| Author | 
					Message | 
				
				
  | 
| 
 | 
  | 
| 
Advert
 | 
  
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
 - No adverts like this in the forums anymore.
 
 - Times and dates in your local timezone.
 
 - Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
 
 - Email notifications for threads you want to watch closely.
 
 - Being a part of the oldest wargaming community on the net.
  If you are already a member then feel free to login now. |   
  
  
 
 | 
				 
				
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/14 01:51:52
	  
	    Subject: 2000pt ork list (first 40k post) 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
 						 | 
		
						
						
							 
									HQ
  Warboss, power klaw, warbike, attack squig, cybork body bosspole. 155pts
  
  Troops
  30 ork boys,sluggas, 3 big shootas, nob with power klaw, eavy armour and bosspole 240pts
  30 ork boys, sluggas, 3 big shootas, nob with power klaw, eavy armour and bosspole 240pts
  30 ork boys, sluggas 3 big shootas, nob with power klaw, eavy armour and bosspole 240pts
  8 nob bikers, 2 power klaws, 3 big choppas, 1 bosspole, waaagh banner, painboy, cybork bodys. 520pts (troops thanks to warboss)
  
  Fast attack
  3 deffakoptas, twinlinked rokkits
  
  Heavy support 
  battlewagon, killcannon, ard case, deffa rolla, grot riggers, 4 big shootas  210 pts
  looted wagon, boomgun, ard case, grot riggers 110pts
  
  Elites
  10 lootas, 2 meks
  
  What do you guys think. The 4 big shootas are there to make it harderto blow off my killcannon. Also i was wondering if the nob unit was too big and as you can see i have alot of small probably not needed upgrades. i could get rid of these and get a big mek with kustom force field or/and a few moredeffakoptas (in 1500pt games i always play with 2 units of 3 but the bikers plus upgraded warboss didnt allow it). thanks
  
  
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2012/12/14 14:30:41 
							
    | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/14 06:09:13
	  
	    Subject: 2000pt ork list (first 40k post) 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
 						 | 
		
						
						
							 
									I think those bikers can only be troops if wazdakka is a HQ in the army 
  
  I could be wrong though
  
  Are the boys sluggas or shootas
  
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2012/12/14 06:09:51 
							
    | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/14 10:17:40
	  
	    Subject: Re:2000pt ork list (first 40k post) 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Camouflaged Zero
	 
 
 
 						 | 
		
						
						
							
									From above, the bikers can be taken as troops as they're nob bikers and the warboss allows them to be troops. Wazzdakka allows normal bikers (fast attack) to be troops instead.
  
 The footslogging boys are all good, but they are alot better if they're shootas than slugga boys if you intend to footslog. Units of 30 are pretty massive so you could look at splitting them up into some units of 20 with maybe one 30 mob. This can be better for claiming objectives and is more managable on the field as terrain wont be such an obstacle. 8 nob bikers is a pretty massive unit and a large point sink, so you could consider trimming them down a few to 6 maybe, then use the points elsewhere, other than that the painboy, cyborks and waaagh banner are pretty essential.
 
  Overall it looks like a solid list and would definately have a presence on the field with over 90 boys    ! However dont take the two meks with the lootas, they wont do anything and if you're considering kustom-mega blasters... its pretty much just one rokkit that can overheat and has half the range of deffguns, so just stick with 10 lootas.
 
  I personally am not a fan of looted wagons, which is lame seeing as some people's conversions look awesome. With AV11 they die like nothing and are shaken so easily. Combined with their 'Dont touch dat!', they are easy for opponents to stop and it may not even get to fire. The lone battlewagon in 2000 points will be extremely lucky to get anywhere close to enemy lines to put the deffrolla to use, and if you're intending to use it for its killkannon, then drop the rolla. Unless alot more vehicles are taken, it would be hard to keep it alive, you could try a  KFF big mek inside it for the cover save.
 
