| Author | 
					Message | 
				
				
  | 
| 
 | 
  | 
| 
Advert
 | 
  
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
 - No adverts like this in the forums anymore.
 
 - Times and dates in your local timezone.
 
 - Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
 
 - Email notifications for threads you want to watch closely.
 
 - Being a part of the oldest wargaming community on the net.
  If you are already a member then feel free to login now. |   
  
  
 
 | 
				 
				
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/11 21:44:38
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Freaky Flayed One
	 
 
 
 						 | 
		
						
						
							 
									Hey Guys!
  
  Just wanted to share My list and maybe get some feedback on it. I still can't seem to figure out what to do with my remaining points. I would like some diversity as I'm not really playing competitively.
  
  HQ	
  Big Mek, Kustom Force Field	85
  Warboss, Power Klaw, ‘Eavy armour	90
  	
  Elites	
  10 Lootas	150
  	
  Troops	
  12 Boyz, Nob, Power Klaw, Bosspole, ‘Eavy Armor	117
  Trukk, Reinforced Ram	40
  	
  12 Boyz, Nob, Power Klaw, Bosspole, ‘Eavy Armor	117
  Trukk, Reinforced Ram	40
  	
  11 Boyz, Nob, Power Klaw, Bosspole, ‘Eavy Armor	111
  Trukk, Reinforced Ram	40
  	
  19 Boyz, Nob, Power Klaw, Bosspole, ‘Eavy Armor	159
  	
  Fast Attack	
  3x Deffkoptas, Rokkit Launchas	135
  	
  Heavy Support	
  Battlewagon, Deffrolla, Big Shoota	115
  
  Total: 1.199 points.
  
  I put my big mek in the battlewagon to extend it's range. I wasn't sure where to put the warboss so I put him in a trukk. Should I?
  
  
							 
							
						 | 
					
						
							
							
 "He who makes a beast out of himself, gets rid of the pain of being a man."   | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/16 09:38:14
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Freaky Flayed One
	 
 
 
 						 | 
		
						
						
							 
									Anyone has any tips?
							 
							
						 | 
					
						
							
							
 "He who makes a beast out of himself, gets rid of the pain of being a man."   | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/16 16:17:54
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Growlin' Guntrukk Driver with Killacannon
	 
 
 						 | 
		
						
						
							 
									One More Boy to fill in the trukk 
  Second Battle wagon as above to ride the warboss in
  12 burna boyz to ride with the warboss...(301)
  
  
  
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2012/12/16 16:18:13 
							
 '\ ' ~9000pts
 ' ' ~1500
 " " ~3000 
 " " ~2500   
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/16 16:51:38
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Freaky Flayed One
	 
 
 
 						 | 
		
						
						
							
									That's sounds like a plan    thanks    Automatically Appended Next Post: BTW, are killa kans or deff dreads any good in a list like this?
							  
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2012/12/16 17:21:50 
							
 "He who makes a beast out of himself, gets rid of the pain of being a man."   | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/16 21:16:06
	  
	    Subject: Re:1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Camouflaged Zero
	 
 
 
 						 | 
		
						
						
							 
									Wouldn't take walkers with this as they'd be left behind. Since youd have to drop some trukks to fit them in, there will be less fast vehicles so they'd all get shot down quicker probably with time to spare for the walkers. 
  
  I would add 1 boy to the trukk, keep mek in battlewagon and drop deffkoptas. If you are going tank hunting, a rokkits not great and between the three of them you might bet 2 hits a turn. With the 135pts from that, make warboss have warbike, powerklaw, cyborkbody, attack squig for 150pts. For the 75pts left over, an ADL for the lootas, then RPJ for wagon and three more big shootas.
  
