Switch Theme:

Orks vs Necrons 2k help  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

So Im new to 6th ED, My openent uses the Cloaking Field and Flyers. Im not to sure on how to take them out. Last game I played I took 3 Kannons and they didnt get a single kill. 2 10x Lootas squads which did some but not enough. My full list:

Warboss- Pwr Claw, Attack Squig, Eavy Armour, Cybork, Pole, Ammo Runt

Big mek- Burna, Force Field, Eavy Armour, Cybork, Ammo Runt

11x Nob- Painboy w/ orderly, Eavy Armour, Cybork, 5 Power Claws, 2 Uge Choppas, Waagh Banner

Trukk- Rokkit

20x Boys- Nob Power Claw, Pole 2 Rokkits (Shoota Boys)

20x Boys- Nob Power Claw, Pole, 2 Big Shootas

15x Grots- Slaver (Just for Objectives)

(2) 10 Lootas

3 KAnnons and 2 extra grots

2 Deff Koptas- Rokkits

3 Deff Koptas- Rokkits

3 Rokkit Buggies


Opponents List-

2 Lords- one with the mind scarabs

3 Barges- 10 warriors each

2 Flyers- with 10 warriors

2 anniliation barges...


Usually a pretty solid list, but I couldnt get through the armour fast enough. I took out one of his battle barges and one flyer. I was almost tabled by turn three.

Any Suggestions will be much appreciated and my rule book for 6th ED is in the mail. Would Flash Gitz fit well against his Necron?
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Get those nobz into a battlewagon now! taking them into a trukk against necrons is veery risky. i would also suggest dakkajets as they are good against necrons both their warrios and those barges (so be the lootas) deffkoptas aint doing so so good now in sixth would rather skip your fast attaccks for dakkajets and more boyz^^

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ca
Regular Dakkanaut





As suggested Dakka jets are pretty amazing in this edition I would recommend those.

I wouldn't suggest the battlewagon, your opponent can take it down too easily with gauss and thats an unnecessary loss of points.

Just remember to target down his A.barges and flyers(lootas are amazing at shooting down flyers, BS1 they dont really care) since thats his only source of real damage. After that he's just effectively got bolters, and that should scare you too much. Seems to me you were targeting the wrong units take out the damage dealers then worry about his ghost arks. He can't score while in the ghost ark so he has to leave eventually.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





DakkaJet or 2 as previously stated ..

Aegis line and either Quad Gun or Icarus lascannon (stick the kannon Grots in aegis line to man the Anti Air lose a single Grot Kannon if the points are needed)..



'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Maniacal Gibbering Madboy





Dakka Jet as recommended by everyone, but I have a thought on something other people don't suggest. How about taking a warphead? With their ability to have you call up an extra WAAAGH, you'd be shooting a bunch of bullets from your Dakka Jet like a true Ork! Just my advice.

2000 points
4 Wins/ 5 Draws/ 2 Losses
 
   
Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

I Played Against Him again today, used 4 30 boys squads, 10 tank bustas 2 10 squads with lootas a shock attack big mek and KFF Big Mek. Three buggies and 10 Deff Koptas. I won only by contesting the objectives.

Where are the Rules for the Dakka Jets? Which White Dwarf Issue?

I think thats what my next couple models will be is Dakka Jets than, didn't really want to get them but it seems like an nessesity at this point.

Thanks Everyone Very Helpful!
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Didnt want to get them? They are great fun and they look awesome! but yeah diffrent taste eh? can't blame! we are all diffrent as for the white dwarf it would be #390

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Maniacal Gibbering Madboy





Or June 2012

2000 points
4 Wins/ 5 Draws/ 2 Losses
 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

Your playing Orks in 6ed your going to lose almost all of your games,like 99 games out 100.
The only great unit is Loota Boyz the rest of the Ork codex is a hindrance if it was just useless it would not give away free KP

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
FOW Player




Frisco, TX

 yorkskargrimironklaw wrote:
Your playing Orks in 6ed your going to lose almost all of your games,like 99 games out 100.
The only great unit is Loota Boyz the rest of the Ork codex is a hindrance if it was just useless it would not give away free KP



Nova 2012: Narrative Protagonist
AlamoGT 2013: Seguin's Cavalry (Fluffiest Bunny)
Nova 2013: Narrative Protagonist
Railhead Rumble 2014: Fluffiest Bunny
Nova 2014: Arbiter of the Balance

Listen to the Heroic 28s and Kessel Run: http://theheroictwentyeights.com 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 yorkskargrimironklaw wrote:
Your playing Orks in 6ed your going to lose almost all of your games,like 99 games out 100.
The only great unit is Loota Boyz the rest of the Ork codex is a hindrance if it was just useless it would not give away free KP


