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Made in us
Fresh-Faced New User




I finally finished painting some of the newer Chaos releases and I've carved out the following:

HQ
1xWarpsmith w/Mark of Tzeentch
1xChaos Lord w/Mark of Nurgle (in order to use Plague Marines as troops), Terminator Armor, Power Weapon

Elite
1xHelbrute w/multimelta, power fist (heavy flamer)

Troops
35x Chaos Cultists -- 1xChampion w/Shotgun, 1x Heavy Stubber, 35x Mark of Tzeentch (inv save)
5x Plague Marines --1xPlague Champion, Rhino transport

Fast Attack
1x Heldrake w/Baleflamer
1x Heldrake w/Baleflamer

Heavy Support
1x Forgefiend w/2x hades autocannons, 1xectoplasma cannon
1x Forgefiend w/2x hades autocannons, 1xectoplasma cannon

Strategy
My plan is to have the 35xCultists to hold one objective, and chump blockers for Helbrute. The Plague Marines I'll ferry around to objectives further away and use them to take out troops. 2xHeldrake are for air support and 2xForgefiends are gonna sit back and blast stuff while the Warpsmith keeps an eye on them.

This message was edited 1 time. Last update was at 2012/12/11 04:25:41


 
   
Made in us
Despised Traitorous Cultist






Most people would agree the Helbrute isn't worth it and would probably die before he makes up his points.

I'd break up the Cultists. Don't bother with the MoT, a 6+ invul is just as sad as their 6+ armor.

: 2500pts+ 
   
Made in us
Fresh-Faced New User



Chicago

Yeah I have to agree, MoT isnt doing anything on those cultists. Youre better off w/ 3 stubbers and autoguns all around. 32 autoguns shot ( 64 on rapid fire) is nothing to sneeze at.

Also... 5 plague marines are not enough. Why not just get a big mob of csm w the MoN? Flamers and bolters could put a lot of hurt on some one.

 
   
Made in us
Fresh-Faced New User



Nevada City, CA

I'm a Tzeentch player, MOt on anything that does not have an invulnerable save is completely worthless. Look at it this way. If some does 6 wounds to your cultist on average it will save 1.... and then they will break and get run down. Tzeentch is good on the following units. Mutilators, Obliterators, Possessed, Warp Talons, and terminators.

Need more deathguard.. at least 7+

Cultists could be split into two units. I have been doing well with 15 man units. That way when your cultists get wrecked in combat it is only half of them that die.


"This is why the Imperials always win," Sevatar mused aloud. "They don't get in each other's way. Discipline may be dull, but it has undeniable military application. How long until we can fire boarding pods?'

Prince of Crows
Page 380 
   
 
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