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Made in gb
Scrap Thrall




Sinfin

Heya folks I am fairly new to the whole miniatures wargaming experience as I have only ever played Warmachine and that was started in September. I want to get into Malifaux as my local club is playing a lot more of that now. The problem is the only crew I really like the look of is the dreamer set and teddy(this was the model that got me into the game initially). I have heard that he is insanely difficult to learn especially for a begginer like myself. My question is, will he be very difficult to learn and enough to put me off the game or are my local gaming club mates making a big issue out of him?

His starter crew and the teddy are the only reason I got into the game so hearing that you wont even be able to play with him due to his level of difficulty is putting me off buying the starter crew.

Why so serious?  
   
Made in us
Old Sourpuss






Lakewood, Ohio

The dreamer and LCB is "difficult" to master.

The basic strategy is known as the "Dreamer Bomb" which we'll get into in a bit.

Things to remember about the Dreamer and Chompy is that they get 3 actions shared between the two of them. They can never benefit from Fast (which gives them an extra general AP) nor can they be affected by Slow (which takes a general AP). So when Dreamer activates he generates 2 AP, his 0 Action and his Instinctual 0 Action. If he spends 2 AP, his 2 0 action points, and switches with Chompy, Chompy would generate his 2 AP (as per the rules), but he loses one of them because they're only able to use 3 general AP. Chompy still gets his Melee Expert (+1). That's how action points work with the two of them.

Earlier I mentioned the "Dreamer Bomb" which works like so: Dreamer starts the turn with 0 nightmares on the board. He activates, uses (0) 'I Can Fly', spends 2 AP walking 14 inches across the board, and then uses his Instinctual to bring out all the nightmares he can (getting his trigger off)*. He buries himself, and brings out LCB. This meant you could technically 'throw" LCB 6 inches from where the Dreamer buried. This was changed in the last round of errata and FAQs, LCB now has to pop up in b2b with the Dreamer. LCB can now take the remaining actions the duo has. He has 1 general action point, his 0 action, and Melee Expert (+1). Meaning he can walk towards something, attack, and then end his activation. If he gets the right suit, he can trigger, "All Done" which buries LCB and brings the Dreamer back out.

There is something else you can do and that's bring out all of your nightmares instead of LCB (you could bring all of them out at once, leaving Dreamer safely buried).

A "fun" 35ss list that you could use is the following:
Dreamer/LCB - Cache: 8ss
Teddy
Teddy
Teddy

you could add some daydreams if you wanted to, which would bring you starting cache down for some utility.

You might want to look here:
http://pullmyfinger.wikispaces.com/DreamerErrataWalkthrough
http://pullmyfinger.wikispaces.com/The+Dreamer

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Made in gb
Scrap Thrall




Sinfin

Cheers for the info dude. I have had a talk with a few of my mates and they have said that I should be able to pick up how to play with him after a couple of games. Thanks for the detailed explanation as well, it really gave me a feel for what i should be expecting. Also what is your opinion on alps? Due to cospellius(i think thats how you spell it) being in the team, I heard that alps can be a right pain in the ass.

Why so serious?  
   
Made in us
Old Sourpuss






Lakewood, Ohio

Copellius or not, Alps are a royal pain. They used to be even deadlier when you would deal damage based on the number of alps with in a certain distance. I don't have any atm because Dreamer isn't my main master (it's back and forth between Pandora and Jakob Lynch) but they're almost always an auto include.

A decent few lists to look at (besides the fun one I listed before).

Neverborn Crew - 35 - Scrap

The Dreamer -- 6 Pool
2 Daydreams [4ss]

Alp [3ss]
Alp [3ss]
Lelu [7ss]
Lilitu [7ss]
Stitched Together [5ss]
Stitched Together [5ss]

or you could take out the twins (lelu and lilitu) for something else, including an insidious madness, copellius, anything you want

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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Made in gb
Scrap Thrall




Sinfin

Oh too bad they got nerfed, but I did hear they were almost some of the most broken little midgets in the game. The teddy list does sound a lot of fun, however I do not have enough funds to buy that many haha. As for a list I was thinking something along the lines of(35 soul stones):

Dreamer/LCB
Daydream - 2
Daydream - 2
Daydream - 2
Teddy - 9
Copellius - 9
Alp - 3
Alp - 3
Alp - 3

This leaves me with 7ss in the cache which from what I read is the recommended amount. I was planning to replace copellius with a stiched togethor(aparently there is a way to make this guy not die which to me sounds absolutely awesome haha) and another alp. What would your thoughts on this be? Also apart from alps being nerfed to being insignificant what else has changed about them?

Cheers for the advice buddy!

Why so serious?  
   
Made in us
Old Sourpuss






Lakewood, Ohio

The list looks good, I would suggest getting rid of 1 daydream. Rarely will you have need for more than 2, and if you do, you can sacrifice some soulstones to summon one.

Depending on what your Alps cards say, spoilered below are the changes to Alps:

Spoiler:

ERRATA: Add the Insignificant Characteristic to them.

ERRATA: - 'Exhaustion' Now reads "Enemy non-Nightmare models suffer 1 Wd when performing a Walk or Strike Action within 1" of one or more Alps."

ERRATA: - 'Feed on Dreams' Now reads "Enemy models receiving Slow while within 3" of one or more Alps suffer 1 Wd, even if they are already Slow."

ERRATA: - 'Never Wake Up' Now reads "If a model is killed by Feed on Dreams within 3" of one or more Alps, the Alp closest to the killed model summons one Alp."