Oh shut it up you! YOU ARE NOT A REAL ORK PLAYER! you have whined and whined on this forum about how bad orks are in sixth, Good sir... Leave this ork community and start a new race!
*green thumb down*

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

 yorkskargrimironklaw wrote:
Your playing Orks in 6ed your going to lose almost all of your games,like 99 games out 100.
The only great unit is Loota Boyz the rest of the Ork codex is a hindrance if it was just useless it would not give away free KP


Sorry brother, that's not the Codex, that's your skill level. Orks are a great mid-tier army in spite of the fact that the book is 4th Ed. Maybe you should Get Better.

Also, as others have said, Dakkajets are great, More Lootas would be swell. Bigger mobs of Boyz slogging it with a KFF. No need to ignore the Big Gunz. Fill out your Heavy support with 9 of them, add extra grots, and an ADL.
That will be a great base.
   
Made in us
Maniacal Gibbering Madboy





 yorkskargrimironklaw wrote:
Your playing Orks in 6ed your going to lose almost all of your games,like 99 games out 100.
The only great unit is Loota Boyz the rest of the Ork codex is a hindrance if it was just useless it would not give away free KP

You "sir" are why some people don't play the game; because some person rants about how a army where you can pour creativity into sucks and whines about how it needs a codex update. I don't know about most players, but in my experience I find the Ork Codex to still be strong (granted I'd like the base strength of the Boyz to be 4, but that's just me).

2000 points
4 Wins/ 5 Draws/ 2 Losses
 
   
Made in gb
Gangly Grot Rebel





 Big Mek Grodclog Mekgrim wrote:
 yorkskargrimironklaw wrote:
Your playing Orks in 6ed your going to lose almost all of your games,like 99 games out 100.
The only great unit is Loota Boyz the rest of the Ork codex is a hindrance if it was just useless it would not give away free KP

You "sir" are why some people don't play the game; because some person rants about how a army where you can pour creativity into sucks and whines about how it needs a codex update. I don't know about most players, but in my experience I find the Ork Codex to still be strong (granted I'd like the base strength of the Boyz to be 4, but that's just me).

This

I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive.
Inside my mind I pinched my nipples and savored his bitter silence.

DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

drop the warboss and nobz

give the mek just a cyborg body pk and kff

try and spam Looted wagons with boomguns those will be very difficult for the ground forces to withstand

hunker some lootas down in an aegis those will be tough to remove if your opponent doesnt have much cc and even if he does their overwatch will put a dent in them

take advantage of your oppenents lack of psyker defense and take a weirdboy with warphead because you dont want to be exploding yourself

also, about five nob bikers with big choppas, one pk and a painboy you will have a tough uniit that can rush up and fire their tl dakkaguns then charge and probobly wipe out an enemy squad. (remember they have 4+ cover always so dont give them much armor upgrades)

and like everyone else has said so far, take dakkajets, the amount of shots you get for the small points cost is great for ork shooting, 9 tl s6 ap4 shots at bs3 against non skimmer/flyer/jetbikes without fighter ace upgrade and if you waaagh they get double shots wich will massacre most units that are non av13+

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

 matphat wrote:
 yorkskargrimironklaw wrote:
Your playing Orks in 6ed your going to lose almost all of your games,like 99 games out 100.
The only great unit is Loota Boyz the rest of the Ork codex is a hindrance if it was just useless it would not give away free KP


Sorry brother, that's not the Codex, that's your skill level. Orks are a great mid-tier army in spite of the fact that the book is 4th Ed. Maybe you should Get Better.

Also, as others have said, Dakkajets are great, More Lootas would be swell. Bigger mobs of Boyz slogging it with a KFF. No need to ignore the Big Gunz. Fill out your Heavy support with 9 of them, add extra grots, and an ADL.
That will be a great base.


