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![[Post New]](/s/i/i.gif) 2012/12/12 16:36:40
Subject: 2012 point tournament Competitive Eldar
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Fresh-Faced New User
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Hey Dakka, I'm entering in an upcoming tournament that will be held at 2012 points! (HARDY HAR HAR) The tournament is right before new years so cut them some slack.
In any case I saw that uneven point toal and thought, 'My Eldar might actually be able to make a list!"  so I'm dusting them off. Now I've only played a handful of games in sixth so I'm making it a priority to practice these lists.
Here's what I have so far
: HQ:
Eldrad Ulthran-210
- Runes of Warding, every power, and three powers a turn with increased durability? I used to shun this game but he's just too darn effective not to include.
Avatar of Khaine-155
- For challenges, a bullet sponge that will distract my opponents, and a good way to combat CC beasts and high AV tanks. The fearless is just a nice little benefit.
365 points in HQ
:Troops:
8xDire Avengers+Exarch (Dual Catapults and Bstorm)-140
In a Wave Serpent with TL'ed Shruican Cannons+Underslung Shurican Cannon-110
8xDire Avengers+Exarch (Dual Catapults and Bstorm)-140
In a Wave Serpent with TL'ed Shruican Cannons+Underslung Shurican Cannon-110
- For scoring and decimating infantry. I like to gear up their transports both to save points and give them the similar target priority.
5xPathfinders-120
- I'm an Aloitoc Player and I'm pretty relieved none of their favored units got hit very hard in the new edition. Precision shots, crazy rending, pinning, and good cover saves make this unit the home objective holder as well as the scalpel to the rest of my army's hammer.
620 Points in Troops
: FA:
8x Warp Spiders+Exarch (Dual, Powerblades, Withdraw)-240
8x Warp Spiders+Exarch (Dual, Powerblades, Withdraw)-240
Essentially beefy dire Avengers. These two were my favorite units in fifth and are seriously anti everything. If you haven't noticed the name of the game is this list is wound saturation. The PowerBlades are on the Exarch because with the advantage of Hit and Run these guys will likely 'take cover' by assaulting into weakened enemy units, challenging the sergeant, either taking him out or not fighting, and then running out of combat at the end of their turn effectively protecting me from shooting. Obviously there will be situations where this tactic is not smart but It's definitely going to help.
5xSwooping Hawks-105
- Iffy about this unit. Hawks became a whole new kind of deadly in this edition and I say without a shadow of a doubt they are the best Anti-High AV in the codex now. Haywire Grenades can demolish Hull points like it's nothing. The problem with these guys is their fragile nature, but I'm hoping their speed and small squad size can keep them moving up and hidden from LoS by cover. Most Land Raiders will be driving towards me, anyway.
:Heavy:
Wraithlord-Sword, Scatter laser
- Character, nuff said. Will aid in taking the heat off the Avatar and hopefully mess things up in CC.[i]
3x War Walkers with 2x Scatter laser each-180
-Pretty straightforward. They march onto the table and shave hull points off transports, saturate fliers out of the sky and decimate infantry.[i]
All in all this leaves me with 147 Points to play with. Which I can use to construct a badly needed CC retinue for Eldrad. Warlocks or Harlies? Both have their advantages
What I like about this list is the unorthodox nature. I'll be using a few units competitive players may have overlooked (Like hawks) and hopefully thiswill give me an edge. I know I am lacking against High AV but the meta has tended to De Mech and if there is a single or even pair of land raides I feel I can effectively ignore it/take it down. The question is do you think it will handle everything I will see well? I have no doubt I'll have trouble against circuses of fliers.
One of the perks of Eldrad is that he can choose to roll for book powers if he really needs to (For example, if I'm facing a low T high Save army with little shooting, like most deathwing) [rescience and misfortune may prove more effective than guide and doom. He also allows me to redeploy units if need be. Say I'm facing guard and the Spiders would do much better deep striking behind a squadron of Russes.
Thoughts? Harlies or Warlocks?
I have at my desposal...
A full Dark reaper Squad
An Autarch with wings
Another Wraithlord
Two magnetized falcons
24 Harlequins
5 Warlocks
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![[Post New]](/s/i/i.gif) 2012/12/12 22:17:40
Subject: Re:2012 point tournament Competitive Eldar
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Smokin' Skorcha Driver
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Howdy partner!
Overall it looks like you got a pretty decent list going. The couple things I would do is drop one of the warpspider units and replace them with a harlie squad for eldrad, and then with the points leftover grab another wraithlord and deck him out for AT. You should also do the same with the other wraithlord too and then add the wraith swords if you have enough points leftover. Hope this helped and best of luck!
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2012/12/12 22:33:38
Subject: 2012 point tournament Competitive Eldar
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Longtime Dakkanaut
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you need more troops, you will lose way too often because you barely have any scoring bodies. It isnt very tough to knock out those Dire Avengers and 5 Rangers. Drop the hawks, drop 1 squad of Warp Spiders, pick up a small Harlie escort for Eldrad and take more troops!
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2012/12/12 23:06:48
Subject: Re:2012 point tournament Competitive Eldar
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Executing Exarch
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If you really want the hawks, grab an exarch with skyleap+sunrifle. Maybe even intercept if you need to kill 5 points. Hawks are still pretty meh, and as you know warp spiders are total BAMF units. They are subpar, and points probably better spent elsewhere.
I question the avatar, as most of your army is highly mobile and he is rather static. The hawktarch with a fusion gun would boost reserve rolls and give the birds a meltagun. Also grab mandiblasters and a CCW if you want. If you go this route, drop the lord and add both falcons with EML's. Underslung cannon not required.
As it is, only eldrad can babysit your wraithlord to prevent wraithsight, A harlequin shadowseer is also a psyker, so keep that in mind if you go with clowns.
If you go the falcon route, a small seer council is not terrible(but eldrad should be okay in the falcon if the avatar or a lord is nearby) I would go with 1 embolden+singing spear, 1 enhance+singing spear, and three destructors. General all purpose unit(re rolls for eldrad's psychic powers as well)
The Wraithlord needs a second gun. Wraithswords are a pretty awful choice considering you only have 2 attacks base. Wraithlords dont really win combats, they tarpit the ever living hell out of units. Re rolling 1-2 misses a turn wont really change anythign in the big picture. Tanks are easy enough to hit in this edition+Hammer of wrath means even land raiders will die to a lord charge. The main job of the wraithlord is long ranged shooting on a survivable platform. Even to be cheap, a shuriken cannon is better than the sword. I would look into getting EML's for this lord and your other lord if you take it. Bright lances are also not a bad investment here, albeit expensive.
Also, dual flamers on the wrists(the secret to how wraithlords beat hordes) You said your meta was DE heavy and venoms will eat wraithlords for breakfast, so be aware of that.
I have never swapped eldrad's powers for book powers, simply because fortune is too good to give up. Double casting fortune or doom can really win the game, and gambling for something half as good just seems wasteful. The avatar will die incredibly quick without fortune, but with it he will eat fire like no tomorrow. Guided walkers also rock face;Doom works good on everything.
Max your avenger squads to full ten. Bladestorm is a force multiplier, so best to max bodies. Also, having only 3 scoring units you need them to survive.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2012/12/13 01:14:39
Subject: Re:2012 point tournament Competitive Eldar
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Fresh-Faced New User
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Thanks for the feedback! I am rethinking the Hawks definitely, but I am hesitant to rid myself of the avatar. There's very little an Autarch would add to this list; especially without the Hawks.
Where the Avatar is T6 the Autarch can get instakilled by a lucky precision shot from a PP sergeant. Where the Avatar can go toe to toe with characters, MC's, and terminators the Autarch cannot. And that's what he's there to do.
Though for his cost I could run another Farseer instead...
I'm leaning Harlequins for Eldrad's retinue. He can keep up with them because he has...oh god....he doesn't have fleet  but it's not as damaging as last edition, as they can still run just fine and his powers are cast in the movement phase (For the most part).I've recently Read the FAQ and the sight rules for harlies still apply along with they get stealth and shrouded from the VoT.
Now the Falcon idea I could jump on. The only problem is that the new glancing rules make Holo-fields pointless and a AV12 skimmer with Eldrad in it will not be a hard target. Granted I could have a fortuned Jink Save. I think I'll also pass on this because I cannot assault out of a vehicle anymore, which would be the goal for Eldrad nd Warlocks/Harlies. The Falcons are easier to kill than wraithlords now (The Facon takes a glance where the Wraithlord gets a save. But I suppose they have the same number of 'wounds' the wraithlord being able to challenge hidden PF's and kill them before initiative is what truly makes him a tarpit. Because of the NEED to kill those sergeants and characters I will ALWAYS take the sword. There's no sense in missing my S10 AP2 Attacks when they could be connecting  )
I will test the falcons instead, though. because they do provide me with some needed AP2 and High S shooting. Eldar have always had overpriced AT IMO and so I try to avoid it when possible, which has become a lot easier because of the Hull Points rules. Another problem is that if I drop the hawks and Lord in favor of falcons and made room for EML's on them I still wouldn't have anyone to transport in them. 6th edition punishes mech, and it's very all or nothing if you're going to mech, but I'll see how the goes for a couple of games
And unfortunately I do not have enough models to make another squad of troops.
Any other suggestions? This board is stupendously helpful
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![[Post New]](/s/i/i.gif) 2012/12/13 15:46:48
Subject: Re:2012 point tournament Competitive Eldar
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Fresh-Faced New User
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Bumping myself only once! I swear. The input already is something I'm playtesting this afternoon actually, but I'd love any additional input.
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![[Post New]](/s/i/i.gif) 2012/12/13 15:52:54
Subject: 2012 point tournament Competitive Eldar
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Ladies Love the Vibro-Cannon Operator
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Well, I'd max out HS. Your FA section is questionable. Warp Spiders are overrated in a competitive setting and Swooping Hawks are one of the worst units in the game. Moreover, there are no units that can punch armor (Fire Dragons). Sorry, but its hardly competitive.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/12/13 16:49:26
Subject: Re:2012 point tournament Competitive Eldar
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Hello, I am an avid Eldar Player myself. I agree with the previous posts. You need more troops, don't rely on your pathfinders doing a lot. You may want a guardian squad with Warlock with enhance to hide Eldrad in and walk up with Avatar, but in EML or Scatter or SHurikannon. If they end up in CC they can do pretty well and guided they are nuts with overwatch and 20 of these varmints. I would lose the sword on the WL, I think EML and Brightlance are really the way to go and have nice vehicle hits. You don't have anything for flyers, you may want an Aegis line and quad gun manned by Eldrad. You may want some fire dragons, I like to arm my quad gun with exarch fire dragon with crack shot- that way flyers can't jink save.... I really like war walkers with SL. The problem with WL is poison things decimate them and thanks to Dark Eldar there are usually plenty of this. I have used Hawks in tournies with Sunrifle and skyleap, basically to aid when needed, cap objectives with one mission or just plop templates down each turn they come in. Don't expect them to do too much, but they are fun to play. The spiders I usually just jump around the board instead of deep striking them in. If you are using the Avatar, I think 1-2 WL are good to have with him, if going with war walkers, consider Yriel or a Phoenix Lord instead (Fuegan, Muegan, Asurmen, hell if you take hawks you could take Barroth). Cheers.
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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