Switch Theme:

1st Orc list, need some help - 1500 pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Fresh-Faced New User




Hi guys, I am starting an Orc army and need some help with the list.
This is what I came upp with:

HQ

Warboss Mega Armour, Attack Squig, Bosspole 120 pts

ELITES

Lootas x 7 105 pts

Lootas x 8 120 pts

Nob Bikers x 5 2 x Power Claw, Painboy, Waaagh Banner 320 pts

TROOPS

Nobz x 8 Stikkbombz, Painboy, Cybork Bodies, Waaagh Banner
Trukk, Red Paintjob, Wrekin' Ball 273 pts

Boyz x 12 Nob, Bosspole, Rokkit Launcha
Trukk, Red Paintjob, Wrekin' ball 147

Boyz x 12 Nob, Bosspole, Rokkit Launcha
Trukk, Red Paintjob, Wrekin' ball 147

Boyz x 12 Nob, Bosspole, Rokkit Launcha
Trukk, Red Paintjob, Wrekin' ball 147

FAST ATTACK

Dakkajet +1 Supa-Shoota 120 pts


TOTAL 1499 pts

My biggest consern is anti-tank, not sure how this list will do in that area. Also are these unit choises any good?
Just got the book yesterday, and am curently reading through the "6th ed orc tactics" thread.

 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Firstly welcome to the waaagh!

A few things though, in a speed list it could be better to take a warboss on a bike instead of chucking him in the trukk with the nobs. As the rest are just normal trukk boys this one would be a prime target. Then on a bike with a pk he can hang with the other bikers. The biker boss would probably be your best option for anti tank as he's got 5ish S10 hits and is very mobile.

1500pts is a bit and trukks are very fragile. I would suggest dropping the nob trukk unit and instead taking 20 boys in a battlewagon. Then give it a deffrolla and maybe a couple of big shootas if you've got the points.

On your current trukks the only thing I'd change are removing the wrecking balls, rokkit launchas and putting a pk on your nob. Rokkits are not great and with 3 in you lost thats normally only 1 hit a turn which on anything AV12+ is unreliable. Red paint is not so necessary so could drop that as well as trukks are already fast. Pk's are your best source of heavy anti tank in ork armies. For light tanks, there is lootas which you already have.

Overall you've got a good start to a speed list but I'd take the biker boss, drop the nob trukkers for a battlewagon and then a few small changes to the other trukks. The nob bikers would benefit from a painboy and cybork bodies as well but that would depend on how the points work out. If points permit, an ADL for the lootas would be advisable as it would make them way more durable and effective.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

You will find (Boyz x 12 Nob, Bosspole, Rokkit Launcha Trukk, Red Paintjob, Wrekin' ball 147) is a waste of points without the PK always, always take a PK if you can. But as i have said on many of the forums. Orks are now a 5th tier list which mean thanks to alot of 6ed rules and the Orks having BS 2 and Initiative 2 even a skilled player can lose every game just because Tau, IG gun lines can wipe you out in a single turn.
IG Conscripts cost 4 pts and will kill 1 in 4 Orks on the charge Orks are 6pts so for 160pts IG can make gun lines Orks will wipe on without killing any IG


This message was edited 1 time. Last update was at 2012/12/23 01:49:36


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in no
Fresh-Faced New User




Thx for the pointers rahx. what you are saying makes sence, will take an other look at the list tomorow.

I am just starting orcs for fun. i am converting lizardmen to 40k and using the orc rules, so the goal with this army will not be to win every time. i got my DE and Nids for that;-)

 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Bah ikke hør på York... han bare hater orks fordi han ikke har lært seg å gå shooty yet

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ca
Sneaky Sniper Drone




Canada

Hm... that looks like a very squishy list. You may want to get some armor upgrades where available. I don't play orks, so I don't know what you can get, but I know that with a squad of Leeman Russ MBTs, I could thin your ranks really fast. Not only that, but your Bikers and Dakkajet will probably be the only ones in the front, by the sound of it.

For example:
Your Nob Bikers and Dakkajet rush the gun line IG/Tau usually have set up, while your horde lags behind. I could just tear a hole in your Dakka with meltaguns while my flamers engage your bikes. They'd be filled with holes before the second half of my shooting phase. You will want to counter this.

This message was edited 2 times. Last update was at 2012/12/23 02:51:27


Imperial Guard (and friends) fighting for the Greater Good.

Armies: 2500 points 1850 points 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Ahh so much blasphemy... orks are in no way 5th tier.
Shootas were always the better option over sluggas and 6th has just helped them. Now even for light vehicles they work a charm at glancing them to death (as I do to D.E). In terms of the new fliers, I think other armies are hard pressed to find a match to lootas behind an ADL when taking them down. When comparing to guard, I'd much rather have a tough, melee bezerker with a shoota than some lonely guardsmen with a torch. Note I've got nothing against guard, I use them but in terms of basic troops ork boy>guardsmen IMO.
Yes orks do have weaknesses the prime one being a lack of ranged anti tank (rokkits are useless), but there are ways around them. Not many vehicles stand against a warboss on a bike with a 6 hit railgun. I think the main thing with orks is that you just cant do things by halfs, which is fitting for their ideology. So either full speed or footslogging and you'll generally be fine.
But this has gone way off topic, so just saying to the original poster that orks are still competitive and definitely fun to play.
In terms of tactics, your nob bikers and a biker boss would be your main source of heavy anti tank. Then your lootas can deal to skimmers, fliers and transports well.

A rough speed list you could whack together for 1500pts could be:
Warboss - 160
warbike, pk, cybork body, attack squig, bosspole, shoota-skorcha kombi

4 Nob Bikers - 275
painboy, 1 pk, cybork bodies, warbikes, waaagh banner, skorcha kombi(for pk guy)

10 Lootas - 150

ADL - 50

12 Boys - 147
bp, pk nob
trukk

12 Boys - 147
bp, pk nob
trukk

12 Boys - 147
bp, pk nob
trukk

20 boys - 160
bp, pk nob

Dakkajet - 130
extra super shoota, fighta ace

Battle wagon - 135
deffrolla, red paint job, 4 big shootas


Big Meks with KFFs are nice for these sorts of lists, but its only a 5+ and trukks can easily die from 1 hit without being glanced from bolters so have to judge whether you feel its worth it.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

rahxephon 10 Lootas - 150pts will kill 1 flier over the whole 4 turns you get to shoot at it but what if they have 2 fliers

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Twisted Trueborn with Blaster





North Denver

Just toss an orky flakk gun (quad gun) in with the lootas behind the ODL (Orkish Defense Line). Have a loota use it for interceptor. 12%-8% chance to outright destroy a flyer when it arrives, more than triple the chance a normal loota has at taking a flyer out with a full 3 shots.

You get the out-of-sequence shot from the gun AND your loota still gets to rain down on them next turn. Not bad for 50 points. Could also drop a group of grots back there to give you better anti-flyer ballistic skill. You're not using all of your Heavy slots... a unit of big gunz is super cost-effective. Tough 7 grots = hilarious and one of them can run the quad gun while the others shoot the kannons.
   
 
Forum Index » 40K Army Lists
Go to: