thedarkavenger wrote:1- Is it optimal, average, sub-par or should I change it completely? If I should change it, what should I change it to?
Understand that Ramos is considered an average master at best. He just doesn't do what other masters can. I would describe him as support in nature, but he's just not that supportive as he is more of a "combination" which, in all table top games, is not a strong way to play. (meaning that relying on combinations is often too hit or miss compared to models that just do "what they do" really well.
Continuing on, there are such differences in crew building when it comes to opponents/strategies&schemes/terrain that having a "core" is nice, but just committing to one list is a mistake.
This all said, I do like your "core" very much. It makes a lot of sense. I have it coming in at 27
SS. Do you play 30SS games often? That would give you 5
SS which I would consider low in this list because of Kaeris, who loves her Soulstones...
If I had to switch anything I would remove the
SPA Swarm and go with a Rail Golem. He just does so much and give you a beatstick model to draw a lot of attention from Kaeris/Ramos.
My only other switch would be to remove a LSA for a Student of Conflict. Kaeris with a
SoC is just that good. Plus you would gain another
SS into your pool.
Yes, without any doubt. He is one of the few Avatars that are no-brainers just about. He just makes Ramos that much better.
thedarkavenger wrote:3- How aggressive should I play the crew in general. I've been playing coy and slightly defensive but that has been hit and miss.
Without the Rail Golem you lack a heavy hitter. Yes, the list can do some damage, but not all in one activation... so the opponent can often react and minimize damage. Plus it forces your to keep your Constructs closer together if trying to win a fist fight. With the Rail Golem you gain a model that the others can work around. He is not a be-all, end-all model, but he is that good, and with Ramos (and to an extent Kaeris) backing him up he can be that much better. With aRamos it will also support a steady advance approach.
I think the list would far well in Strategies like Claim Jump and Supply Wagon... where you strive to keep your Constructs up front and Ramos and Kaeris supporting them. Schemes like Bodyguard and Hold the Line will be easier, I would think. Where you'll suffer is Destroy the Evidence or Line in the Sand. You'll have fewer total activations and fewer models to get stuff done while managing to occupy the opponent. That's when I'd move away from your list entirely and look to some Gamins to help you out. Metal to keep Kaeris and Ramos alive and Fire to put the heat (no pun intended) on the opponent while having significant models to get stuff done.