  The biker boss is easy to hide and with 6 S10 hits on the charge, not many vehicles can survive and being on a bike he's got a massive charge range.
							 
							
						 | 
					
						
							
							
 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/17 01:01:27
	  
	    Subject: Re:1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Ghastly Grave Guard
	 
 
	
	
	 
	
 
	 Uk
	 
		
 
 						 | 
		
						
						
							
									  rahxephon wrote:Wouldn't take walkers with this as they'd be left behind. Since youd have to drop some trukks to fit them in, there will be less fast vehicles so they'd all get shot down quicker probably with time to spare for the walkers. .  
 I agree with this ^^ the trukks will outpace the walkers leaving you with 2 "waves" which will be picked apart by a competent opponent. Not really knowing orks that well however, I believe you could take a similar list just swap some boyz for kommandos, they will tie up the enemy gun line letting your walkers reach their lines before being crumped. Not sure if this would work as I don't often play orks...
							  
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/17 08:52:54
	  
	    Subject: Re:1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Camouflaged Zero
	 
 
 
 						 | 
		
						
						
							
									BaconUprising wrote:  rahxephon wrote:Wouldn't take walkers with this as they'd be left behind. Since youd have to drop some trukks to fit them in, there will be less fast vehicles so they'd all get shot down quicker probably with time to spare for the walkers. .  
 I agree with this ^^ the trukks will outpace the walkers leaving you with 2 "waves" which will be picked apart by a competent opponent. Not really knowing orks that well however, I believe you could take a similar list just swap some boyz for kommandos, they will tie up the enemy gun line letting your walkers reach their lines before being crumped. Not sure if this would work as I don't often play orks...   
 
 This was awesome in 5th, but now that you cant assault on the turn you infiltrate kommandos have pretty much been nerfed. I toyed around giving them burnas or rokkits for a throw away unit but then 100ish points for two burna or rokkit shots is hardly competitive.
							  
							
						 | 
					
						
							
							
 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/17 16:06:43
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Ghastly Grave Guard
	 
 
	
	
	 
	
 
	 Uk
	 
		
 
 						 | 
		
						
						
							 
									Maby storm boyz with zag then?
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/17 16:24:54
	  
	    Subject: Re:1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Freaky Flayed One
	 
 
 
 						 | 
		
						
						
							 
									I've tried that, but i'm not convinced of this group. it's quite expensive and not really a gamechanger as I thought it would be. I'm starting to think some looted wagons may be awesome. I've so much to shoot. they might survive a little while.
							 
							
						 | 
					
						
							
							
 "He who makes a beast out of himself, gets rid of the pain of being a man."   | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/17 20:15:23
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Ghastly Grave Guard
	 
 
	
	
	 
	
 
	 Uk
	 
		
 
 						 | 
		
						
						
							 
									Yeah, they might not in themselves be a game changer but holding up for an example an IG gun line long enough for killa kans to reach guardsmen is.
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/18 03:43:11
	  
	    Subject: Re:1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Maniacal Gibbering Madboy
	 
 
 
	
	
	 
	
 
		
 
 						 | 
		
						
						
							 
									Going with Morfydd's advice; but how about swapping around which battlewagon the HQs go in and give the Big Mek a Burna to increase damage capability with the Burna Wagon?
							 
							
						 | 
					
						
							
							
    2000 points
 4 Wins/ 5 Draws/ 2 Losses
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/18 09:19:47
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Yellin' Yoof on a Scooter
	 
 
 
 						 | 
		
						
						
							 
									I run a very smiler list to this with my Speed Freaks but in my experiences the trucks tend to get blown up quite easily so i normally have another truck unit and a looted wagon with a unit init. 
  Your list hasn't got much CC punch for when you get there i would swap out the lootas for a unit of bikers or nob bikers. Iv got 12 lootas but have never used them are they any good ?
							 
							
						 | 
					
						
							
							
     6000pts Hive Fleet Levi
     3600pts Speed Freeks
     6000pts 3rd Coy
    2500pts 12st Valhallan Super Heavy Sqn
     3000pts Salamanders 1st Coy
 2000pts Lizardmen
 400pts Brittian    | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/18 15:46:02
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Freaky Flayed One
	 
 
 
 						 | 
		
						
						
							 
									I personally think lootas are amazing.
							 
							
						 | 
					
						
							
							
 "He who makes a beast out of himself, gets rid of the pain of being a man."   | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/18 18:46:12
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Ghastly Grave Guard
	 
 
	
	
	 
	
 
	 Uk
	 
		
 
 						 | 
		
						
						
							 
									They are quite good one unit in a decent shooting phase could completely change the game by wiping out a super strong unit. From my experience however playing against Ork guys they tend to be reletivly innefective most of the time for example in an 8 turn match in one game I played a squad of 10 only ended up killing 1 flyrant before getting gulped in CC by a tervigon and a unit of gants 
  
  Ps: yes it was a weird game...
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/18 19:15:28
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Fresh-Faced New User
	 
 
 
	
	
	 
	
 
	 hjbsiabifdvdv
	 
		
 
 						 | 
		
						
						
							 
									Good list overall. I like to bring as many dakkajets, trukks, and battlewagons to the table. Lootas are really good too. For silly antics why not try a weirdboy and give him the warphead upgrade. Attach him to 30 Boyz and that's one fun time you'll have in my opinion. Comboed with dakkajets and always gettin WAAGHS is sure a good thing to.
							 
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/18 20:19:50
	  
	    Subject: Re:1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Freaky Flayed One
	 
 
 
 						 | 
		
						
						
							 
									I thought the Burna->Battlewagon combo sounded awesome. this is what I came up with now.
  
  HQ	
  Big Mek, Kustom Force Field, ‘eavy armor, bosspole	95
  Warboss, Power Klaw, ‘Eavy armour, Kombi Scorcha, Bosspole	100
  	
  Elites	
  10 Lootas	150
  	
  10 Burnas	150
  	
  Troops
  12 Boyz, Nob, Power Klaw, Bosspole, ‘Eavy Armor	117
  Trukk, Reinforced Ram	40
  	
  12 Boyz, Nob, Power Klaw, Bosspole, ‘Eavy Armor	117
  Trukk, Reinforced Ram	40
  	
  11 Boyz, Nob, Power Klaw, Bosspole, ‘Eavy Armor	111
  Trukk, Reinforced Ram	40
  	
  19 Boyz, Nob, Power Klaw, ‘Eavy Armor	159
  	
  Fast Attack	
  3x Deffkoptas, Rokkit Launchas	135
  	
  Heavy Support	
  Battlewagon, Deffrolla, 3x Big Shoota	125
  	
  Battlewagon, Deffrolla, 2x Big Shoota	120
							 
							
						 | 
					
						
							
							
 "He who makes a beast out of himself, gets rid of the pain of being a man."   | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/18 21:29:09
	  
	    Subject: Re:1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Growlin' Guntrukk Driver with Killacannon
	 
 
 						 | 
		
						
						
							 
									Looks very nice ..only one minor change ..since you only have the 3 deffkoptas as fast attack (and no other fast attack) split them into 3 single man units so they can be wherever you need them to be  and they will never run ..ie they will either be fighting or dead ..Looks Like a nice solid Mechanized List
  
  
							 
							
						 | 
					
						
							
							
 '\ ' ~9000pts
 ' ' ~1500
 " " ~3000 
 " " ~2500   
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/19 08:44:23
	  
	    Subject: 1500 Mech Orks 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Yellin' Yoof on a Scooter
	 
 
 
 						 | 
		
						
						
							 
									Looking good buddy and thanks for the tip on the lootas, i will give them a blast the next time i play.
							 
							
						 | 
					
						
							
							
     6000pts Hive Fleet Levi
     3600pts Speed Freeks
     6000pts 3rd Coy
    2500pts 12st Valhallan Super Heavy Sqn
     3000pts Salamanders 1st Coy
 2000pts Lizardmen
 400pts Brittian    | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
				
		
				  | 
				
					| 
						
					 |