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Best way is to not take it too seriously, and at low points. That way if one person does get ganged up on (which usually happens), they don't have to wait long. The basic game I could see working is Relic (no secondaries, maybe warlord) with extended random game length (start on T4: roll a D6, add to current turn. If the total is 10+ the game ends). Forces everyone to have a center of the map presence and try and hold onto the relic for a period of time.
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