Marshall Ragnar wrote:
Henchmen Warband w/2 Crusaders, 3 Warriors w/
MG, 1 Warrior, Chimera, Spot Light - 123
Henchmen Warband w/2 Crusaders, 3 Warriors w/
MG, 4 Warriors w/Bolters, Rhino, Spot Light - 124
The rest of the list looks good, but I just want to comment on these units for a bit.
1) Have you considered some plasma guns instead of all meltas. They are the same price for henchmen, and the extra range is great on T3 weaklings. The extra shots are useful against the more infantry heavy lists you tend to see these days as well.
2) Crusader are a great way to add durability, but in the shooting phase there are other more cost effective ways.
for 15 points you get 1 wound with a 3++
Inv save [crusader]
For 15 points you get 3 wounds with a 4++ Cover save [bolter acolytes]
I think that adding more bolter acolytes to your units instead of the crusaders will add more durability to the unit in the shooting phase.
If you are going to go with a more Hybrid unit with shooting and assault power, then the crusader has an advantage over the acolytes
Also the botler acolytes add more shooting power to the unit as well.
Maybe you could keep a Melta unit as more of a hybrid (shooting and assault power, Maybe Coteaz Attached)
Then take some plasma gun units, more specialized for shooting only (more acolyte bodies and bolters)
3) I would always take the chimera over the Rhino for henchmen.
With only BS3 you need to fire as many of the guns as possible each turn, and the extra firepoints will help with that a lot.
Overall the list looks really good, Maybe just a few small tweaks to it to make it better.