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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Scouts in 'tactical' colour schemes - good thing, or faux pas? I'm torn... Part of me wants to do my Scouts in a 'low-vis' colourway, as my Marines are bright red (Blood Angel/Raven Guard-stylee). Seems daft to try and infiltrate in those colours.

I'm debating running with a black/midnight blue highlights scheme, and doing low-vis Chapter icon and squad marking in blue/grey. This should be similar to how modern day troops run patches like these instead of bright coloured ones:


Reckon it would look cool, or just disjointed as part of the whole? Should I still do one red pad as a concession to visual coherence?


(And as a random aside, I know the tactical, Assault, Devastator and Veteran markings - what are the Command Squad ones and the Scout ones? Is Command a skull, and is there a Scout icon? Just trying to decipher the Forgworld transfer sheet...)

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

I have seen Skull and the Terminator Crux as command squad markings, but it can also depend on the actual force. I don't think there is a specific Scout marking though.

What chapter are you playing?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 d-usa wrote:
What chapter are you playing?


Homebrew, I guess. No icon decided on as yet, commander is this fellow if it helps:


Regular marines have red pads with yellow trim, vets have white pads and white helmet. Bikers will have orange pad trim. keeping it codex, baby. They're intended to be a Scout-heavy force due to heavy losses vs Tyranids. My Vets have lots of claw marks intheir armour as a reult!

This message was edited 1 time. Last update was at 2012/12/07 17:33:43


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

Well, homebrew could be pretty much anything you want then. I know you mentioned Forge World transfers, so I didn't know if you were using a particular force.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I paint my scouts in camo, without unit or chapter markings. There are a few reasons for this (both in/out of game):

1: It lets me use them with my Ultramarines or Blood Angels (when I still played BA)
2: Their job is to gather information, not distribute it, so un-marked scouts don't give anyone who observes them any details
3: As initiates, they have not yet earned the rights to the chapter heraldry.

This worked fine until last month when I picked up Sgt. Talion. Who has multiple "U"s and company markings on him. I painted them black. The rest of the model is goblin/dark angels green base with bestial brown and chaos black camo (splotches on the hard armor/cloak, tiger stripes on the pants/sleeves)

I was on the fence weather or not do do the "tactical" black markings, or just the normal bright ones. After all, I paint an impression of camouflage, not actual effective camo, so there are plenty of other details that pop out and would earn you a sniper's bullet if worn in an actual war zone.

I think it turned out fine.

Edit: Picture

This message was edited 1 time. Last update was at 2012/12/08 16:50:15


   
 
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