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![[Post New]](/s/i/i.gif) 2012/12/18 20:27:49
Subject: Outflanking wolf guard terminators
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Ferocious Blood Claw
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I am playing around atm with using saga of the hunter to help me get some mobility to my wolves and have had some success at using kitted out grey hunter squads coming in off the edge and wrecking my opponents plans or at least making them deploy in a sub optimal way in anticipation of them coming in and thus allowing my other squads an easier time walking up the board. However while I like this tactic it does mean that I need to make sure I get some support to that squad asap or else they are dead. To do this I have been using scouts and hoping that they come in the same side ect but to unreliable. So I have been thinking about adding a second outflanking squad in TDA which should be able to take a round of fire and hopefully kill more than its share in points.
The squad I am built up and planning on running is
Wolf Priest, Runic Armour, Saga of the Hunter, Bolt Pistol
Wolf Guard Squad:
Wolf Guard: Terminator Armour, Combi Plasma, Power Axe
Wolf Guard: Terminator Armour, Storm Bolter, Wolf Claw
Wolf Guard: Terminator Armour, Storm Bolter, Wolf Claw
Wolf Guard: Terminator Armour, Storm Bolter, Storm Shield
Wolf Guard: Terminator Armour, Storm Bolter, Chainfist
Wolf Guard: Terminator Armour, Assault Cannon, Power Axe
which comes is at 430ish points
In the store where I play runic armour is taken to be a type of power armour so no conflicts with saga of the hunter.
I do not really want to add more points to this unit unless I need to make it work ect. Of course I could be onto a completely broken idea but I just like the idea of this turning up on a flank and on the other side a fully plasma kitted out grey hunter squad and in front of you three or four more squads of hunters are walking forward. If the points swell for the termies then those advancing squads thin out somewhat which I would like to avoid if poss.
The rest of my list is just grey hunters and long fangs with a squad of sky claws guarding my KR case oh and I am looking at using this unit it 1500-2k games mostly at the 2k end.
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![[Post New]](/s/i/i.gif) 2012/12/18 20:38:50
Subject: Outflanking wolf guard terminators
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Honored Helliarch on Hypex
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I'm reasonably certain that a model must be in power armor to take Saga of the Hunter. This might be a topic better reserved for YMDC, but I don't think the descriptive text in the armory wargear section qualifies runic armor as power armor, proper.
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![[Post New]](/s/i/i.gif) 2012/12/18 21:36:37
Subject: Outflanking wolf guard terminators
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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TDA can't outflank and WG TDA can't deep strike without a DP either so don't bother trying with that. It's hard to sneak up on your enemy when you're wearing enough army to fit a tank.
And what do you mean Wolf Scouts are to unreliable? On a roll of 1 they come in on the left, on a 2 they come in on a right and on a 3-6 they come in wherever you want! Even your opponent's back line. There is literally a one in six chance they won't come in on the side you want them to. How is that unreliable?
And Corollax is right, only a model in PA can take SotH.
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![[Post New]](/s/i/i.gif) 2012/12/18 21:42:11
Subject: Outflanking wolf guard terminators
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Sure Space Wolves Land Raider Pilot
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terminators can outflank if they are guided by a HQ with saga of the hunter.
what the others wear makes no difference. see it like this; the priest scouts and finds a way through then guides the wolf guard. He could even sneak those guards up with a land raider because as long as he has been there before to track out the path its then its clear.
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This message was edited 1 time. Last update was at 2012/12/18 21:42:58
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![[Post New]](/s/i/i.gif) 2012/12/18 21:47:45
Subject: Outflanking wolf guard terminators
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Trustworthy Shas'vre
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Thorgrim Bloodcrow wrote:TDA can't outflank and WG TDA can't deep strike without a DP either so don't bother trying with that. It's hard to sneak up on your enemy when you're wearing enough army to fit a tank.
And what do you mean Wolf Scouts are to unreliable? On a roll of 1 they come in on the left, on a 2 they come in on a right and on a 3-6 they come in wherever you want! Even your opponent's back line. There is literally a one in six chance they won't come in on the side you want them to. How is that unreliable?
And Corollax is right, only a model in PA can take SotH.
Don't forget, the scouts get a reroll on that too.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2012/12/18 21:48:44
Subject: Outflanking wolf guard terminators
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Sure Space Wolves Land Raider Pilot
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@ toumas
have you considered to mix your wolf guard to reduce cost and put more bodies out there? I mean to mix in some power armour wolf guards, possibly with plasma pistols or something?
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![[Post New]](/s/i/i.gif) 2012/12/18 21:52:04
Subject: Outflanking wolf guard terminators
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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SlyasR wrote:terminators can outflank if they are guided by a HQ with saga of the hunter.
what the others wear makes no difference. see it like this; the priest scouts and finds a way through then guides the wolf guard. He could even sneak those guards up with a land raider because as long as he has been there before to track out the path its then its clear.
I stand corrected and look forward to using this to my advantage. I misread the rules but I know I'm still right about the TDA WG deep strike thing so still don't try that lol.
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![[Post New]](/s/i/i.gif) 2012/12/18 21:53:46
Subject: Outflanking wolf guard terminators
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Regular Dakkanaut
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If you're going to outflank terminators you should treat them like they're in a drop pod. They need to do as much damage as possible the turn they come.
I'd swap out the storm bolter/wolf claws for combi-plasma(or melta if you already have plasma GH's in position) and generic power weapons. Same points cost and much more effective. I find that with a WP in the unit you generally don't need the wolf claws rerolls, so I'd mix axes and swords according to your meta. I usually put the assault cannon on my chainfist guy so there is no "who will I need more in the next turn" when it comes to casualties.
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This message was edited 1 time. Last update was at 2012/12/18 21:55:37
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![[Post New]](/s/i/i.gif) 2012/12/18 21:54:05
Subject: Outflanking wolf guard terminators
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Sure Space Wolves Land Raider Pilot
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what about setting up some long fangs in side field? build up a fire lane and shoot flyers on arrival turn, flyers that most possibly can not target you in the upcomming turn either
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![[Post New]](/s/i/i.gif) 2012/12/22 19:16:59
Subject: Outflanking wolf guard terminators
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Ferocious Blood Claw
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Thanks for the advice and tips from you all, as for using them like they were in a pod thats a great way to put it, adding some pods to my list so going to play around with this combi of termies and priest outflanking. Also thanks for pointing out the waist of the wolf claws with the priest, axes and swords it is. Putting the chain fist on the heavy weapon guy is tempting but a lot of points and gene seed in one suit of tda.
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