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![[Post New]](/s/i/i.gif) 2012/12/21 15:03:53
Subject: Necromunda Chaos Space Marine Gang?
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Despised Traitorous Cultist
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I don't know if the discussion is correct, but I don't find a place where include my question:
There are some rules for play a Chaos Space Marine Gang in Necromunda? I see something in the web, but I'm not sure about what it could be better. Thanks.
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ArchMagus Katsuhiko JiNNai ~ Genestealer CULT ~
"Now the Battle Cries ring out as the CULT marches forth to overthrow the FALSE rulers of the land! Down with the Imperium and all who serve it! Forward for the Patriarch! Long Live the BROOD!"
VISIT my GALLERIES of miniatures (and more) ON Deviant ART:
http://fratersinister.deviantart.com/ |
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![[Post New]](/s/i/i.gif) 2012/12/21 19:46:41
Subject: Necromunda Chaos Space Marine Gang?
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Sinister Chaos Marine
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There is a specialist game forum that this would do better in.
There are rules for using a chaos space marine in the outlanders book.
A general rule of thumb is to multiply the models points cost by 7 if you choose to go down that road.
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![[Post New]](/s/i/i.gif) 2012/12/21 21:23:12
Subject: Necromunda Chaos Space Marine Gang?
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Ultramarine Master with Gauntlets of Macragge
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You'd have to do some houserule finagling using the 2nd ed 40k Chaos Space Marine rules.
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![[Post New]](/s/i/i.gif) 2012/12/22 08:53:48
Subject: Necromunda Chaos Space Marine Gang?
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Despised Traitorous Cultist
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Thanks, I found these rules surfing on the web. What do you think?
http://www.scribd.com/doc/52276044/Necromunda-CSM-Supplement
PS: I opened a topic in the correct section too.
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ArchMagus Katsuhiko JiNNai ~ Genestealer CULT ~
"Now the Battle Cries ring out as the CULT marches forth to overthrow the FALSE rulers of the land! Down with the Imperium and all who serve it! Forward for the Patriarch! Long Live the BROOD!"
VISIT my GALLERIES of miniatures (and more) ON Deviant ART:
http://fratersinister.deviantart.com/ |
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![[Post New]](/s/i/i.gif) 2012/12/24 02:01:57
Subject: Re:Necromunda Chaos Space Marine Gang?
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Dakka Veteran
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2nd Edition Warhammer and Necromunda were completely interchangeable - just multiply the 2nd Warhamer value by ten to get the Necromunda value (30 becomes 300) - this works for everything in warhammer 2nd edition. Also chaos space marines were feature in the Necromunda Outlanders book which gave them necromunda skill sets and addition rules. A chaos marine gang would likely only feature 3 or 4 marines as IIRC they started at 300 points.
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![[Post New]](/s/i/i.gif) 2012/12/24 02:14:47
Subject: Re:Necromunda Chaos Space Marine Gang?
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Devestating Grey Knight Dreadknight
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So what about Inquisimunda? Is that a single entity, or just a catch-all term for 28mm Inquisitor games? I'd be really keen on a Necromunda/Inquisitor game in 28mm.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/12/24 02:43:55
Subject: Re:Necromunda Chaos Space Marine Gang?
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Dakka Veteran
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Kaldor wrote:So what about Inquisimunda? Is that a single entity, or just a catch-all term for 28mm Inquisitor games? I'd be really keen on a Necromunda/Inquisitor game in 28mm.
I never heard of the term “Inquisimunda” before. I am fairly familiar with both games and the only direct connection IIRC is that a special character existed between both systems.
My guess is that people played their necromunda gangs using inquisitor rules which would allow them to use the standard 28mm miniatures and necromuda buildings instead of coughing up the extra money and time to play inquisitor on its larger scale. Halving the ranges (3 inches instead of 6 for example) would likely resolve the scale issue of the smaller miniatures and buildings. Again just a guess on my part. I know some people who used to play warhammer 40K using epic miniatures.
Edit - Quick google search lead to this:
http://empireofghosts.blogspot.com/search/label/Inquisimunda
looks like a fan made game using both systems.
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This message was edited 1 time. Last update was at 2012/12/24 02:52:14
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![[Post New]](/s/i/i.gif) 2012/12/24 03:35:43
Subject: Re:Necromunda Chaos Space Marine Gang?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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2nd Edition Warhammer and Necromunda were completely interchangeable - just multiply the 2nd Warhamer value by ten to get the Necromunda value (30 becomes 300) - this works for everything in warhammer 2nd edition. Also chaos space marines were feature in the Necromunda Outlanders book which gave them necromunda skill sets and addition rules. A chaos marine gang would likely only feature 3 or 4 marines as IIRC they started at 300 points.
Well....thank you Grunt! I didn't know any of that, but I have the basic game of Necromunda (since it's release), as well as access to most of the codex books for 2nd edition.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2012/12/24 15:28:55
Subject: Re:Necromunda Chaos Space Marine Gang?
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Dakka Veteran
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AegisGrimm wrote:2nd Edition Warhammer and Necromunda were completely interchangeable - just multiply the 2nd Warhamer value by ten to get the Necromunda value (30 becomes 300) - this works for everything in warhammer 2nd edition. Also chaos space marines were feature in the Necromunda Outlanders book which gave them necromunda skill sets and addition rules. A chaos marine gang would likely only feature 3 or 4 marines as IIRC they started at 300 points.
Well....thank you Grunt! I didn't know any of that, but I have the basic game of Necromunda (since it's release), as well as access to most of the codex books for 2nd edition.
Welcome.
For the OP:
There are also rules for chaos cultist gangs.
Rules Index:
http://www.docstoc.com/docs/79672444/Necro-Rules-Index
Chaos cultist gangs lacked the Chaos Marines and had advancement tables based on their chosen god and mutations IIRC. For the OP I recommend playing scavies and replacing the scaly option with chaos marines - all required rules for this suggestion found in the Outlanders rulebook. Most players would not want to place their gangs against a pack of marines (having personal experienced such a meatgrinder I can relate). My old gaming community had a lot of anti-spyrer sentiment and many would refuse to play them on the similar grounds that they were gang destroyers.
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