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![[Post New]](/s/i/i.gif) 2012/12/03 01:57:35
Subject: Necron Monolith?
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Numberless Necron Warrior
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Is the Necron Monlith any good. It looks solid on paper but with the new rules and stuff is it worth taking. Also if another thread is about this could you send the link to me.Then what job is it best at
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This message was edited 1 time. Last update was at 2012/12/03 04:49:19
1925 points
1917 points
0 points |
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![[Post New]](/s/i/i.gif) 2012/12/03 02:23:59
Subject: Necron Monolith?
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Nasty Nob on Warbike with Klaw
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It's not exactly good, I'd say it's ok. If enough people keep going away from melta, It will have it's time to shine for a bit.
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![[Post New]](/s/i/i.gif) 2012/12/03 02:43:07
Subject: Re:Necron Monolith?
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Wicked Canoptek Wraith
Where you least expect me
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The monolith is the only necrons vehicle with good armour. It's weapons are pretty bad, but the portal and deepnstrike make it a good drop pod like item.
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![[Post New]](/s/i/i.gif) 2012/12/03 04:47:06
Subject: Re:Necron Monolith?
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Depraved Slaanesh Chaos Lord
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Dichotomies of "good" and "bad" don't really work for the Monolith. It's more a question of "does the Monolith have any uses?" And the answer is yes. EDIT: it's a support unit.
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This message was edited 1 time. Last update was at 2012/12/03 04:47:40
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![[Post New]](/s/i/i.gif) 2012/12/03 05:38:58
Subject: Re:Necron Monolith?
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Bane Lord Tartar Sauce
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Necron123 wrote:The monolith is the only necrons vehicle with good armour. It's weapons are pretty bad, but the portal and deepnstrike make it a good drop pod like item.
All necron vehicles except for the Monolith and Flyers have Quantum Shielding, meaning they are 13/13/11 until they suffer from a penetrating hit, which is not exactly bad armour (AV13 has no trouble dealing with most things). Additionally, although it can function as a pseudo drop-pod, it costs 200 points, doesn't have any resilience to deep strike mishaps like the drop pod does and without drop pod assault it might not arrive by deep strike until turn 4, by which time whatever you may have wanted to port could be either dead or otherwise engaged.
Overall, the Monolith is by no means 'bad'. It's an AV 14 box with a decent but not amazing main gun that chews through MEQ. However, it doesn't really fit with a lot of other things in the codex. The Doom Scythe works well with Night Scythes and provides fast, precision damage, the Spider synergizes with Scarabs, and the Annihilation Barge is just good, and as a result the Monolith is kinda the heavy option left out in the cold.
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![[Post New]](/s/i/i.gif) 2012/12/03 14:45:41
Subject: Necron Monolith?
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Regular Dakkanaut
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The monolith is good but you have to know how to use it and play to its strengths. Basically it's a good tank if you build your list around it, and it's not so good if you just throw it on a list because you have 200pts left over.
The strengths of the monolith are that it is huge and acts like a great mobile LOS blocking cover. You can use this to effectively screen your army as well as hide certain elements from fire, for instance a c'tan or scarab farm.
Basically nowadays if your going to take a monolith you should always take some spyders to replace any lost hull points and make it even more resilient to most firepower(plus giving you back your gun if it's destroyed). The spyders will help to keep the monolith alive while the monolith can help to hide the spyders to keep them alive, and you can bring some scarabs so that the spyders can pump up their numbers while the scarabs can screen the monolith from melta weapon while they search for a target to assault.
The monolith is a support unit to your army as your not paying for it's killing potential alone but the other advantages it brings you. If your just interested in killing potential there are superior option in the codex that are more efficient on a per point basis.
If you search for monolith on the tactics forum there should be a few discussions about the lith. A relatively recent one with opinions for and against the monolith is here http://www.dakkadakka.com/dakkaforum/posts/list/490414.page
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Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
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![[Post New]](/s/i/i.gif) 2012/12/03 17:33:56
Subject: Necron Monolith?
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Ladies Love the Vibro-Cannon Operator
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The monolith has too less utitily in a Necron army, or you have to design the army around it. It competes with better HS choices like Annihilation Barges or Doom Scythes, or even Doomsday Arks.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/12/04 14:51:57
Subject: Re:Necron Monolith?
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Proud Triarch Praetorian
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Necron Olympics
Category : Heavy
Gold medal - Annihilation Barge
Silver - Doomscythe
Bronze - 3 Spyders
Good Sportsmanship Award - Doomsday Ark
Certificate Of Participation - Monolith
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![[Post New]](/s/i/i.gif) 2012/12/04 15:46:12
Subject: Necron Monolith?
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Daemonic Dreadnought
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I've nto tried the Doomscythe yet tbh. I'm gonan try it out in the next week or so.
If it works out it will replace my monolith in my upconing League in january.....i dont hold out much hope for my lovely pyramids of doom though.
Will most likely user them as Necron Bastions in apoc games.
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![[Post New]](/s/i/i.gif) 2012/12/04 16:16:12
Subject: Necron Monolith?
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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As a ork play i'd say the monolith is good as i have very little stuff that can pen or even glance armor 14... only on a charge with a PK i have the chanse to pen it on sixes.. after that glances. and after that charge i bet the boyz be dead
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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