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![[Post New]](/s/i/i.gif) 2012/12/13 09:09:47
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Trustworthy Shas'vre
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Hey Dakka, My 40k Ork army is nearly complete and afterwards I will be making a move towards square bases in the form of Warriors of Chaos. I am looking to create a Khorne themed army after seeing how cool the Skullcrushers look, as well as it being a unique army to play at my FLGS. I am looking for a semi competitive list as the feature around magic will be less (if not at all) and therefore may not be as hard hitting as some armies.
Cheers
Lords:
Sorcerer Lord 380
Level 4, Mark Of Tzeentch, Disc, Talisman of Preservation, Dispel Scroll
Heroes:
Exalted Hero 215
BSB, Mark of Khorne, Juggernaut, Necrotic Phylactery, Biting Blade
Core:
24 Warriors 432
Mark of Khorne, Shields, Musician, Standard Bearer
24 Warriors 432
Mark of Khorne, Shields, Musician, Standard Bearer
28 Marauders 182
Mark of Khorne, Great Weapons, Musician, Standard Bearer
28 Marauders 182
Mark of Khorne, Great Weapons, Musician, Standard Bearer
5 Warhounds 30
5 Warhounds 30
Rare:
5 Skullcrushers 365
Full Command, Standard of Discipline
Warshrine 150
Mark of Tzeentch
2398/2400
I am not sure about the units marked in red, I want this to be a khorne themed army however I am not sure how an army can cope without magic defence (I am new to WHFB) and would like to remove these if I can, I still need an army general and removing these units would free up 530 points. What would you guys reccommend?
Cheers
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![[Post New]](/s/i/i.gif) 2012/12/13 10:37:04
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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You can get by with a level 2 fire, if you arent going for full competitive. I would recommend the standard of discipline and crown of command and some MR on the skullcrushers, to deal with frenzy and lore of metal, respectively. Other than that, I like the list. Also, drop the shields from the khorne warriors for AHW or halberds, as MoK negates parry.
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This message was edited 1 time. Last update was at 2012/12/13 11:49:23
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![[Post New]](/s/i/i.gif) 2012/12/13 13:00:20
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Trustworthy Shas'vre
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thedarkavenger wrote:You can get by with a level 2 fire, if you arent going for full competitive. I would recommend the standard of discipline and crown of command and some MR on the skullcrushers, to deal with frenzy and lore of metal, respectively. Other than that, I like the list. Also, drop the shields from the khorne warriors for AHW or halberds, as MoK negates parry.
I will get to the Sorcerer choice a bit later as I don't have the book on me, but on to your comment about the Warriors:
I know that Mark Of Khorne negates parry but I was looking for the +1 to the armour save as the main boost, I'd rather have a 3+ although I think Halberds would be better though im not sure I want to buy them as it will considerably increase the cost of my army. I currently get 24 S4 Attacks from shields with a good save, can you take both shields and AHW and then choose which you want to use in combat?
Cheers
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![[Post New]](/s/i/i.gif) 2012/12/13 14:53:57
Subject: Re:2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Fresh-Faced New User
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Unforrtunetly you cannot choose between a halbred and hand weapon shield in CC as games workshop doesnt classify it as a 'special weapon' (you could choose between a halbred and a great weapon). However you still get the improved armor save vs magic and shooting missiles and for 1pt why not.
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This message was edited 1 time. Last update was at 2012/12/13 14:54:50
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![[Post New]](/s/i/i.gif) 2012/12/13 14:59:39
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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You can take both as it says must be equipped with at least one of the following. Although halberds and shields is the better choice as Warriors have enough attacks with MoK but the S5 allows them to deal with armour. If you drop your warrior units down to 18, you still have 2 combat effective units and you can boost the marauder units up to a higher number. Otherwise give them flails as they need 50 to start being effective with Great weapons.
Automatically Appended Next Post: flameis wrote:Unforrtunetly you cannot choose between a halbred and hand weapon shield in CC as games workshop doesnt classify it as a 'special weapon' (you could choose between a halbred and a great weapon). However you still get the improved armor save vs magic and shooting missiles and for 1pt why not.
If you pay for a Halberd, you use it rather than the shield as a shield is not a weapon.
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This message was edited 1 time. Last update was at 2012/12/13 15:00:54
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![[Post New]](/s/i/i.gif) 2012/12/13 15:03:43
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Secretive Dark Angels Veteran
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GoDz BuZzSaW wrote:thedarkavenger wrote:You can get by with a level 2 fire, if you arent going for full competitive. I would recommend the standard of discipline and crown of command and some MR on the skullcrushers, to deal with frenzy and lore of metal, respectively. Other than that, I like the list. Also, drop the shields from the khorne warriors for AHW or halberds, as MoK negates parry.
I will get to the Sorcerer choice a bit later as I don't have the book on me, but on to your comment about the Warriors:
I know that Mark Of Khorne negates parry but I was looking for the +1 to the armour save as the main boost, I'd rather have a 3+ although I think Halberds would be better though im not sure I want to buy them as it will considerably increase the cost of my army. I currently get 24 S4 Attacks from shields with a good save, can you take both shields and AHW and then choose which you want to use in combat?
Cheers
The halberd are great. I always use 1 unit of khorne warriors with halberds. They really help bring down the heavier armored opponents (mournfang, iron breakers, high elf spearmen cough cough j/k)
I used the lances from chaos knight box sets to make halberds. A very simple arm swap and I was able to save like 75 bucks... Noone uses them over ensorcelled weapons anyways!
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~Ice~
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![[Post New]](/s/i/i.gif) 2012/12/13 15:08:24
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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I was going to point out the lance armswap but I forgot...
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![[Post New]](/s/i/i.gif) 2012/12/13 16:05:21
Subject: Re:2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Fresh-Faced New User
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flameis wrote:Unforrtunetly you cannot choose between a halbred and hand weapon shield in CC as games workshop doesnt classify it as a 'special weapon' (you could choose between a halbred and a great weapon). However you still get the improved armor save vs magic and shooting missiles and for 1pt why not.
I really messed up the wording.what i meant to say here is that if you take a halbred and shield you still get an improved armour (but not in CC) for 1pt and that if you are down to only a few men ( and want to save there points) or dont have MOK and so can parry you cant choose to use your hand weapon and shield over your halbred.
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This message was edited 2 times. Last update was at 2012/12/13 16:09:22
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![[Post New]](/s/i/i.gif) 2012/12/13 19:40:24
Subject: Re:2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Trustworthy Shas'vre
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flameis wrote:flameis wrote:Unforrtunetly you cannot choose between a halbred and hand weapon shield in CC as games workshop doesnt classify it as a 'special weapon' (you could choose between a halbred and a great weapon). However you still get the improved armor save vs magic and shooting missiles and for 1pt why not.
I really messed up the wording.what i meant to say here is that if you take a halbred and shield you still get an improved armour (but not in CC) for 1pt and that if you are down to only a few men ( and want to save there points) or dont have MOK and so can parry you cant choose to use your hand weapon and shield over your halbred.
What about AHW and Shield,or does the same apply?
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![[Post New]](/s/i/i.gif) 2012/12/13 19:50:49
Subject: Re:2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Speed Drybrushing
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If I recall correctly, if you choose an extra weapon or weapon that reequires 2 hands, then you always use that weapon over the shield, so the shield only works atainst magic and shooting. I'd go halberds and then bulk up your numbers. I think the marauders should be closer to 40 strong., otherwise something with armor and WS 4 will charge them, kill them and break them one by one and then surround the warriors after they've been reduced by magic etc.
I wouldnt leave home without a lvl4 even in friendly games, magic is just too powerful. Even a cheap lvl4 with a scroll and enchanted shield will save you hundreds of points you could/would lose versus magic. With a lvl4 you should be able to limit the opponent to 1-2 spells a turn which means you can generally pick what spells he gets off, minimizing your damage.
I'd bump up the numbers of the troops (CW and Marauders)
What makes the skullcrushers so hot? Why 5 of them?
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![[Post New]](/s/i/i.gif) 2012/12/13 21:14:20
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Skullcrushers are T5 2 wound knights. As for maguc, it really isnt that important for WoC. It helps, but a level 2 fire can cover dispelling and a level 4 is only a necessity in a fully competitive list
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![[Post New]](/s/i/i.gif) 2012/12/13 23:53:37
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Trustworthy Shas'vre
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Cheers for the help so far, Do I need those Warhounds? 2 units of 5 seem pretty pointless even if they are chaff
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![[Post New]](/s/i/i.gif) 2012/12/14 00:46:17
Subject: Re:2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Speed Drybrushing
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My opinion only, but I've tried to just take a level 1 or 2 in a friendly list. If they have a lvl4 it makes the magic so lopsided its no longer a fun game. Blame GW s stupid magic rules or what have you, but especially with his too small army blocks, anyone with reliable shooting or a lvl4 or both in most friendly lists, will eat this army alive. It's only fun if you have a chance to win the game. There are too many no armor save spells. Automatically Appended Next Post: I think you would rather have 1 or 2 units of 3 skullcrushers. 5 seems like too many
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This message was edited 1 time. Last update was at 2012/12/14 00:47:49
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![[Post New]](/s/i/i.gif) 2012/12/14 09:28:54
Subject: Re:2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Trustworthy Shas'vre
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New List:
Lords:
Sorcerer Lord 380
Level 4, Mark Of Tzeentch, Disc, Talisman of Preservation, Dispel Scroll
Heroes:
Exalted Hero 250
BSB, Mark of Khorne, Juggernaut, Necrotic Phylactery, Biting Blade, Crown Of Command
Core:
24 Warriors 432
Mark of Khorne, Halberds, Musician, Standard Bearer
24 Warriors 432
Mark of Khorne, Halberds, Musician, Standard Bearer
30 Marauders 192
Mark of Khorne, Great Weapons, Musician, Standard Bearer
30 Marauders 192
Mark of Khorne, Great Weapons, Musician, Standard Bearer
Rare:
5 Skullcrushers 365
Full Command, Standard of Discipline
Warshrine 150
Mark of Tzeentch
2393/2400
Any additional feedback would be appreciated.
I was thinking about a level 4 Heavens Wizard, but not sure whether it would benefit me more than the ranged firepower that tzeentch would, as my units are pretty hard hitting anyway and i'm not sure they desperatley need re-rolls (Also Tzeentch has pandemonium which will help to bolster my magic defence.) I got rid of the warhounds as it seems more important to bolster the units of marauders up to 30 so i can have a 3 rank horde GW unit, but i'll leave you guys to rate and slate my list.
Cheers
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![[Post New]](/s/i/i.gif) 2012/12/14 13:03:15
Subject: 2400 Points Khorne Themed WoC Army (Semi-Competitive)
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Nimble Pistolier
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with your last few points take the charmed shield on the wizard, will help him survive that first cannon shot.
also 30 GW marauders (in my experience) die too fast and lose effectiveness really quickly, it might be better to take one group of 50, get some horsemen or dogs to clear chaff. also, if you do that you could squeeze third eye of tzeench onto your sorceror, handy wee gift that (whats that, I know all your spells too now? awesome!)
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