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Well he's using deathwing, so getting into combat with every model in the assault is no problem (its only 5 models. DA cannot have more than that in a squad of DW.) Your not trying to run too many termies by chance?
Assuming your not:
In this case you have 5 models assaulting your opponent does his overwatch and you roll any saves, then roll charge distance, move all models in..ok done.
Challenges? ok this mucks things up a bit, but I would try to request challenges skipped until I got assaulting basics down.
now assaults are pretty much as they were in 5th from here on your part, your LC/PS models go first, your PF/TH guys go last. When your attacking at any one ini, roll all the dice for that initiative.
For small units like Deathwing, you really dont have to worry too much about pile ins on initiative steps as you assault all of your models at charge range means either all of your unit makes it in, or none at all and its a failed charge, vice versa being assaulted. Your opponent will probably have more to worry about there, though I would advice against charging termies into large squads anyways (boyz eat termies by making them roll enough 1s)
as for look out sir! rolls, you probably wont worry too much about those either, most of your unit is in b2b, and so wound allocation is always going to be from the front, which is pretty much all of your models at that point. when making saves, roll a few dice at a time for each model, then remove casualties as needed can speed things up. If your opponent only manages a few wounds (anything fewer than 7 IMO) roll them all at once, your really only going to lose 2 or 3 worst case (well unless your really unlucky). I've tried rolling one at a time on 10 wounds before, people don't like it too much, and you never fail them at that point. good for saves, but bad if your on a time limit and still hoping for a miracle to make it to turn 5. When removing models here, any model in b2b is considered a front line model so you can remove any one you like and doesn't have to be the sarge.
as for the dice issue, even if your using all LCs, your only needing 20 dice total on the charge, so I'm unsure how you have few dice when a tau FW squad can shoot 24 shots.
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