veterans (Auto-Cannon/3 Grenade Launchers/Forward Sentry Doctrine)
Vendetta [Razorwing Jetfighter]
Basilisk

Aegis (Quad-Gun)


Pre-Game:
Spoiler:
I feel pretty confident about his facing his list. Once I unmech his sisters they will be rip for my heldrakes. The vendetta will be a pain, but one tough unit does not take away from what looks to be a good matchup. The mission is Emperor’s Will (marked by blue) as primary and Crusade (3 objectives) as secondary with all three rulebook bonus points in play. Celestine will get an additional victory point for each one of my characters she kills in a challenge. There will be nightfighting turn one.


The last crusade (red) objective is just out of frame on the left.

I win the roll to go first and deploy one set of havocs in the building to my right with a 10 man zombie squad hiding mostly behind it. The other three zombie squads are in reserve. The other havoc squad is placed behind a barricade with Typhus in the front. They are also manning my comms relay. My Aegis is on the far side to give protection to any cultists I send at the left objective.

Michael deploys his blob with the commissar, Celestine, and Uriah on the left. In the building is one rhino, with the retributors on the second floor. Behind the building he is hiding one exorcist. He has the veterans running the quad gun, as well as placing the second exorcist behind it. The basilisk is in the forest by the far right objective, and to the extreme right is the second rhino. Michael seizes the initiative.


Sisters 1:
Spoiler:
Michael moves his army forward, focusing on Typhus and the havocs. Between the 4+ cover and additional nightfight, 2+ AV, and FNP all that results is Typhus taking two wounds.



Chaos 1:
Spoiler:
I get my preferred wave of flamers and screamers. The screamers hit dead on in the center of the table, but the flamers scatter back to my lines, and so I run them to get some space between models. The screamers turboboost over the vets and kill seven. I also wreck a rhino for first blood.



Sisters 2:
Spoiler:
Michael gets the Vendetta on, but wisely hangs it back. This prevents me from vector striking it as well as increases the chances it can shoot at my heldrakes next turn. He moves the dismounted sisters toward the screamers, moves the vets across the aegis away from the screamers, and disembarks the other sisters to shoot at my screamers. I am brought down to four, two of which only have one wound. He also kills three flamers and wounds another.




Chaos 2:
Spoiler:
I get both heldrakes, Masque, plaguebearers, big zombie squad, and a little zombie squad. Plaguebearers land near the top right objective and Masque goes front and center. One heldrake flies next to the center building to be protected from the Vendetta and the other goes so that it is 17” from the Vendetta, forcing it to either go past or hover. The right heldrake takes a HP from the quad. Typhus moves into a ten zombie squad. The Masque pulls the retributors out of the building, bunching up both them and the center sister squad. Four retributors die and seven sisters die (thanks to their 6++) with the remaining three fleeing. The right heldrake kills most of the right sister squad. My flamers warpfire the remaining vets off the table. The screamers explode the exorsist and kill the remaining sisters on the right. I have three left, two with only one wound. They consolidate into the forest.




Sisters 3:
Spoiler:
Marbo shows up right in Typhus’ face, killing three havocs with his demo charge. It was pretty awesome. The vendetta also took me by surprise, moving onto the building to get shots on my right drake, but fails to hurt it. Celestine challenges the Masque and they draw combat. The falling sisters regroup and the block of sisters kill some zombies. The basilisk kills some zombies and he moves his last rhino onto the other side of the aegis. The last retributor took over the quad but didn’t do anything.



Chaos 3:
Spoiler:
My last zombies come on. I move zombies forward, with Typhus slaying Marbo. Celestine does a wound to the Masque in combat. The screamers explode the Basalisk. One heldrake flies off, vectoring unsuccessfully the back exorcist. The other kills a bunch of sisters. Flamers warpfire the last retributor.



Sisters 4:
Spoiler:
His vendetta lands on my building now, killing two havocs who fail their morale and leave the table. His back three sisters bring me down to one screamer. The big squad kills some zombies. Celestine finishes off the Masque and consolidates toward my lines.



Chaos 4:
Spoiler:
Typhus joins the large zombie squad, charges Celestine, and kills her. The screamer finishes off his sisters in the back. Flamers take over the quad gun but fail to do much to the vendetta.



Sisters 5:
Spoiler:
Celestine gets back up and charges a zombie quad, killing the champion. His Vendetta hovers and kills some zombies on my back objective. His big block of sisters charges the big block of zombies and he kills enough to prevent Typhus from swinging. Somehow on this turn or the last the final screamer died.


Chaos 5:
Spoiler:
I shoot at the Vendetta but do nothing. All the big block of zombies die, but Typhus holds his last scoring unit in place. Celestine can not kill all of the zombies she is fighting. The game ends.


Results:
Spoiler:
I am winning the emperor’s will 1-0, crusade 1-0, and have first blood. Michael has linebreaker with Celestine and two points from her winning challenges. I win the game 8-3.

