After trying out my jugger list this past weekend... and realizing I was paying more that I got back from a unit of zerks and oblies I tried to modify it and on the process I realized I could either get me a 4th troop (which would ideal for a 2k point game) or a DP to cause some psychological fear and get make sure one of the 2 daemon weapons get to the other side to feed on the poor souls of those who were hiding away from the CC.
This sunday we are having another tournament at my LGS and was thinking on maybe giving it a try directly to the competitive environment, so I wanted to hear some opinions here.
HQ
Chaos Lord - MoK, Juggernaut, Axe of Blind Fury, Sigil of Corruption, Meltabomb, VotLW
Daemon Prince - Of Nurgle, The Black Mace, Wings, Power Armour
Troops
10x CSM - Champ w/Power Sword & Meltabombs, extra CCW, 2x Flamers, VotLW, Rhino
10x CSM - Champ w/Power Sword & Meltabombs, 2x Plasmas, VotLW, Rhino
10x CSM - Champ w/Power Sword & Meltabombs, 2x Plasmas, VotLW, Rhino
Fast
8x Chaos Bikers - MoK, Champ w/Power Fist, 2x Plasmas, Icon of Wrath, VotLW
Heldrake - Baleflamer
Heavy
7x Havocs - 2x Autocannons, 2x Flakk Missiles, VotLW
VIndicator - Daemonic Possession
Fortification
ADL - Quadgun
Total 2000 pts
The idea would be to deploy the bikers behind the 3 rhinos on one side of the table and the DP on the other one moving both units max speed trying to get the charge on the 2nd turn. The marines should disembark on the 2nd turn and run for cover to provide range support for the bikers and DP in the mid table, while the havocs and vindi cover the marines.
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