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Made in ch
Drone without a Controller





Switzerland

My Necron friend gathered a new GK army and wants to try it against my Tau, we agreed for the first game no flyers and no allies. Tonight we'll test his new GK and here is a list I gathered to counter his (probable) swarm of teq. I have no clues what he will bring exactly, so I'll post a report tomorrow.

My idea is to castle up half army and chase up his units with the other half.

HQ 105
Crisis Shas'el flamer tlmp hwbsf hwdc hwmt hwtl 1 shield drone
(attached to a Broadside team)

ELITE 206
Crisis Team Leader, hwtl hwmt tl plasma rifle fusion blaster
2x Crisis plasma rifle fusion blaster multitracker

ELITE 195
3x Crisis tl plasma rifle targeting array

ELITE 122
1x stealthsuit with fusion blaster
3x stealthsuits with burst cannon

TROOP 120
2x6 firewarriors

FAST ATTACK 140
2x Tetra Scout speeder dpod sensor spines blacksun filter (these are not in squadron, two separate units)

FAST ATTACK 330
3x XV9 Hazard suits with two fusion cascade each + target lock

HEAVY 145
Hammerhead with plasma turret (bsf sensor spines, burst cannon dpod multitracker)

HEAVY 293
3x Broadside Battlesuits (1x shas'vre with hw bsf/dc/mt/tl 2x shield drones and the whole unit with targeting array)

HEAVY 293
3x Broadside Battlesuits (1x shas'vre with hw bsf/dc/mt/tl 2x shield drones and the whole unit with targeting array)

It's more or less a annihilate list, but if it turns up the mission is one of the two with heavy or fast counting as valid unit, I have plenty of them. Otherwise I will just try to hit hard.
Castle in the middle of my table edge (to avoid the probable flank attack) with the two Broadsides units and the Hammerhead, Firewarriors around or into cover just to add some shots, both Tetras to hover around the center of the table, then probably deepstrike the two Crisis units and the XV9 unit. I can reroll deepstrike thanks to both Tetras, use the twinlinked plasma crisis to grab linebreaker in case of need and chase every meq/teq on the board with the other two XV units, while Broadsides and Hammerhead help after they wreck any transport / dreadknight / longrange shooting unit.

What do you think? Who will get the day ruined? By the way, there is an ongoing bet in the game club about my opponent missing A LOT his reanimation protocols

29-05-12 Tau Empire 4th Ed.
06-01-03 Tau Empire 6th Ed.
10-00-01 Eldar 4th Ed.
00-00-00 Eldar 6th Ed.
UCM 01-00-02 
   
Made in us
Executing Exarch





The Twilight Zone

Tetras are just used to spam markerlights, no need for blacksun filters as nobody can take saves agains the lights.
The broadside team leaders dont need multi trackers, but if you are dead set on them I guess they are okay.

Sensor spines are alright, but disruption pods are cheaper and better relied on for cover saves. I would drop them.

The fusion blaster on the stealth team is questionable. It is a single shot at BS3 and requires closer range than the burst cannons. Stealth teams excel with a 2+ cover save and providing S5 spam. That said, it is dirt cheap and will help if you think he is running a draigowing.

Only 2 troop choices is a serious problem. You need to shave some points to at least get a third fire warrior squad, and preferably boost them all to 9 men strong. He could kill your scoring units in a scoring mission, and then win with ease.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in gb
Twisted Trueborn with Blaster






To me the tiny troops selection youve made is a serious issue. If your opponent is smart he will take them out easily and leave you unable to capture objectives. Run the FW teams as 8-9 man, and id strongly recommend 3 teams. If you must have them as 6 man, then put them in Fish!! With Dpods/Jink, 3HP and front armour 12, we have one of the most durable transports in the game! Use it!

Also, sensor spines arent worth the points. Stick to the Dpod and the Jink saves.

Id personally lose the Stealth Team. I find them worth it against Horde armies, and as late game backfield objective grabbers, but against MEQ theyre little help. Far better to have another Crisis team (even just a pair) with maybe PR and MP, or more TL PR.

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Made in ch
Drone without a Controller





Switzerland

Thanks for the replies, you never stop learning. I dropped the blacksun filter on the Tetras as, in fact, it's pointless.

I keep sensor spines because I use to move my skimmers everywhere, even and often on impassable terrain. Not really for cover saves, jink + dpod are more than enough.

