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Made in au
Been Around the Block




So this is my first attempt at a list in 6-7 years, before that was only one terrible Tyranid list when I knew even less about what I was doing.

HQ
Commander Dante

Elites
1 x Furioso Librarian

10 x Sternguard Veterans
Combi-melta
2 x Multi-meltas
Sgt with Combi-melta & Melta Bombs

2 x Sanguinary Priests
2 x Jump packs
1 x Power fist, Storm bolter
1 x Lightning Claw

Troops
10 x Assault Squad
1 x Melta guns
Sgt with Combat shield, Lightning claws & Melta bombs

10 x Assault Squad
1 x Melta guns
Sgt with Combat shield, Lightning claws & Melta bombs

5 x Sanguinary Guard
Chapter Banner
2 x Inferus Pistols

Dedicated Transport
1 x Land Raider Redeemer
Twin-linked Assault Cannons
2 x Flamestorm Cannons
Melti-melta
Searchlight

Heavy Support
1 x Predator
Twin-linked Lascannons
Lascannon Sponsons
Searchlight

Sternguard Veteran goes in the Redeemer, Furioso Librarian gets Wings of Sanguinius and Blood Lance.

This message was edited 2 times. Last update was at 2012/12/16 14:14:59


 
   
Made in us
Quick-fingered Warlord Moderatus




Imo there's not much point in taking Astorath is kind of wasted in this list (although I could be forgetting how he works). You really only need one Sang. priest per assault squad in my opinion, and both the priest and squad should have jump packs. The Sang. guard aren't doing much for this list either. I might drop them and one of the scout squads to get more actual marines. The dread could be good if that's what's going in the drop pod, but without that he will struggle in this list because he's going to be a high priority target with not much to hide behind.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in au
Been Around the Block




Yeah in the time between posting and reading that I was already considering alternatives for Sang. Guard, Astorath (which were to go together with the third priest so they re-roll ones to hit, have the FNP and so on) and the third predator.
Not so sure I'll get rid of the Scouts but I'll see how it goes when I've got both books and actually know what I'm doing with it.

 
   
Made in us
Locked in the Tower of Amareo




A few points:

1) Astorath lets you take unlimited death company, but I don't see any in this list. He's very expensive if you are just getting his stat line. Hell, he's expensive even if you are using multiple death company units.

2) What is it with people and blood talons? Blood Talons are S6 Ap3. A blood fist is S10 AP2. Sure, you can tear up an infantry squad, but that's only if you actually get to assault. But you have plenty of ways in the Blood Angels codex to tear up infantry. Plus, you can't touch terminators or artificer armor. Since your dreadnought is in a drop pod, try the meltagun/heavy flamer or frag cannon/heavy flamer loadout. It will be effective the turn it arrives, instead of giving them a turn to get away from it or shoot it in the face with melta, and it has S10 AP 2 hits that strikes on a good init. That's rare in this game.

3) Maybe one too many sanguinary priests, but that's pretty minor. Plus, they are great candidates for the coveted power axe

4) Auto/las preds have much better utility than annihilators. Keep the auto/las and instead of the annihilator, consider an attack bike squad with multi meltas. You lack anti-land raider fire and the attack bikes benefit from FNP from your priests.

5) In 6th edition, land raiders/terminators just happen. I don't like them that much, but many people do. You must be able to put the terminators on foot to effectively deal with them. That makes melta still an important staple of any list. The blood angels get a lot of short melta, but utilizing that is very hazardous to our health. Did I mention the terminators?

6) I actually like the scouts as objective holders in theory, because I'm a whore for model count. Plus it's major lulz when you snipe that wraithlord or libby to death. But realize in practice that they will die like slime if an opponent really wants that objective. Remember that frag cannon/heavy flamer dread I was talking about? Yeah, it's built to obliterate units just like this. And you have no time to respond or move. It shows up, and you scoop your unit.

7) Sanguinary guard are certainly worthwhile with Dante in charge. Otherwise, I'm not so sure, even with the changes to power weapons and FNP. See, the true terror of terminators is that they have S8 AP 2 close combat attacks. They tear demons apart, characters apart, pretty much whatever they can get into hand to hand with. Sanguinary guard are another infantry chewer, and they die to plasma fire like bitches, even with FNP. There just aren't enough of them. I'm just not sure they are worth it without the precision deep strike and scoring capability that Dante gives them.

8) No anti-flyer. I'd at least have a quad gun. At 2K, I bring an anti-flyer stormraven. Baal preds and assault cannon razor backs can fill this role too in a pinch.

Note that I'm not trying to be a jerk here, I'm just giving you the best advice I can based off my 6th edition experience.
   
Made in au
Been Around the Block




Got the Codex recently, so this is the list I decided on. Mainly want to know what will make it fall apart.

 
   
 
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