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Made in us
Sure Space Wolves Land Raider Pilot





Here goes...

HQ (195 points) - Company Command Squad, Astropath, Plasma Gun x4, Chimera (Multi-Laser & Heavy Flamer)

Troop 1.1 (40 points) - Platoon Command Squad, Power Axe
1.2 (70 points) - Infantry Squad, Power Axe, Autocannon
1.3 (70 points) - Infantry Squad, Power Axe, Autocannon
1.4 (65 points) - Infantry Squad, Power Axe, Heavy Bolter
1.5 (65 points) - Infantry Squad, Power Axe, Heavy Bolter
1.6 (65 points))- Infantry Squad, Power Axe, Heavy Bolter

Troop 2 (170 points) - Veteran Squad, Plasma Gun x3, Chimera (Multi-Laser & Heavy Flamer)

Troop 3 (170 points) - Veteran Squad, Plasma Gun x3, Chimera (Multi-Laser & Heavy Flamer)

Troop 4 (170 points) - Veteran Squad, Plasma Gun x3, Chimera (Multi-Laser & Heavy Flamer)

Troop 5 (155 points) - Veteran Squad, Melta Gun x3, Chimera (Multi-Laser & Heavy Flamer)

Troop 6 (155 points) - Veteran Squad, Melta Gun x3, Chimera (Multi-Laser & Heavy Flamer)

Fast Attack 1 (130 points) - Vendetta Gunship

Fast Attack 2 (130 points) - Vendetta Gunship

Heavy Support 1 (150 points) - Leman Russ Battle Tank

Heavy Support 2 (150 points) - Leman Russ Battle Tank

Fortification (50 points) - Aegis Defense Line

If you have any input, I'd appreciate it. I've been trying to branch into guard. I have some other models. A Basalisk, another Leman Russ (magnetized with heavy bolter sponsons, hull heavy bolter or lascannon, and battle cannon or exterminator assault cannon turret), a bunch of grenade launcher and flame thrower guys, some sentinels, etc. I have some money to throw at this, so I could buy anything that would help, or just be really fun to play with...
   
Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

Commissars are really helpful with the platoon command squads, as with the Demolitions squads and the HWS
I love using a small detachment of 2 Vets with GL and flamers, a Lord Commissar with Bolt Pistol and Power Weapon and a Chimera with a dozer blade and heavy stubber. It really is fun and a nice break away from the hard battles.

"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

I love writing fiction based upon my experiences of playing; check 'em out!
http://www.wattpad.com/user/baxter123  
   
Made in us
Boom! Leman Russ Commander





Ohio

 baxter123 wrote:
Commissars are really helpful with the platoon command squads, as with the Demolitions squads and the HWS
I love using a small detachment of 2 Vets with GL and flamers, a Lord Commissar with Bolt Pistol and Power Weapon and a Chimera with a dozer blade and heavy stubber. It really is fun and a nice break away from the hard battles.


Negative. If your putting a commissar anywhere it should be in a blob of infantry squads. In a PCS he is nothing. Its not really worth it either to have a lord commissar unless you are running Multiple infantry units sitting back to benefit from his leadership 10. for the points you may as well get another CCS with a lascannon and a regimental standard. But if you plan on running those infantry squads in a blob just take a normal commissar.

 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Commissar can be okay in a PCS if you take him with 2 power fists and flamers for an assault unit. But its expensive and not that great. One thing thats got me though is whats going in the vedettas? Had thought it would be the melta vets but then I saw they were in a chimera.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Boom! Leman Russ Commander





Ohio

 rahxephon wrote:
Commissar can be okay in a PCS if you take him with 2 power fists and flamers for an assault unit. But its expensive and not that great. One thing thats got me though is whats going in the vedettas? Had thought it would be the melta vets but then I saw they were in a chimera.


The Commissar is really only great when he grants a blob of infantry squads stubborn so they dont fall back. I wouldnt even waste the points to make an assault unit that will get wiped off the board easily.

He also doesnt have to put any troops in the vendettas. Putting troops in the vendettas just makes them more of a target and with the extra chimeras on the ground it will add some target saturation.

 
   
Made in us
Guard Heavy Weapon Crewman



United States, Federal Way, WA

IMHO, all of those Power Axes are pretty useless, if they're going to get into assault those aren't going to save them, their leadership will break and they'll get wiped.

However, if you want to make a true assault platoon you've got to upgrade the platoon commander to Al'Rahem and blob up all 50 of the guardsmen.

If you do this, you might want to add a priest for the re-rolls. Also, I'm not sure where those HWS would come into the equation (probably would have to drop them).

P.S. You shold cut the MeltaVets' Chimeras and put them in the Vendettas, you might have enough points to add a third Leman Russ if you go through with this.
   
