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Made in us
Regular Dakkanaut




Wichita

HQ
Warboss=155
-warbike
-PK
-attack squig
-boss pole
-cybody

Elite
Lootas=165x3
11 deff gun lootas

Troops
Nob bikers=570
-9 nob bikers
-cybodies
-waaagh banner
-3 PK
-pain boy upgrade

Ork boyz=155x3
-20 ork boyz
-nob boss upgrade
-nob PK
-shootas

Fast Attack
Warbuggies=105x3
TL rokkit launchers

Total=2000pt

Thoughts?

This message was edited 1 time. Last update was at 2012/12/09 04:46:53


Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck  
   
Made in us
Fresh-Faced New User





I play orks as well and as much as I love lootas Id personally lose a unit of them and get more boots on the ground in the form of Boyz, nobz, or even some heavys of some sort. And Have you considered bringing in a flyer? Get a Dakka jet or somethin and declare your waaaaagg with it. That bad boy will have you throw out 18 dice. That is if you add the extra TL Supa shoota. But thats just what I would do. At 2000 pts numbers are an orks best friend.
Good luck tho.
   
Made in us
Krazed Killa Kan






State of Jefferson

I like your list over-all. I use koptas rather than buggies, because it's what I have...

I think more boyz in general are a good idea or mechanizing them or one squad at least. So you can keep them in the middle of the board (in cover) and lending support for a center objective if needed.

With regards to the lootas: Something I've been thinking about. I normally run 15 (or more recently 8/7). I suspect that you are using 11 so that you can be fearless? If you lose even one loota they are no longer fearless, and with that first bad shooting attack, they cannot "Go to Ground". So IMHO the goal would be to have to make a larger burden to cause a morale check on a non-fearless mob.

Models Count:___#Unsaved wounds causing a check:
15____________5 (loses fearless)
14____________4
13____________4
12____________3
11____________3
10____________3
9_____________3
8_____________2
7_____________2

So I think that *MAYBE the ideal model count would be 9 for a loota mob. For 3 reasons
1. Affordability (points)
2. Ability to "Go to Ground" electively
3. Must lose 3 models before morale check necessary. and would use the base 7 Leadership.

I think the two *WORST model counts would be 12 followed by 8


Thinking on-line... sorry if off topic...


Automatically Appended Next Post:
PS:
Looks like I need one more loota....
Now that I think about it.... HAH!!!

This message was edited 2 times. Last update was at 2012/12/09 22:51:22


 
   
Made in us
Regular Dakkanaut




Wichita

 Hunter9215 wrote:
I play orks as well and as much as I love lootas Id personally lose a unit of them and get more boots on the ground in the form of Boyz, nobz, or even some heavys of some sort. And Have you considered bringing in a flyer? Get a Dakka jet or somethin and declare your waaaaagg with it. That bad boy will have you throw out 18 dice. That is if you add the extra TL Supa shoota. But thats just what I would do. At 2000 pts numbers are an orks best friend.
Good luck tho.


dakka jets are awesome and have the ability to kill a unit of some kind the turn they come with waaagh, but having one dakka jet or multiple jets in reserve means that not all guns can be brought to bare turn one. thats the reason why this list doesnt have them. its built to target saturate the board and throw dice.


Automatically Appended Next Post:
 doktor_g wrote:
I like your list over-all. I use koptas rather than buggies, because it's what I have...

I think more boyz in general are a good idea or mechanizing them or one squad at least. So you can keep them in the middle of the board (in cover) and lending support for a center objective if needed.

With regards to the lootas: Something I've been thinking about. I normally run 15 (or more recently 8/7). I suspect that you are using 11 so that you can be fearless? If you lose even one loota they are no longer fearless, and with that first bad shooting attack, they cannot "Go to Ground". So IMHO the goal would be to have to make a larger burden to cause a morale check on a non-fearless mob.

Models Count:___#Unsaved wounds causing a check:
15____________5 (loses fearless)
14____________4
13____________4
12____________3
11____________3
10____________3
9_____________3
8_____________2
7_____________2

So I think that *MAYBE the ideal model count would be 9 for a loota mob. For 3 reasons
1. Affordability (points)
2. Ability to "Go to Ground" electively
3. Must lose 3 models before morale check necessary. and would use the base 7 Leadership.

I think the two *WORST model counts would be 12 followed by 8


Thinking on-line... sorry if off topic...


Automatically Appended Next Post:
PS:
Looks like I need one more loota....
Now that I think about it.... HAH!!!


the buggie squadrons are 30 points cheeper and do the same job as the deff koptas so i really see no point in takeing koptas anymore. my buggies however are on standby due to the holidays and because of hopes for a new model.

as for the lootas, no not off topic, but the 11th loota is just there as an 11th loota. fearless is just a bonus for any checks that have to be made before casualties.
as for going to ground, rarley does the situation come where it will benifit the unit as majority of the time theyre taking out by flame templates or something that ignores cover. majority of the time the risk to reward ratio in the scenarios that arise, its a worth while gamble to not go to ground and keep them at BS2 to take try and take out high value targets.

This message was edited 1 time. Last update was at 2012/12/10 05:21:54


Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck  
   
Made in us
Krazed Killa Kan






State of Jefferson

I've thought about the cost/benefit ratio of buggies. It's difficult to quantify the "Outflank" special rule in a mathammer type of way. I justify the additional cost with it and use them as tank hunters and infiltrate, going after rear armor. Or if starting on the board, redeploy in hopes of first blood, or losing it... hah.

Lootas in ruins going to ground 4+ saves versus 6 up is a no-brainer for me. But again you said templates and ignoring cover and what not. So obviously situation dependant. And since we play orks... MOAR IZ BETTUR!

DrG
   
Made in us
Fresh-Faced New User





Thats why I love the skyshield landing pad for my lootas. Gives them a 4+ inv save.
   
Made in us
Possessed Khorne Marine Covered in Spikes






New Hampshire

I think a battlewagon could help with your heavy support, Buggies are pretty fragile in my experience, and having some armour on the table could help. I used to have a looted wagon, but I got a battlewagon and I love it, a kannon on a tank with AV 14 in the front.

WAAAGH!!!

 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

It’s a strange mix of fast and slow, shooting and assault units. I normally find that Orks work best when they hit all at the same time. I would say drop the bikers for more shooting units and or more waves of boyz, or give your boyz a transport so they can keep up with the Nobz.

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Made in us
Regular Dakkanaut




Wichita

My normal competitive list runs 2-3 deff rolls battlewagons and has always achieved top half of the field in local tournaments. The difference between it and this list is the buggies. The buggies are suppose to keep up with the nob bikers and press the defence.

The list will probably be retweeked after testing out buggies. If it doesn't test well then ill shift and finish the biker and or battlewagon rush lists.

As for the droping the nob bikers, yes the eat point but they majority of the time get their points back. The whole unit including the warboss survive till turn 4 at minimum.

Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I am a HUGE fan of bikers! I offend run my duel biker list at 2K. Now that being said I don't like mixing bikers with foot units. What I normally see is your bikes hit them first giving your opponent a chance to focus his entire army on them, or you hold them back wasting a huge chunk of points for the first few turns.

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