Realy there are people in here who genuinely think that Ork and NIds players just need to learn to play better..
6ed is pretty much ment to be a shooting game......... well after they fix the skyhammer part you know who ever has more GOOD flyers wins
i.e Dakkajets are the only 10 Armour flyer so they lose every dog fight to the GODRaven or Vendetta

Anyway back to the point 6ed is a skill less stand and shoot game who ever has the better guns for cheap will win all most all of the time.
I think i need to explan the Tiers.
If the army is in the same tier this is a fair battle both sides can win.
If your fighting a battle from a tier beneath yours if they don't get 1st turn you still win
If the army is 2 tries beneath yours you are now clubbing seals

Top tier lists because even if you do get past there gunline they will beat you in melee
1) GK's super great shooting has the best gun in the game and the best flyers Stormraven but they can get theVendetta ( total WIN )
2) SW ML spam great shooting and the best flyers Stormraven but they can get the Vendetta ( total WIN )
3) BA the same shooting as a SM but they all have FNP and the best flyers Stormraven but they can get the Vendetta ( total WIN )
4) Necron great shooting and the cheapest good flyer Night Scythes
( you may notice that 3 of the 4 top tier list were written by Matt Ward )

2nd tier Leaf Blower lists
1) IG great shooting and the 2nd best flyers the Vendetta but they can get the Stormraven
2) SM not as good as BA but still good
3) DA not as good as BA but still good
4) Tau as they can only have 1 Vendetta or 1 Stormraven

3rd tier lists
1) Sisters of battle as they can only have 1 Vendetta or 1 Stormraven
2) Choas Daemons with the Fateweaver. also they can only have 1 Vendetta
3) Choas SM the amry is good ( over priced on points ) also they can only have 1 Vendetta
4) Eldar
5) Dark Eldar

4th tier list
1) Choas Daemons without the Fateweaver
2) Tyranids with 2 Flying HIve Tyrants and The Doom of Malan'tai
3) Orks with 45 Lootas, Dakkajets and maxed out IG or Tau allies

5th tier list
1) Orks without allies
2) Tyranids without ether the FHT or TDOM
3) Kroot mercenaries

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

^^^ well clearly you have never faced a good nids player or a dakka orks list and also anything that can ally ig can have 3 vendettas not one because they can be taken in a squadron only taking up one fast attack slot

if you have ever tried facing a deathwing list with 3 vendettas you will know fear

the way i see it you are classifiying races when really they can all preform very well especially the orks for shooting as they have just a sheer mass of shots as compared to anything else like a good BS the way i see it is that they got extremely buffed in 6th ed by being able to challenge most things and win and by being able to snap shot and still get good results

orks are not about how well the units skill is at something its about how many dice they can start throwing at once onto the board and in your opponents face to make him completely pee their pants


Automatically Appended Next Post:
all nids have to do to win without fht is to take all tervigons and aegis/bastion with quad gun so that the flyers wont be able to knock down many MC's but they wont be able to knock down the large hordes of gaunts and will get tabled when the flyers have to zoom off of the board also you are forgetting about the units that can give gaunts and orks cover saves so they can say screw you to ap and actually get saves

This message was edited 2 times. Last update was at 2012/12/19 04:50:18


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

 matphat wrote:
 yorkskargrimironklaw wrote:
Your playing Orks in 6ed your going to lose almost all of your games,like 99 games out 100.
The only great unit is Loota Boyz the rest of the Ork codex is a hindrance if it was just useless it would not give away free KP


Sorry brother, that's not the Codex, that's your skill level. Orks are a great mid-tier army in spite of the fact that the book is 4th Ed. Maybe you should Get Better.

Also, as others have said, Dakkajets are great, More Lootas would be swell. Bigger mobs of Boyz slogging it with a KFF. No need to ignore the Big Gunz. Fill out your Heavy support with 9 of them, add extra grots, and an ADL.
That will be a great base.


Buying an ADL or Dakkajets dose not make you a skilled player.
Skilled:: 1) having acquired mastery of or skill in something (as a technique or a trade) i.e. <skilled in the art of negotiation>
2) requiring workers or labor with skill and training in a particular occupation, craft, or trade

Playing Orks in 4th and 5ed took Strategy and great Tactics, to make a mid-tier army good. yes i played a Kan wall but that was just so when i charged with 30 Orks Boyz i would win the combat not lose to a handfull of SM. Orks Boyz were useless in 5ed to but you could make an amry that had boyz in it. Just use Killa Kans and Mega Nobz to win your melee. most battle i played i would have lost all 9 killa kans and 8 mega nobz
the battle wagon. this left me with just 2 or 3 units of boyz but the way i played made people think the Boyz could hurt them


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

BECAUSE BOYS ARE GREAT

YOU GET FOUR S4 ATTACKS ON THE CHARGE FOR 6 POINTS A PIECE!!!!

GREEN TIDE FTW!!!!!!!!!!


Automatically Appended Next Post:
if you get an aegis defense line and throw big guns in it that is a tactic because grots have bs3 so they can fire the gun bett then normal and then fire the big guns with the other grots

This message was edited 1 time. Last update was at 2012/12/19 05:17:23


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
 
Forum Index » 40K Army Lists
Go to: