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		![[Post New]](/s/i/i.gif)  2012/12/05 04:20:59
	  
	    Subject: Ork list 1850 requesting feedback please. 
	
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                            Fresh-Faced New User
	 
 
 
	
	
	 
	
 
		
 
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									Hi Dakka, 
  I haven't played my Orks in a while now since 6th had been released. I've been actively been playing my Grey Knights and I feel like changing a things up a little bit.
  
  So I've decided to bring back my Orks for another round too see if I can enjoy them again. I decided to cook up this list and keep it on the heavier side of shooting rather then assault. Thus, I decided to load out on Lootas.
  
  The few games that I have played with my Orks in 6th I found myself keeping my Ork Boys in a battlewagon and waiting for turn 5 to roll around for me to unload the boys out onto an objective point. Which is why I didn't 
  
  loot the wagons out with a Deffrolla. I was better off saving the points and spending them elsewhere.
  
  In short, I haven't play tested this 1850 list yet and i'm looking for feedback concerning some of the major flaws that you see with it and improvements that I should make.
  
  Note: Despite the fact that most of my play group runs Crons, MEQ and a load of blast/barrage I would like to keep this list a TAC as humanly possible.  
  
  Thanks for the feedback in advance.
  
  HQ:
  Warboss
  Cybork body , Power klaw , Shoota,
  Warbike
  
  Elites:
  15x Lootas 
  15x Lootas
  4x Meganobz
  Trukk
  
  Troops:
  x5 Nob - 2 PK and Waaggh Banner. All Cybork
  Painboy. Cybork
  All on Warbikes
  
  19x Shoota Boy 
  Nob- Bosspole, Power klaw
  
  19x Shoota Boy
  Nob- Bosspole, Power klaw
  
  Fast Attack:
  Dakkajet
  2 Twin-linked supa shootas, Additional twin-linked supa shoota, Fighta Ace
  
  Heavy Support:
  Battlewagon
  Grot riggers, Kannon, Red paint job 
  
  Battlewagon
  Grot riggers, Kannon, Red paint job 
  
  1845
							 
							
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		![[Post New]](/s/i/i.gif)  2012/12/05 04:45:15
	  
	    Subject: Ork list 1850 requesting feedback please. 
	
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                            Black Templar Recruit Undergoing Surgeries
	 
 
 
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									Looks pretty good, maybe find somewhere to shave 5 points so you can buy the extra supa shoota on the jet.  Maybe switch out the fighta ace for the extra shoota, since it only applies to skimmers and jetbikes.  I wish it was FAQ to include flyers but haven't found it anywhere.  
   I run a similar list myself and it seems to do alright.  Without the wagons the boyz just go too quick for my taste.  I run less lootas, but an extra dakka jet, and Dok Grotsnik with the Meganobz.. (that's at 2k though)  Looks ded killy.
							 
							
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    4600 pts
     2800 Pts 
   1500
   1500
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		![[Post New]](/s/i/i.gif)  2012/12/05 05:48:58
	  
	    Subject: Re:Ork list 1850 requesting feedback please. 
	
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                            Fresh-Faced New User
	 
 
 
	
	
	 
	
 
		
 
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									I have the extra shoota on the Dakka jet. The reason I run more lootas is because I never get my fliers in when I want them. At least with the lootas im going to get them in all the time. Though they might not live long, they're there.
							 
							
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		![[Post New]](/s/i/i.gif)  2012/12/05 05:57:39
	  
	    Subject: Ork list 1850 requesting feedback please. 
	
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                            Nasty Nob on Warbike with Klaw
	 
 
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									I run with Rollas on my 3x Battlewagons.  I don't mind ramming something and snapshooting a ton with 19xShoota boyz.
  
  I run a Biker squad with the same loadout and they've done amazingly.  Eat up at least a turn of enemy shooting and are still out kickin.
							 
							
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		![[Post New]](/s/i/i.gif)  2012/12/05 08:26:20
	  
	    Subject: Ork list 1850 requesting feedback please. 
	
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                            Battlefortress Driver with Krusha Wheel
	 
 
 
	
	
	 
	
 
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									Would be better of having the lootas splitted into 3x 10man groups so they aint fearless and can go to ground and get more cover when being shot at. (and being avaible to shoot at more targets)
							 
							
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  Waagh like a bawz  
 
 -
 Kaptin Goldteef's waagh!       16250 points  45/18/3 (W/L/D) 7th Ed 
 
      6250 points 9/3/1 (W/L/D) sixth-ed
 Dark elves: 2350points 3/0/0 (W/L/D)
     3400 points  19/6/0 (W/L/D)  8' armybook
 Wood Elves 2600 points, 6/4/0 (W/L/D)
 
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		![[Post New]](/s/i/i.gif)  2012/12/05 10:16:29
	  
	    Subject: Ork list 1850 requesting feedback please. 
	