 
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

Beautiful battle report, but I'd like to make two suggestions, take them as you will.

1) If you're prepping for Adepticon, use the Adepticon scenarios from 2012. It'll help, a LOT.

2) Search on the web, and look at the table pictures from Adepticon 2012. Your terrain is great, but it won't prepare you for AC2013. We don't know, quite yet, how much of the 'scenery setup' rules they'll be using from 6th edition 40K, but that'll be up very, very soon!

Again, excellent report and great pictures!

--B.


Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in us
Horrific Horror






Most of the stores in our area use adepticon style missions, so until this years primer comes wout we are sticking with BAO. Our thoughts are that BAO missions are more balanced and thus better for list testing.

That is a good idea about looking at adepticon terrain. Taking a peek online it looks fairly similar with less overall, specifically ruins. Any suggestions on how to get more on their level terrain wise?


Edit-Based on the team tournament rules that were just released it looks like adepticon, or at least that event, is moving toward a BOA format for missions.

This message was edited 1 time. Last update was at 2012/11/29 20:51:46


 
   
Made in us
Fixture of Dakka





San Jose, CA

Nice game. Gamewise, you should have swapped your vendetta-proxy for his razorwing-proxy. Then he wouldn't actually have to proxy his vendetta.

I kind of wonder about your opponent's list. I'm used to seeing Jacobus with the battle-conclave, not with normal sisters. A better unit buffer would by Kyrinov (I believe that's his name) who makes sister units within 6" fearless. Also, he could have probably done his IG allies better (2x power fists on the commissar, really?).

As for your army, seriously, consider swapping out the lascannon havocs. Giving them lascannons just makes them too big of a target and they are quite fragile. Autocannons really are the better all-around weapon and makes them less of a target priority. But the best choice IMO really are oblits, though they are quite expensive. At least consider 1 unit of them.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Horrific Horror






I guess I am not set on the auto-cannons. I am debating a similar issue in our groups facebook as well.

The way I see it there are three types of target based on saves, toughness, and AV. The first is where lascannons are prefered (Paladins/Land Raider), the second is where autocannons are prefered (infantry), and the last is where they are equally good (light mech). When I look at the places where the weapons are strong I then need to evaluate the value I am willing to pay for that premium. This could be a regional issue, but out here I am facing a lot of AV13, terminators, and the like, all which I would do better having lascannons for. You are correct about reducing target priority, but the only turn they are targetted over the daemons is turn one, where even if their target priority is reduced theya re still preferable to shooting zombies, and thus still go first.

That said, if I was playing with the autocannons, how would I handle draigowing or wraith/barge lists?

 
   
Made in us
Fixture of Dakka





San Jose, CA

Normally I run oblits in my army as well. Though more expensive, they are much more survivable than 5 havocs. They are also much more flexible with the array of weaponry that they have, making them good against any type of opponent. Then again, you have to consider the rest of the army. I don't use too many daemon allies (about ~200pts only) so have more points to spend on my main force. You use more daemon allies and thus have less points to spend on your main force. But that's ok as you are relying on a bigger contribution from your allies than I do mine.

One thing I don't like about lascannon havocs is that they die just too easily with a little bit of focus fire.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Horrific Horror






So I started running the math on the durability of oblits to prove that pointwise I was better having the havocs, but actually, you are totally right. A nurgle obliterator is something like six times more durable than a havoc against bolters and three times as durable against lascannons. While I am halving my ranged anti-tank by including them, but they synergize really well with the list. First they give Typhus some new playmates when he doesn't need to babysit zombies, and second they can pair their plasma cannons with the Masque, making her just as effective if I don't get my preferred wave. I will have to see if this flexibility I gain with their weapon choice is worth the reduced shots.

Also worth noting is that my army without havocs literally could care less about heldrakes, further allowing me to ignore most fliers.

I will let you know how it goes.

 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

"Q: Do modifiers that apply to such things as Reserve rolls, apply to units from an allied detachment? (p124)
A: No."
-WARHAMMER 40,000 RULEBOOK Official Update Version 1.0

Just so you know, that comms relay doesn't affect your Daemons.. seems silly to have the relay just for two heldrakes. Your report doesn't make it clear how you were using it, so I might be wrong to assume, but those points could go a long way towards some more MoN VotLW Obliterators (which are awesome by the way.. assault cannons are lovely). You have the Zombies to screen your army anyways, you don't really need an Aegis.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Horrific Horror






The comms relay is not a modifier, but rather it is a reroll. Thus, while it would affect say an Astropath for IG, it would not modify the way the comms relay operates.

From what I can discern online, and from conversations with our gaming organization, concensous is that because of this the comms relay does affect allies. No opponents have had issue with this either.

How do other's feel on this issue?

 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Good point. I stand corrected.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
 
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