Made in us
Flashy Flashgitz




USA

Power Blobs don't do much these days, especially if you don't get a lot of them, and you have only one in the list. You're also mixing and matching elements from foot IG (power blob, LRBT, ADL) and mech/AV12 parking lot (Vets in Chimeras). For maximum power, this should be avoided. Even worse, your foot portion is geared towards CC, which it can't hope to reach with all those transports running up the board. If you want it to hold a home objective, those CC upgrades become pointless, as does unit size. I would go for either full AV12 saturation (all troops in Chimeras, even if you have to drop some squads, Manticores and Ordnance Batteries (Most likely Medusae and Colossi) for HS, no CC upgrades, maybe another Vendetta) or full foot (at least two full blobs, maybe more, heavy/special weapons, probably a LC, more LRBT or variants thereof.



"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob

Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? 
   
Made in us
Sure Space Wolves Land Raider Pilot





Ok. Well, I guess I'll ditch the infantry blob, go all veterans and throw in some more heavies. Here's the new list. Again, I'd love any and all input. F.Y.I, this doesn't need to be able to win tournaments. The people I play with are rather competetive, but I play Space Wolves 1st, sometimes allied with IG, and am just amassing enough guard to run them stand alone, so for now this army will be for friendly games only. THe Space Wolves will still be my go-to army in competitive situations.

IMPERIAL GUARD 2000 points

HEAD QUARTERS – 155 points
HQ 1 (195) – Company Command Squad, Flamer x4, Chimera, Astropath

TROOPS – 810 points
Troop 1 (170) – Veteran Squad, Plasma-Gun x3, Chimera
Troop 2 (170) – Veteran Squad, Plasma-Gun x3, Chimera
Troop 3 (170) – Veteran Squad, Plasma-Gun x3, Chimera
Troop 4 (100) – Veteran Squad, Plasma-Gun x3, Chimera
Troop 5 (100) – Veteran Squad, Melta-Gun x3
Troop 6 (100) – Veteran Squad, Melta-Gun x3

FAST ATTACK – 260 points
Fast Attack 1 (130) – Vendetta Gunship
Fast Attack 2 (130) – Vendetta Gunship

HEAVY SUPPORT – 655 points
Heavy Support 1 (150) – Leman Russ Battle Tank
Heavy Support 2 (150) – Leman Russ Battle Tank
Heavy Support 3 (355) – tank squad – 1x Griffon, 2x Basilisk, Camo Netting

FORTIFICATION – 50 points
Fortification (50) – Aegis Defense Line


Automatically Appended Next Post:
I was going to run all the Chimeras with Multi-Lasers and Heavy Flamers. I'm not sure what's the ideal loadout for different units at this point. It just seems that using that specific loadout (considering you can only fire one weapon if you're moving) it's pretty versatile. Do people add "defensive" weapons or us Heavy Bolters on these guys? I know I don't like the idea of 2 heavy flamers. If you use both, you're not moving and are usually in range of getting creamed in CC...

This message was edited 3 times. Last update was at 2012/12/27 01:55:31


 
   
Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

I've skewed toward the bolters on my Chimeras, but I think you're going to be much more mobile than I am.

The advantage of the heavy bolter is you can move and fire it with Snap Fire, giving your multi-laser the full BS. You can't Snap Fire a flamer. If you move and shoot you have to use the flamer as your main weapon and Snap Fire the ML.

I find they both have their place. It's really about play style. If you're going to be aggressive, the flamer may work better.

   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I think flamers are better for chimeras. Then you'll be firing the turret as normal when you move and if anything gets in range, the flamers there to be used. If the heavy bolters taken and is snap firing, its a hit every 2 turns so not great. Then the one turn you use the heavy flamer it would most likely do more than the heavy bolter over the whole game. If your gonna sit the chimeras there and not move the whole time then yeah, go for the HBs but I think thats unlikely.
Also tankboy145, fair point.

This message was edited 1 time. Last update was at 2012/12/27 09:46:15


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

You should drop the Arty group and put in a Manticore you'll find its easier to hide and the extra points left over can get you 4x Plasma guns for the CCS and another Vendetta you'll even find you have more points still left over. I like to take the HB sponsons on my Vendettas it gives them something to do when all the big stuff is dead.
   
Made in us
Sure Space Wolves Land Raider Pilot





A vendetta can only fire one heavy bolter at something. It can't get a single unit in LOS with both. Am I right thinking that the fire arc won't allow both to be fired on a target that is dead ahead?
Also, just one manticore? I like them, but they are only ap4 right? With the vendettas I'm not terribly worried about more anti-tank. That artillery squad will hit MEQ squads way harder. And if in cover behind the aegis line with camo netting they have the chance to be firing the whole game, unlike a single manticore. I'd like the plasma on the command squad, but I don't think a single manticore could put out anywhere near what 2 basilisks and a griffon could. The griffon sitting up front spotting targets 36" out (barrage, not direct fire) makes for some tough infantry devastation. Even TEQs would be soaking up hits.
Other than that, do you guys think the list is solid? What kinds of armored veteran kind I armies do people run? I guess what I'm saying is, is this a pretty standard armored company?
   
 
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