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                            Rogue Grot Kannon Gunna
	 
 
 
	
	
	 
	
 
		
 
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									Personally I think you need some more troop choices at this point level. Particularly since the bikers may be needed to go and sort out something hardish on the other side.
  
  Dropping the lootas down to get the points for a few small shooter boy unit may be the way to go.  I would also look to lose the kannons from the battle waggons (boss poles from the boys for their points) and try to get them as big guns instead.  
  
  The warbike unit is awesome but it is a little bit of railgun, vindicator fodder. But I think you have the equipment to deal with these (unless they are spammed).  Good luck with it.
  
							 
							
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								 This message was edited 1 time. Last update was at 2012/12/05 10:16:56 
							
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		![[Post New]](/s/i/i.gif)  2012/12/05 12:21:22
	  
	    Subject: Re:Ork list 1850 requesting feedback please. 
	
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                            Camouflaged Zero
	 
 
 
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									HQ, nice. 
  Maybe KFF big mek?
  
  Elites, 
  a lot of lootas and guessing they're all mounted on the wagons... so snapshots for moving the wagon kinda makes them a bit pricey. The meganobs are powerful but only up close so red paint for the trukk? However this would be a prime early target as its very easy to knock out or immobilise then its a long foot slog. My suggestion is to knock down the lootas to 10 or 12(as they come in packs of four) per unit and with that 90-150points take a KFF big mek. Fits in the trukk with the meganobs and gives a 5+ cover save, charge in with the wagons beside it and you got a 5+ all around. 
  
  Troops,
  Nob bikers, always good. But with 4+ cover saves and painboy, cybork bodies are a bit unneccesary, unless you're charging terminators or something. And definitely add in a bosspole, too costly to loose!
  
  Fast attack,
  yeah pretty much already said above.
  
  Heavy support,
  grot riggas aren't much help, 50% chance of fixing in NEXT shooting phase only then can it move the turn after. Swap for a reinforced ram, same cost but can tank shock with AV14, or with extra points just take a deffrolla.
  
  Army list
  HQ
  Warboss 
  Cybork body , Power klaw , Shoota, 
  Warbike
  
  Big Mek
  Kustom Force Field
  
  Elites
  12x Lootas
  
  12x Lootas
  
  4 Meganobs
  Trukk, red paint
  
  Troops
  x5 Nob - 2 PK and Waaggh Banner, bosspole 
  Painboy
  All on Warbikes 
  
  19x Shoota Boy 
  Nob- Bosspole, Power klaw
  2 big shoota
  
  19x Shoota Boy 
  Nob- Bosspole, Power klaw
  2 big shoota
  
  Fast attack
  Dakkajet 
  2 Twin-linked supa shootas, Additional twin-linked supa shoota, Fighta Ace
  
  Heavy Support
  Battlewagon 
  Kannon, Red paint job, deffrolla
  
  Battlewagon 
  Kannon, Red paint job, deff rolla
  
  Should be 1850 all up
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2012/12/05 13:47:08
	  
	    Subject: Ork list 1850 requesting feedback please. 
	
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                            Rogue Grot Kannon Gunna
	 
 
 
	
	
	 
	
 
		
 
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									Hello rahxephon,
  
  Its boyz in the battle wagons!  I agree with the KKF mek to go with the meganobz, it how I field my meganobz.
  
  Cyborks are necessary on the on bikers, it aint that much more cost extra 25pts.  All the armies which can field ignore cover weapons will have them trained on the bikers.  The 5+ In and 5+ FNP rule really annoys your opponent.
  
  Red paint is wasted on trukks when you can get 24" per turn.
  Agree about the deff rollers.
  
  I think I prefer your list!
							 
							
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		![[Post New]](/s/i/i.gif)  2012/12/05 18:23:41
	  
	    Subject: Re:Ork list 1850 requesting feedback please. 
	
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                            Fresh-Faced New User
	 
 
 
	
	
	 
	
 
		
 
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									Yeah, There boys in my Battlewagons. Otherwise I'd have no troops turn2 because they'd be all shot down.
  
  I've considered the KFF in a trukk with the MANz. However, the way I saw it was:
     
  On T1 from my board edge I start 12' up, I then move 13' and flat out another 12' (With RPJ)
  
  That leaves me with 37' covered out of 48' And that means I've already broke their line and I made it to where i need these guys to be. What happens to the trukk after that is okay because the trukk is just a quick and fast transport.
  
  
  In regards to the Cybork Bodies on the Bikers, I've always used Cybork bodies and i have praised Gork and Mork for each any every save that they made and I made a lot. 
  
  For 30odd points for 5++ save its far worth it considering I will have 3 PK's in there (Boss included) and those are not there just for looks. I plan on using them.
  
  @Jasper, 
  I think you're right with the lack of troops I run. I might consider dropping some lootas for a small shoota squad. My only issue with that is I find Orks are just too squishy and putting them in a trukk is a death trap. 
  
  I guess in short here is my issue and this will also explain the Kannon on the Wagons.
  
   Since 6th came out I've been more and more reluctant to charge my boys up the field. So I find myself just holding back the boys around mid field and just shooting out from the BW. The BW doesn't move much thus I could use the Rocket or the small blast when I needed for fun from the 
  
  Kannon. I used to be a fairly aggressive player with my Boys in 5th, running them up to anything and assaulting the crap out of it.
  
  This is a change for me and I'l really unsure if what im doing with my boys is the norm now, or not.
							 
							
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		![[Post New]](/s/i/i.gif)  2012/12/05 21:41:09
	  
	    Subject: Re:Ork list 1850 requesting feedback please. 
	
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                            Camouflaged Zero
	 
 
 
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									I agree with Jasper about cybork bodies on the bikers, typically im an ork horde player so prefer to just get more of  the boys than those upgrades. But in this sort of list it makes sense.
  
  I assumed that the lootas would be in the battlewagon so by reducing them to twelve you could fit them in with a killkannon, as its capacity drops from 20 to 12 with it so your shootas wont fit in. Then if you are getting to within 24" to use the killkannon, you're pretty much there already for deffrolling. Plus I prefer to put lootas in a vehicle if I use them so they're mobile, snapfiring for a turn with orks is fine, and most importantly they are fearless. Lootas can flee pretty easy after one round of anti infantry fire from say, tau fire warriors.
  
  So maybe swap out rokkits from the shoota squads to take the cybork bodies on the bikers. Have you considered fielding you warboss and bikers separate. You've pretty much got a 5hit railgun on the charge with him so you dont want to tie him to you're bikers targets: heavy infantry, light vehicles, and go land raider hunting or something instead. If you play it right with terrain, you should be able to avoid LoS from his main threats but then again, depends on your battlefield. Together this unit would be the ultimate bullet magnet.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2012/12/05 22:23:57
	  
	    Subject: Re:Ork list 1850 requesting feedback please. 
	
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                            Fresh-Faced New User
	 
 
 
	
	
	 
	
 
		
 
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									I haven't really considered fielding the Warboss his own. I was potentially considering maybe a squad of regular bikers just to be a meat shield until I get to my destination. Though I really value the normal bikers any 
  
  real threat. I could trim down the Loota squad a fair bit to probably around 10 freeing up 75 points each.
  
   Thoughts?
  
  I've read about the Loota Wagons but never tried them. What would you suggest to do about the Boys I have? They'd be Bantha fodder in the open and 5+ cover saves can only last so long
  
  
							 
							
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		![[Post New]](/s/i/i.gif)  2012/12/05 22:47:18
	  
	    Subject: Re:Ork list 1850 requesting feedback please. 
	
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                            Camouflaged Zero
	 
 
 
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									Yeah, lone wolfing the warboss is highly dependant on who you verse. I find orks can struggle to take down AV14 and land raiders are the worst. But by himself the warboss can do alot of damage without pulling the nob bikers along, plus separated; it divides enemy fire between two hot targets. 
  
  My thoughts would be chuck in 12 lootas into battlewagons to sit around and pound the enemy, deffrollas for any who get too inquisitive. I agree about the other 40 shootas however. Its probably best to go all out mech then so cut them down to:
  12 boys
  PK nob with bosspole
  red painted trukk
  total: 152pts
  with two of these it leaves you with 56pts left over from your shoota squads to play with. These could even be slugga boys as they will get close quick.
  
  Then you've got 3 trukks with KFF and 2 battlewagons acting as a mobile base/fortress plus some biker outriders.
  
  But now its kinda deviated from your original list but hey.. with heaps of trukks some will get through.
  
  I would stay away from looted wagons, AV11 isnt any improvement, you loose fast and they can fail on you with dont press dat!
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2012/12/05 23:17:58
	  
	    Subject: Re:Ork list 1850 requesting feedback please. 
	
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                            Fresh-Faced New User
	 
 
 
	
	
	 
	
 
		
 
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									I think that would be very interesting to try with lootas in battlewagons combined with with the kilkannon, though I've heard bad reviews on it. 
  
 I've also considered using trukk boys as well and I think you sparked my interest to actually give them a whirl. God knows I got more trukk models then I do Ork Boys.
 
  Thanks a lot for the suggestions. I think what I will do is make 2 new lists, Im going to trying the full mech list we just hashed out here and see how it plays and then work out something more along the lines of the
 
  original list with the added suggestions from the few posts above. 
 
  Thanks a lot all!
 
  Thanks, Rahxephon for the help    
							 
							
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		![[Post New]](/s/i/i.gif)  2012/12/05 23:40:42
	  
	    Subject: Re:Ork list 1850 requesting feedback please. 
	
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                            Camouflaged Zero
	 
 
 
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									I look forward to seeing how they perform    
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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