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Made in us
Spawn of Chaos





Three Noob Game, I'm open to suggestions. Most likely CSMs v Grey Knights v Tyranids.

1) tweak my rules
2) suggest 1000pt armies

1000pts each

2 HQ maximum
2 troop minimum
Unlimited on anything else as long as you're under 1000pts

Fifth Edition's three player rotation with a twist.

Meet "Godzilla"
WS BS S T W I A Ld Sv
5 3 6 5 1 7 4 10 4+
Monstrous Creature (p49)
Movement: 3D6, not slowed by difficult terrain
5+ Invulnerable save
Fear (p35): Opponents must pass a leadership prior to combat
Fearless (p35): Autopass Pinning, Fear Tests, and Morale Checks
Fleet (p35): Reroll run and charge moves
Move through Cover (p40): Extra D6 when moving through difficult terrain
Relentless (p41): Can shoot Heavy weapons if they moved. May still charge if they shot heavy weapons.
Smash (p42): All close combat attacks (4) are resolved at AP2. May choose to reduces attacks to 2 and double his strength (max S of 10). Reroll armor penetration.

Shooting: Fire Breathing (Baleflamer)
Soul Blaze (p42): Roll for additional harm at end of turn if you have a Soul Blaze marker
Torrent (p43): Place narrow end of template up to 12" from weapon tip

Control: The player that goes last in the current round will control "Godzilla" during that round.
The player that controls Godzilla may not shoot or attack Godzilla.
Godzilla will get a turn after the first player completes his turn and before the second player starts his turn, ie Godzilla (if alive) has the second turn every round.
Godzilla will be a Monstrous Creature from my model collection (a Chaos Daemon).
Godzilla will be limited to his Lair, a 12inch circle in the middle of one of the sides of the table (see below)
If Godzilla dies he will respawn at the center of the circle at the beginning of next round

Mission
We will be playing a modified version of Mission 2 "Purge the Alien"

There are three table zones. As stated before Godzilla's lair is a 12" circle halfway down one of the long sides of the table. The lair has a 6" buffer zone for deployment. From Godzilla's Lair draw a diagonal line to each opposite corner to split the table into three sections. Two corner trigons and one in the middle.

Each player will identify one HQ as his "Warlord". Roll for Warlord traits (p111)

Deployment
We will roll to see who selects a zone first, second, then third.
A player may adjust terrain to place purchased battlements pending approval of the other two opponents.
Each opponent (in turn) may attempt to steal initiative.

On turn 5 a roll of 4,5,6 will result in one last turn.

Victory Conditions
Killing Godzilla will be worth 2 victory points.
If Godzilla survives the whole turn that you control it, you get 1 victory point

In addition to "Godzilla Points" each player will receive 1 victory point for each enemy unit that has been completely destroyed

Slay the Warlord (p122): Slaying an opponent's Warlord is worth 2 victory points
First Blood (p122): The first unit to be removed from the game is worth 1 victory point.
Linebreaker (p122): You get 1 victory point if at the end of the game you have atleast one unit in enemy territory. You get two victory points if at the end of the game you have a unit in Godzilla's lair.

Special Rules
Reserves as normal, I took out the Night Fighting aspect of the mission
   
Made in ca
Emboldened Warlock




Duncan, B.C

I'm confused about controlling godzilla. Is it whoever goes last gets to control him? Do you do random turn order the entire game?

Also, I think Godzilla should have more than 1 wound. Killing a T5 model with a 4+ save is not going to be at all difficult. I think you'll end up seeing alot of Godzilla-kill victory points handed out, and probably no Godzilla survived points.

40k Armies:
Alaitoc 9300 points
Chaos 15000 points
Speed Freeks 3850 points

WHFB Armies:
Lizardmen 1000 points

Check out my blog at http://wayofthedice.blogspot.ca/ 
   
Made in us
[MOD]
Solahma






RVA

Please only post a thread topic one time. Thanks! ~Manchu

   
 
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