Having recently abandoned
CCB as my default place for Overlords to hang out, I've been playing around with a few other ideas. One unit that seems to be showing great promise is as follows:
Overlord (warlord) w/Rez Orb and whatever else
He stays in the back, keeping the Slay the Warlord point and the ever important Rez Orb safe. As he's not supposed to be in the thick of things, you can shave some points off by skipping Weave and
MSS.
Overlord w/Weave and whatever else
He's the bulkhead unit standing up in front to soak things with his 2+ armor. High
AP can be
LOS to nearby Immortals. A common tactic, but I rarely had the courage to try it as the Overlord in question was usually my Warlord with the Orb. He also makes great Challenge bait, again providing vital protection for your Warlord. You could swap this guy out for a Lord with similar equipment, but the single wound is hardly reliable and more Immortals will be lost. You also can't take a certain Cryptek with this unit unless you have another Overlord on the field anyways. So unless that Overlord is doing something incredibly vital elsewhere, why not save 60 points and just stick with both Overlords in one unit?
Harbinger of Eternity w/Chronometron
I've been so obsessed with Harbingers of Destruction that, until recently, I've rather neglected the other Teks. If you've never tried one of these guys, I can't reccomend them enough. In this case, it really helps to have at least one reroll handy for that
ID hit that your bulwark Overlord managed to fail his 2+ on, or the 4+ he failed to Rez on, or that failed leadership roll when the shooting for especially hairy. You will, of course, want to hide this guy back with your Warlord, just not so close that he'll be the target of any
LOS that might come up.
Tesla Immortals x10
These guys are the fodder units to soak up whatevery your heavies can't take. You could go for Warriors, but I've not been impressed with warriors in large blobs recently. That probably has something to do with the amount of
AP 4 my usual opponent has (Grey Knights). What I really like about the Immortals is that their guns make the mob a much larger threat. No point in sinking all these
HQ points into one unit if the enemy can just ignore it. You can run the as Gause Immortals if you prefer, but you might want to assault at some point, given the potential presence of multiple Warscythes. I also like how Tesla works better at long range and for Overwatch.
YMMV though.
The grand point total for this mini-deathstar: 450-ish, usually 500 with Scythes and
MSS included. Should easily fit into most army builds at 1.5K and up. It provides a nice scoring unit and has a lot of built in flexibility given potential Ovetlord upgrades and an available Royal Court slot. I haven't gotten to try it out against too many opponents yet, but it has so far survived rather well. If you happen to be running something similar, let me know how it faired and what tweaks you'd reccomend.
Thanks for reading