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Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

So my buddies and I are starting an escalation league in which we can gain Necromunda style upgrades for our HQ War Master as the League progresses. For every 15 XP, I roll 2D6 on a Characteristic chart. On 2-6 I choose to increase L, I, or S by 1 up to 10, 7-9 I chose to increase WS or BS by 1up to 10, and on 10-12 I choose to increase T, W, or A by no more than 1. The HQ automatically gains Eternal Warrior, so a Warboss would be great right off the bat to choose as my War Master.

However, I was thinking about choosing a Big Mek. It would take a few matches to upgrade him to a Warboss stat line, but the first of two features I was looking at is his access to a Burna. The opportunity for an Ork to have an AP3 power weapon that strikes at an Initiative I have the chance to increase sounds very tempting. Upgrading a Warboss seems like just getting a bigger hammer. And I can always take a Warboss in the other HQ slots. The second is the ability to take a SAG with an increased BS.

As for making a stock Big Mek a CC configuration, Burna, Warbike, Cybork, and Attack Squig costs 120 points.

So, does anybody have any thoughts on this, or suggestions on another HQ I should pick for my War Master? The only issue with the named guys is that you don't have the wargear options like you do with the generic HQs.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Deadly Dark Eldar Warrior



Los Angeles

I would take a character that fits your list well, and then work off that, so if you're doing KoS, that would be a biker boss. If you're running Horde a Big Mek or Warboss might be better suited to you, however the possibility for the sheer awesomeness a biker boss could become is quite ungodly.

Orks
Dark Eldar
Void Dragon Corsairs
WIP Tyrants Legion  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Personally i'd do a biker boss, theyre nasty as it is and +1 attack, another toughness, or an extra wound would be nasty. However thats the way i play.

Just run whatever boss you typically feel is unresistable to have in the army.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

My main concern about a Warboss is that improving him would be an investment of diminishing returns. A PK Bike Boss is already a beast.

So now I am evaluating Zogwort. Defensively, he is already WS4 and T5 with 3 wounds and Eternal Warrior. The 6+ armour really sucks, so I would have to be very weary of Challenges. Offensively, all of his attacks are 2+ poison (so no need to increase his S, rolls can be used to increase I or LD), 50% of the time they will be AP3, and D6 of them are already at I4. Weirdboy Shooting attacks always hit (so no need to increase BS , those rolls will increase his WS instead. Yes, the League is ignoring the argument about his BS0). I will probably keep him with a Mob of Boyz in a BW to keep his LD high for the psychic tests, so the added SRs will transfer to the Boyz, unlike the Big Mek who would just sit back and shoot.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
 
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