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![[Post New]](/s/i/i.gif) 2012/12/27 13:25:34
Subject: How do we deal with flyers playing SW ...
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Longtime Dakkanaut
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Without going the allied route - as adding a single flyer is often too little regardless what do we have? I've been relying on LFs with prescience - two squads may take down a flyer a turn ... or just filling the table with troops, denying space and winning the ground game. Enough WG temies in squads, and using just three pr vehicles seems to help ( I just use pods ). It has not been terrible - flyers are overall expensive so it can help in some ways but a late vendetta dropping vets on an objective can hurt a bit. Mass Tesla is also not that much fun to face. So how have others been coping.
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This message was edited 1 time. Last update was at 2012/12/27 13:25:59
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![[Post New]](/s/i/i.gif) 2012/12/27 13:33:37
Subject: How do we deal with flyers playing SW ...
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Veteran Wolf Guard Squad Leader
DC Metro
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I did pretty well with adding a pair of Rifleman dreads and a TLLC/ML dread. Admittedly, last night I couldn't get a Heldrake to fail a 5+ to save my life, but I put plenty of penetrating hits on it.
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![[Post New]](/s/i/i.gif) 2012/12/27 16:51:09
Subject: How do we deal with flyers playing SW ...
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Incorporating Wet-Blending
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You can park LFs behind an Aegis and have the squad leader man the quad gun. Or just take a bunch of dudes and ignore the fliers. Twin linked weapons are also okay for getting some hits.
Really, without allies, it's pretty limited. Fortunately, allies can bring more than flier defense. IG, for example, off not only Vnedettas but also lots of dudes (infantry platoons) who really like a IC with ATSKNF in them.
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-James
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![[Post New]](/s/i/i.gif) 2012/12/27 16:54:53
Subject: How do we deal with flyers playing SW ...
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Badass "Sister Sin"
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Long Fangs + Prescience.
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![[Post New]](/s/i/i.gif) 2012/12/27 16:58:57
Subject: How do we deal with flyers playing SW ...
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Longtime Dakkanaut
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Your post didnt mention anything about the ADL...have you tried that to get an AA gun into your list? Short of the ADL it would seem your best bet is Long Fangs....lots of Long Fangs...
When you dont have any true AA in the army dealing with fliers is like dealing with anything else, just need to throw mass amounts of dice at it or depending on the list your facing you can try to ignore the fliers depending on how many and what they are doing
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2012/12/28 00:16:37
Subject: How do we deal with flyers playing SW ...
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Longtime Dakkanaut
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People seem to place way too much confidence in quad autocannons. My experience with them has not been stellar. I'm using LFs with prescience. Again ... okay but not stellar.
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![[Post New]](/s/i/i.gif) 2012/12/28 04:21:37
Subject: Re:How do we deal with flyers playing SW ...
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Char w/ saga of the hunter (for stealth)
ADL+quad
Unit to man it- I dont recommend LF's, small squad size makes them easier to remove. I'd probably go 10 GH w/ plasma and park it on an objective. 3+ cover for 11 marines on an objective with AA Capabilities.
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![[Post New]](/s/i/i.gif) 2012/12/28 04:25:08
Subject: How do we deal with flyers playing SW ...
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Badass "Sister Sin"
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Not outflanking a character with SotH? Russ would not approve!
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![[Post New]](/s/i/i.gif) 2012/12/28 12:28:21
Subject: How do we deal with flyers playing SW ...
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Trustworthy Shas'vre
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TLHB Razorspam would probably help out a fair bit. Functionally BS2 when firing at flyers, 3 hots a piece, good range and good enough strength to strip a hull point off most flyers.
It doesn't beat something with Skyfire, but it's not that much more expensive (and possibly cheaper) if you are doing mech anyway and still very useful against infantry based forces.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2012/12/28 12:38:17
Subject: How do we deal with flyers playing SW ...
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Daemonic Dreadnought
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Just a question, can Long Fangs take Flakk missiles?
Would hate to run into a bunch of squads of them with missile launchers if I was running a Heldrake.
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![[Post New]](/s/i/i.gif) 2012/12/28 12:48:19
Subject: How do we deal with flyers playing SW ...
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Badass "Sister Sin"
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Nope.
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![[Post New]](/s/i/i.gif) 2012/12/29 08:09:37
Subject: How do we deal with flyers playing SW ...
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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techsoldaten wrote:Just a question, can Long Fangs take Flakk missiles?
Would hate to run into a bunch of squads of them with missile launchers if I was running a Heldrake.
But they don't have intercept, so helldrake gonna eat them
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![[Post New]](/s/i/i.gif) 2012/12/29 08:32:25
Subject: How do we deal with flyers playing SW ...
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Longtime Dakkanaut
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Jihallah wrote: techsoldaten wrote:Just a question, can Long Fangs take Flakk missiles?
Would hate to run into a bunch of squads of them with missile launchers if I was running a Heldrake.
But they don't have intercept, so helldrake gonna eat them
attach a terminator Wolf gaurd and make sure he stands at the front...
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![[Post New]](/s/i/i.gif) 2012/12/31 00:12:19
Subject: Re:How do we deal with flyers playing SW ...
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Except torrent allows you to hit at funky angles. You'd need a V formation to minimize flamethrower Hits and try to make the TDA take the hits.
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