I also decided for the two 6man firewarrior troop choice for the following reason: this was my friend first game with his grey knights and basically he brought every model he has. I usually run bigger squads with devilfish and if possible at least three.

The stealthsuits were more for playtesting them and troll around.

So, game is over and I tabled him. Got three strikes of luck though.
1. rolled Big Gun Never Tire game
2. his Dreadknight deepstriked but mishap, I placed it in a corner long away where he had to run for two or three turns to get out of sight of my Broadsides
3. deployment zone was the short table edge.

His army consisted in
Draigo + 5 Paladins in a LR Redeemer
Crowe + 10 Grey Knights in a Chimera
10 Purifier (which got scout and outflanked)
Dreadknight deepstriking
turn 1

He started first, moved the Land Raider forward, Draigo and Paladins disembarked and they tried to get first blood on a Tetra, but only immobilized it.

GK + Crowe disembarked from the Chimera which popped smoke, fired at the Stealthsuits at extreme range, even with 2+ cover save 3 fell. no first blood for him.

Funny things happens, I used 3 Broadsides on the Chimera and just managed to strip two hull points, rolled double 1 for damage table. But I got first blood with the Redeemer which I blowned up with the other Broadsides. The Hammerhead just kills 3 GK.

turn 2
now that's going to be nasty, scout purifier outflank and manage to kill 2 broadsides and 2 shield drones, leadership test successful thanks to the attached shas'el.
Dreadknight scatters, mishap and I am allowed to place him far, far away.

Firewarriors stay in reserve, XV9 and XV8 (plasma + fusion) come in, the second XV8 team is delayed thanks to Draigo lowering my reserve roll. 12 fusion cascade vp1 shots and I just kill two paladins and wound a third one. The XV8 team kills 7 purifier, Hammerhead destroys the Chimera and the three Broadsides just miss and reroll to miss again the Dreadknight. :(

turn 3
He tries to shoot with purifiers at my HQ but misses manage to assault the XV9 with Draigo and Paladins. Due to some lucky and unlucky rolls on both parts, one XV9 dies but they stay in combat.

FW enters and move in 15 range with the three remaining purifiers, last XV8 team is still delayed by Draigo. Broadsides take three wounds off Dreadknight, FW rapidfire the three Purifiers killing them, Hammerhead Tetra and the last Stealth just move towards his deployment zone (to get linebreaker, try to kill the GK squad and Crowe hiding behind LOS blocking ruin and grab an objective.

another XV9 gets killed, the last one runs away.

turn 4
Nothing much he can do, Dreadknight moves forward but it is still out of range to do something. Draigo + 4 paladins shoot at the XV9, save, charge and manage to kill two with reaction fire, then it gets wiped in assault.

I manage finally to deepstrike the XV8 with TA and TL Plasma, near Crowe. First attempt scatter too much, reroll thanks to Tetra Beacon, stay there and unleash a rapid fire plasma volley at them, killing Crowe and 5 more.

Broadsides manage to kill the Dreadknight (two successful inv saves :S)

The whole army shoot at Draigo and the 2 remaining Paladins. They are really hard to kill, but at the end it's just too much fire. Funny thing is, Draigo managed to save all the fusion and plasma wounds, but rolled 1 on the FW shots...

Turn 5

Remaining GK try to shoot the three Crisis, miss and save, they charge and I get lucky rerolls on reaction fire, AP2 and win the game.

Well, I tabled him, but it was his first time playing GK and it took me every trick and tons of AP1 and AP2 weapons to succeed.

Oh, I won the bet, out of habit he tried to make reanimation protocols on the purifier lol - just reminded they are living flesh bigots and not undead tin cans.

29-05-12 Tau Empire 4th Ed.
06-01-03 Tau Empire 6th Ed.
10-00-01 Eldar 4th Ed.
00-00-00 Eldar 6th Ed.
UCM 01-00-02 
   
Made in us
Longtime Dakkanaut




Points look low on the GK side.
   
Made in ch
Drone without a Controller





Switzerland

barnowl wrote:
Points look low on the GK side.


I haven't checked his list, but he told me he spent many points in wargears and every option he could take to reach 1950 points.
So this wasn't an optimized GK list and probably he also made few errors building it, but it was a casual game.

29-05-12 Tau Empire 4th Ed.
06-01-03 Tau Empire 6th Ed.
10-00-01 Eldar 4th Ed.
00-00-00 Eldar 6th Ed.
UCM 01-00-02 
   
 
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