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Made in us
Storm Trooper with Maglight






I followed just the first two pages. Here's my two cents: I think IG Guard is broken, especially up against to GK, Necrons, and Chaos. Guard units are cheap in points against these armies, but not cheap enough to swarm them with numbers or buckets of dice for shooty attacks.

If IG doesn't get the first turn, or make the most of its shooty DR's, then I'm cooked. A savvy opponent will insure his troops are spread apart as legally possible to reduce damage from IG pie plates. IG Basilisks are nice, until your opponent gets under their 24" minimum, making harder for them to hit anything without worrying abut hitting your own troops.

FNP, Fearless, and high morale stats makes it all but impossible for Guard units to disrupt the enemy infantry units mentioned above. Plague Marines especially. Pinning? Why does GW even bother with pinning, except to add more insult to injury to IG on the recipient end?

In 5th Ed. Hydras were great. But in 6th, not so much. Its not because they can only snap shot at ground units. Its hoping they can be worth their points trying to roll 5's and 6's to bring down AV12 Helldrakes before they get toasted themselves. Auto-cannons do not seem as powerful as they use to be in 5th for Guard.
FW selections could be a solution, but then, it's all about having deep pockets, or time and ability to scratch-build.

Then you have Chaos units and characters gaining battlefield upgrades--I had one Chaos terminator turn into a Daemon Prince, after a successful melee with my IG units---Yea! Admittedly, they have equal risk to go otherwise, but still, Guard needs something similar, like hero creation.

How about an ace character like Pask for Vendettas? Minefields or claymores to help even the odds for lowly guards against charging heavy duty melee units? Spend extra points to pre-registering artillery strikes with less scatter or higher BS mods. A big change I really like to see is making Tank Shock more deadly for Guard tanks. Seriously, a Leman Russ or Baneblade should have the ability to run over and squash lesser vehicles and infantry--IG armor should literally in game terms have the ability to grind the enemies of the Imperium underneath the treads of its tanks. None of this wussy pushing them back if they fail their morale check stuff.

Perhaps the answer to playing IG cinematically is to go to smaller point games that don't require so much melta/plasma/demolisher spam for the Guard to hold their own. Where flamers, GL, and heavy bolter are sufficient.

This message was edited 4 times. Last update was at 2012/12/08 22:37:21


 
Made in us
Storm Trooper with Maglight






 Griddlelol wrote:
 Brushfire wrote:
until your opponent gets under their 24" minimum,

Minimum range is gone in 6th

Yes, but the scatter penalty is greater without BS adjustment.

 Brushfire wrote:

Then you have Chaos units and characters gaining battlefield upgrades--I had one Chaos terminator turn into a Daemon Prince, after a successful melee with my IG units---Yea! Admittedly, they have equal risk to go otherwise, but still, Guard needs something similar, like hero creation.


Please GW no, don't ever do this. I chose guard because I love the idea of nameless faces of humanity killing monsters and genetically altered supermen. The idea of heroes being generated is abhorrent to me. If I wanted heroes I'd play SM.




I agree, but Guard must make a trade-off of cheap infantry for not so cheap armor, hence losing it's human wave advantage to outfight its technically and skilled superior enemies with numbers.
 
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