Thanks for the replies, you never stop learning. I dropped the blacksun filter on the Tetras as, in fact, it's pointless.
I keep sensor spines because I use to move my skimmers everywhere, even and often on impassable terrain. Not really for cover saves, jink + dpod are more than enough.
I also decided for the two 6man firewarrior troop choice for the following reason: this was my friend first game with his grey knights and basically he brought every model he has. I usually run bigger squads with devilfish and if possible at least three.
The stealthsuits were more for playtesting them and troll around.
So, game is over and I tabled him. Got three strikes of luck though.
1. rolled Big Gun Never Tire game
2. his Dreadknight deepstriked but mishap, I placed it in a corner long away where he had to run for two or three turns to get out of sight of my Broadsides
3. deployment zone was the short table edge.
His army consisted in
Draigo + 5 Paladins in a
LR Redeemer
Crowe + 10 Grey Knights in a Chimera
10 Purifier (which got scout and outflanked)
Dreadknight deepstriking
turn 1
He started first, moved the Land Raider forward, Draigo and Paladins disembarked and they tried to get first blood on a Tetra, but only immobilized it.
GK + Crowe disembarked from the Chimera which popped smoke, fired at the Stealthsuits at extreme range, even with 2+ cover save 3 fell. no first blood for him.
Funny things happens, I used 3 Broadsides on the Chimera and just managed to strip two hull points, rolled double 1 for damage table. But I got first blood with the Redeemer which I blowned up with the other Broadsides. The Hammerhead just kills 3
GK.
turn 2
now that's going to be nasty, scout purifier outflank and manage to kill 2 broadsides and 2 shield drones, leadership test successful thanks to the attached shas'
el.
Dreadknight scatters, mishap and I am allowed to place him far, far away.
Firewarriors stay in reserve, XV9 and XV8 (plasma + fusion) come in, the second XV8 team is delayed thanks to Draigo lowering my reserve roll. 12 fusion cascade vp1 shots and I just kill two paladins and wound a third one. The XV8 team kills 7 purifier, Hammerhead destroys the Chimera and the three Broadsides just miss and reroll to miss again the Dreadknight. :(
turn 3
He tries to shoot with purifiers at my
HQ but misses manage to assault the XV9 with Draigo and Paladins. Due to some lucky and unlucky rolls on both parts, one XV9 dies but they stay in combat.
FW enters and move in 15 range with the three remaining purifiers, last XV8 team is still delayed by Draigo. Broadsides take three wounds off Dreadknight,
FW rapidfire the three Purifiers killing them, Hammerhead Tetra and the last Stealth just move towards his deployment zone (to get linebreaker, try to kill the
GK squad and Crowe hiding behind
LOS blocking ruin and grab an objective.
another XV9 gets killed, the last one runs away.
turn 4
Nothing much he can do, Dreadknight moves forward but it is still out of range to do something. Draigo + 4 paladins shoot at the XV9, save, charge and manage to kill two with reaction fire, then it gets wiped in assault.
I manage finally to deepstrike the XV8 with
TA and
TL Plasma, near Crowe. First attempt scatter too much, reroll thanks to Tetra Beacon, stay there and unleash a rapid fire plasma volley at them, killing Crowe and 5 more.
Broadsides manage to kill the Dreadknight (two successful
inv saves :S)
The whole army shoot at Draigo and the 2 remaining Paladins. They are really hard to kill, but at the end it's just too much fire. Funny thing is, Draigo managed to save all the fusion and plasma wounds, but rolled 1 on the
FW shots...
Turn 5
Remaining
GK try to shoot the three Crisis, miss and save, they charge and I get lucky rerolls on reaction fire, AP2 and win the game.
Well, I tabled him, but it was his first time playing
GK and it took me every trick and tons of AP1 and AP2 weapons to succeed.
Oh, I won the bet, out of habit he tried to make reanimation protocols on the purifier
lol - just reminded they are living flesh bigots and not undead tin cans.