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The problem with your list is, berzerkers and spawn do no damage to the enemy before they get into close combat. And it will take them a while to get there.
Havocs can't move and shoot, so don't really support your all out assault troops too well. Your forces will be split apart. So if he get something in your backfield to kill the havocs you have nothing there to support them. They just die.
I like to play an all out assault force but mine are noise marines in rhinos, supported by obliterators who march up the field behind the rhinos. Melta bikers on the flanks, slaanesh lord with burning brand in one of the rhinos with noise marines. No sonic weapons, just bolters, bolt pistols, and ccw, doom siren on the champ. Maybe a claw if you have points.
Supporting this is some deepstriking daemons.
So my army is a wall of rhinos full of assaulty and shooty noise marines, screening my obliterators and bikers who lay down the anti-tank rounds. Heldrake flying support and deepstriking daemons there to tie things up or blast them off the table. The daemons drop right on top of my opponent's most killy units and try to take them out.
Granted that is closer to 2000 points, but it can be scaled down. Drop the drake and the daemons and its maybe 1200ish. That is with 4x rhinos and noise marines, 4 oblits, 2x3 melta bikers.
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