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![[Post New]](/s/i/i.gif) 2012/12/24 19:19:43
Subject: Empire - 2400
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Wizard Lord 225
Level 4
Dispel Scroll
Light
Arch Lector 170
Sword of Might
Armour of Meteoric Iron
Captain 96
Full Plate Armour
Enchanted Shield
BSB
Warrior Priest 69
Shield
Heavy Armour
Master Engineer 65
Witch Hunter 80
Brace of pistols
Ruby Ring of Ruin
40 Halberdiers 310
Shields
Full Command
28 Swordsmen 226
Full Command
10 Crossbowmen 100
Musician
38 Greatswords 448
Full Command
Cannon 120
Cannon 120
Helblaster 120
Helblaster 120
Hurricanum 130
The plan is to sit back blasting away and when the enemy hits charge range, charge in and magic the greatswords up.
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![[Post New]](/s/i/i.gif) 2012/12/25 12:06:47
Subject: Re:Empire - 2400
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Free Company Reject
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A very good list, similar to what you can see in many tournaments. My only question is if the witch hunter is useful, or placing another warrior priest instead... three big infantry blocks with hatred must be a funny thing.
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![[Post New]](/s/i/i.gif) 2012/12/25 12:24:16
Subject: Empire - 2400
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Nimble Pistolier
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seems pretty much identical to what I run. that being said, you have very little in the way of chaff. Id consider dropping the second hellblaster, especially as you've only one engineer. also, if you did so, youd have points for two 5man archer detachments (70), std of discipline on the greatswords and crown of command on the bsb. that way you have two stubborn blocks, steadfast swordsmen (probably) and a nice Ld10 arch lector (if he goes in the greatswords)...
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![[Post New]](/s/i/i.gif) 2012/12/25 13:58:08
Subject: Empire - 2400
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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deSardinett wrote:A very good list, similar to what you can see in many tournaments. My only question is if the witch hunter is useful, or placing another warrior priest instead... three big infantry blocks with hatred must be a funny thing.
The swordsmen aren't actually there to see combat. They are there to provide a bunker for my wizard and witch hunter. As to whether the arch lector is useful, he will accuse the enemy general and whatnot.
japehlio wrote:seems pretty much identical to what I run. that being said, you have very little in the way of chaff. Id consider dropping the second hellblaster, especially as you've only one engineer. also, if you did so, youd have points for two 5man archer detachments (70), std of discipline on the greatswords and crown of command on the bsb. that way you have two stubborn blocks, steadfast swordsmen (probably) and a nice Ld10 arch lector (if he goes in the greatswords)...
I did consider dropping a second helblaster, but that way I felt like I didn't have enough firepower on the field.
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![[Post New]](/s/i/i.gif) 2012/12/30 10:17:00
Subject: Re:Empire - 2400
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Fresh-Faced New User
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Not bad. I'd definitely up the protection on the BSB though. Give him the Enchanted Shield, a Talisman, and Dawnstone,
and now he'd have a ward save and his armour save would be re-rollable. Also, I'd drop the second Helblaster as well
if you're not using an Engineer to back it up (It's much more fickle without the re-rolls!)
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![[Post New]](/s/i/i.gif) 2013/03/06 09:44:03
Subject: Empire - 2400
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Nervous Hellblaster Crewman
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Cool list, would be nice if the person running it could acctualy play...
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