ERRATA: - 'Smother' Now reads "Enemy non-Nightmare models activating within 3" of one or more Alps must perform a WpSimple Duel12 Duel that receives Negative Flip for each Alp after the first within 3". If the model loses the Duel it receives Slow."


You can still gang up 3 Alps on something, forcing it to take a Wp duel with 2 negative twists (which means they can't cheat the flip), making them rely on a 6 or higher flip. If they have slow and they fail the flip, they receive slow again (doesn't stack with the previous slow) which triggers their Feed on Dreams, dealing 1 wound. If that model dies to the wound you get another Alp, yay! (as long as you have a spare model). They also deal out another wound when a model tries to make a Strike (ranged or melee) or tries to walk away form them. So they're still nasty.

If you drop a daydream you'll have 9 soulstones (can't have that many in a Scrap) so you can use 5 of those to hire a Stitched Together, leaving you with a cache of 4. If you want an extra 2ss you choose to only take 1 scheme (minor objectives, you usually take 2) and you'll get 2 free soulstones.

The stitched are awesome because they have a couple of key moves. Creepy Fog grants some mobile obscuring fog to travel with you, which means that people can't target through it, and if they target the Stitched in the center of the Aura he has cover which grants a Negative Twist to the opponent's attack flip (which means they can't cheat). They also have Gamble Your Life which is an Opposed Wp duel vs the stitched. The winner then makes a 3/4/7 damage flip which uses the Wp Duel total for the Combat Total Modifier (which determines if you can cheat or not). The thing about the stitched not dying is only half true. When a stitched dies it activates "Does not Die". You don't remove it from the board, but it has 1 wound. If you have already activated the model it gains Reactivate, allowing it to go again. During the Resolve Effects Step of the turn you sacrifice it.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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Made in gb
Scrap Thrall




Sinfin

Ah I see the "one or more" wording in the "Feed on Dreams" and "Exhaustion" made the alps significantly less dangerous than they were previously. Still they are a pain in the back side due to there slow abilities and can cause some nice damage. Just not the insane amounts of damage that we all love to have. The "Tarnkappe" ability is very nice especially if you place the alps next to the dreamer.

Anyway cheers for all the info matey you have been a great help. Got my first game next week. I am pumped up for it haha

Why so serious?  
   
Made in us
Old Sourpuss






Lakewood, Ohio

 Gearfrea wrote:
Ah I see the "one or more" wording in the "Feed on Dreams" and "Exhaustion" made the alps significantly less dangerous than they were previously. Still they are a pain in the back side due to there slow abilities and can cause some nice damage. Just not the insane amounts of damage that we all love to have. The "Tarnkappe" ability is very nice especially if you place the alps next to the dreamer.

Anyway cheers for all the info matey you have been a great help. Got my first game next week. I am pumped up for it haha


No problem man, kind of why I'm always lurking down in this section. I'm a henchman for Wyrd, so helping new players is kinda my job

Also if you play 40k games over Vassal, Wyrd just released a Vassal module for Malifaux, it's a great way to test crews, models, and just to learn the game

This message was edited 1 time. Last update was at 2012/12/28 20:26:08


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Made in us
Longtime Dakkanaut





New Jersey, USA

I'd just like to second Alf's suggestion of the 3 Teddy list, if run correctly its actually very durable.

Also if you really start getting into LCB you should look into his Nightmare version.


 
   
Made in gb
Scrap Thrall




Sinfin

This is where I am gonna sound like a total noob haha. I have tried to use Vassal before but for some reason the whole thing just didn;t work for me. I just didn't get how to use it :S

You know any links that would help me use it by any chance? Also I don't play 40K although I am looking to get into fantasy in the distant future. At the moment its only Warmachine and Malifaux for me


Automatically Appended Next Post:
 Catyrpelius wrote:
I'd just like to second Alf's suggestion of the 3 Teddy list, if run correctly its actually very durable.

Also if you really start getting into LCB you should look into his Nightmare version.


I would get that model it looks way better than the normal version. However everywhere I look its like triple the price of the box set for the dreamer. Either that or its sold out :( Would love to own it though lol. If only....

And yes the teddy list sounds like A LOT of fun. The idea of 3 teddys ripping units apart left right and centre does sound like my kinda list. Just gotta wait until some more funds come in haha.

This message was edited 1 time. Last update was at 2012/12/29 00:23:00


Why so serious?  
   
Made in us
Old Sourpuss






Lakewood, Ohio

 Gearfrea wrote:
This is where I am gonna sound like a total noob haha. I have tried to use Vassal before but for some reason the whole thing just didn;t work for me. I just didn't get how to use it :S

You know any links that would help me use it by any chance? Also I don't play 40K although I am looking to get into fantasy in the distant future. At the moment its only Warmachine and Malifaux for me


Automatically Appended Next Post:
 Catyrpelius wrote:
I'd just like to second Alf's suggestion of the 3 Teddy list, if run correctly its actually very durable.

Also if you really start getting into LCB you should look into his Nightmare version.


I would get that model it looks way better than the normal version. However everywhere I look its like triple the price of the box set for the dreamer. Either that or its sold out :( Would love to own it though lol. If only....

And yes the teddy list sounds like A LOT of fun. The idea of 3 teddys ripping units apart left right and centre does sound like my kinda list. Just gotta wait until some more funds come in haha.


http://www.wyrd-games.net/showthread.php?37797-VASSAL-Malifaux-v1

The three links in the OP will help you out. I was hanging out on there last night, and saw a couple of guys playing a 45ss brawl (decently big game).

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
 
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