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![[Post New]](/s/i/i.gif) 2012/12/19 09:28:20
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Daemonic Dreadnought
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Just been lookign through the Necron FAQ and it seems to contradict itself regarding res orbs on atatched characters if a unit gets wiped out. First up: Page 82 – Necron Wargear, Resurrection Orb. Add the following sentence at the end of the second paragraph: “The effect of the resurrection orb applies until the Ever-living counter of the bearer is removed by a failed Reanimation Protocols roll (so roll for the bearer’s counter last!). ---so, a unit of 10 warriors and a lord with orb get blasted. According to this, the res orb is still active even if the lord is "down". So i codul roll a 4+ for every other model, followed by the Lord itself and brign the unit back to life. but later on in the same FAQ: Q: If an entire unit, including an attached character from a Royal Court, is wiped out, do you get to make any Reanimation Protocol rolls? (p29) A: You would only get to make one roll for the attached character as he has the Ever-living special rule. Note that in this case, he must be placed within 3" of the counter as his unit has been wiped out. Am i being stupid?
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This message was edited 1 time. Last update was at 2012/12/19 09:28:41
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![[Post New]](/s/i/i.gif) 2012/12/19 09:49:33
Subject: Re:Necron FAQ contradicting itself? (shocker, i know)
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Grisly Ghost Ark Driver
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In a word? yep, sorry.
The reanimation protocols specifically mentions that models with the 'character' type (ie: any necron model with the everliving USR) cannot be used when checking if there is an alive (aka, not reanimated during the phase in which your scenario takes place) model in the unit for the purposes of other models' reanimation protocols.
In other words: If the entire unit dies in your scenario you'd get a 4+ roll, but only on the lord itself (and any other models with everliving in the unit). You'd never get to roll for any of the warriors' RP tokens, since they'd all be removed as result of not having any living models left in the unit (that qualify for the check) at the time you'd roll for it.
Lets modify that slightly and say one of the warriors was still around to fulfill the requirements for the reanimation protocols of the rest.
Scenario A (100% chance) - Roll for your lord last:
roll a 4+ RP for all of the dead warriors; (and a 4+ EL roll for the lord)
Scenario B - 1 (50% chance) - Roll for your lord first:
(and roll the 4+ EL roll for the lord successfully); roll a 4+ RP for all of the dead warriors.
Scenario B - 2 (50% chance) - Roll for your lord first:
(and fail the 4+ EL roll for the lord); roll a 5+ RP for all of the dead warriors.
You can see hopefully how scenario A results in greater odds of your entire unit getting it's 4+ RP/EL saves from the res orb; and follows the advice given in the FAQ entries you've posted too.
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This message was edited 16 times. Last update was at 2012/12/19 10:14:59
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![[Post New]](/s/i/i.gif) 2012/12/19 10:02:19
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Daemonic Dreadnought
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No need to apologise - i assumed i was reading it wrong. I just wanted confirmation of my own inadequacy from an independant source.
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This message was edited 1 time. Last update was at 2012/12/19 10:03:50
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![[Post New]](/s/i/i.gif) 2012/12/19 10:12:07
Subject: Re:Necron FAQ contradicting itself? (shocker, i know)
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Grisly Ghost Ark Driver
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It's all good, took me a good while to get my head around it too.
I recommend using different glass beads or somesuch to differentiate between everliving and reanimation protocol tokens and leaving your EL tokens for the very last each time you roll for any of them.
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![[Post New]](/s/i/i.gif) 2012/12/19 13:35:53
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Discriminating Deathmark Assassin
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I just go by putting my models on the side. Old habits die hard...
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![[Post New]](/s/i/i.gif) 2012/12/19 13:39:21
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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HA! Same here. Lets not even get into how long it took for me to stop getting anxious about phase out during games.
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2012/12/19 13:42:22
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Daemonic Dreadnought
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Same here. Surely a model on its side is as good as a separate counter anyway.
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![[Post New]](/s/i/i.gif) 2012/12/19 14:00:09
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Stern Iron Priest with Thrall Bodyguard
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Praxiss wrote:
Same here. Surely a model on its side is as good as a separate counter anyway.
TFGs have put models on their side and then picked them up to instead of just flipping them verticle again, when they put them down they gained an inch or so in additional movement.
Not saying everyone who flips the model onto it's side does this just a reason why some people prefer counters.
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This message was edited 1 time. Last update was at 2012/12/19 14:00:56
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![[Post New]](/s/i/i.gif) 2012/12/19 14:05:23
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Discriminating Deathmark Assassin
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The models that come back don't have to be placed where they died. So gaining some movement is 100% legal. Models put on their side are just a reminder of the number of RP rolls you have to make.
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This message was edited 1 time. Last update was at 2012/12/19 14:05:41
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![[Post New]](/s/i/i.gif) 2012/12/19 14:19:28
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Daemonic Dreadnought
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i think they need to be laced within 3" of where they died, so if they are only being moved 1" then they're actually being nice to you.
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![[Post New]](/s/i/i.gif) 2012/12/19 14:24:59
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Stern Iron Priest with Thrall Bodyguard
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Oh, for some reason I thought it was just the everliving that got 3". Silly me.
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![[Post New]](/s/i/i.gif) 2012/12/19 14:27:47
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Discriminating Deathmark Assassin
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It's 3" when a character comes back alone. If normal RP models come back they are placed in coherency with their original unit. So 1" is still being nice.
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![[Post New]](/s/i/i.gif) 2012/12/19 16:20:09
Subject: Re:Necron FAQ contradicting itself? (shocker, i know)
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Grisly Ghost Ark Driver
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Yup, you can put the reanimated models anywhere within coherancy of a model of the same unit that did not 'die' that turn as long as it's at least 1" away from any enemy unit. So you can end up putting the model up to 2" in any direction from the original unit but not any more than that.
Still, multiple 2" additions can add up if you end up having to roll a lot of saves with them in subsequent phases. The 3" away from the counter' is only for Everliving tokens, and then only if the original unit that the model was a part of was entirely wiped out. (or nonexistant, like with a lone IC)
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This message was edited 4 times. Last update was at 2012/12/19 20:23:38
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![[Post New]](/s/i/i.gif) 2012/12/20 22:37:13
Subject: Necron FAQ contradicting itself? (shocker, i know)
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Big Mek in Kustom Dragster with Soopa-Gun
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Yea i had to deal with this not too long ago. One of our necron players is a newbie WAAC type so any rule he thinks he knows hes ironclad on whether hes right or not. We had to basically type out a whole report to get him to stop  about us not letting him revive a whole unit due to his boss being allowed to revive.
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This message was edited 1 time. Last update was at 2012/12/20 22:37:35
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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