  Depending on what else you have, you could drop the looted wagon and reduce the nob bikers to 6, then use that to take 10 more lootas which would give you good anti air and anti infantry/light vehicles. Or else I would be tempted to take an  ADL with a quad gun and 10 grots to crew it, then stick the lootas behind the  ADL as well.
 
 
 
 
							  
							
						 | 
					
						
							
							
 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/15 05:11:01
	  
	    Subject: Re:2000pt ork list (first 40k post) 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
 						 | 
		
						
						
							 
									I dont have another 10 lootas or shoota boys for that matter, but would another squad of daffakoptas do. Also what i like about my looted wagon is that everyone seems to focus their fire on my battle wagon (i wonder why) and 7 games out of ten it never gets shot at. Also ive glued my deffa rolla onto my battlewagon (newb mistake) do you think it could still count as a reinforced ram.
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2012/12/15 05:19:57 
							
    | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/15 06:18:10
	  
	    Subject: Re:2000pt ork list (first 40k post) 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Camouflaged Zero
	 
 
 
 						 | 
		
						
						
							 
									Yeah its a bit iffy with whats on the models... really depends on who you're playing. Many dont care if they're slightly different from whats on the model but some are a bit pedantic, I mean I use about 30 slugga boys from AOBR and just say they are shootas but then again, situation dependant.
  
  The deffkoptas can work, it just depends if your opponent uses fliers. Lootas work nicely since you hit on 6s and they have the saturation of fire power to turn out a few. But if they dont have fliers, just take the other 3 koptas, I assume they're from AOBR so stick with the TL rokkits. You could try running them as 3 units of two, hold some in reserve and then outflank. Able to get a few hits in on the sides and rears of vehicles then. It would also be advisable to try and squeeze in a power klaw or two with the outflankers.
  
  If you want to stick with the looted wagon, the only thing probably worth changing would be dropping a few bikers to take a KFF mek.
							 
							
						 | 
					
						
							
							
 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/17 15:00:44
	  
	    Subject: Re:2000pt ork list (first 40k post) 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
 						 | 
		
						
						
							 
									just wondering if i took a big mek with kustom force field would it be better to put him in the battlewagon or a squad of boys. Also since im running slugga boys would it be better to take out the big shootas as should probably be running. itb will free up 45 points
   
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2012/12/18 14:58:03 
							
    | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/17 15:10:57
	  
	    Subject: 2000pt ork list (first 40k post) 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Battlefortress Driver with Krusha Wheel
	 
 
 
	
	
	 
	
 
	 Norway (Oslo)
	 
		
 
 						 | 
		
						
						
							
									at my 1k list i run a bigmek with 3 squads of 20 boyz that 5+ save helps allot and even better at night fighting   
							 
							
						 | 
					
						
							
							
  Waagh like a bawz  
 
 -
 Kaptin Goldteef's waagh!       16250 points  45/18/3 (W/L/D) 7th Ed 
 
      6250 points 9/3/1 (W/L/D) sixth-ed
 Dark elves: 2350points 3/0/0 (W/L/D)
     3400 points  19/6/0 (W/L/D)  8' armybook
 Wood Elves 2600 points, 6/4/0 (W/L/D)
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2012/12/21 05:40:57
	  
	    Subject: 2000pt ork list (first 40k post) 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Grovelin' Grot
	 
 
	
	
	 
	
 
		
 
 						 | 
		
						
						
							 
									slim the points down on the nob bikers cyborg body unnecessary cause with t5 fnp is bassically an invole. Big choppa are not needed cause you're s4/5 anyway wounding on 3's or 2's in the first round anyway amd the extra boss pole is unneeded cause you got one on you warboss drop the 2 meks in the lottas so you can g2g getting plus 2 cover behind aegis and still fire snaps the next round and maybe pick up an aegis and a big mek kff 
							 
							
						 | 
					
						
							
							
       since 6th 23/1/1
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
				
		
				  | 
				
					| 
						
					 |