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		![[Post New]](/s/i/i.gif)  2012/12/31 18:25:02
	  
	    Subject: 2100 Friendly Tourny Orks, suggestions? 
	
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                            Been Around the Block
	 
 
	
	
	 
	
 
		
 
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									HQ --
  Big Mek w/ Burna, CB, KFF -- 115
  Big Mek w/ Burna, CB, KFF -- 115
  Big Mek w/ CB, SAG -- 105
  
  Troops --
  19 x Slugga Boyz w/ Nob, BP, Big C -- 134
  19 x Slugga Boyz w/ Nob, BP, Big C -- 134
  12x Slugga Boyz w/ Nob, BP, Big C; Trukk, Ram, Riggers, BS -- 137
  12x Slugga Boyz w/ Nob, BP, Big C; Trukk, Ram, Riggers, BS -- 137
  12x Slugga Boyz w/ Nob, BP, Big C; Trukk, Ram, Riggers, BS -- 137
  12x Slugga Boyz w/ Nob, BP, Big C; Trukk, Ram, Riggers, BS -- 137
  12x Slugga Boyz w/ Nob, BP, Big C; Trukk, Ram, Riggers, BS -- 137
  
  Heavy Support --
  Battlewagon w/ 2 BS, Deff Rolla -- 120
  Battlewagon w/ 2 BS, Deff Rolla -- 120
  Big Gunz w/ 2 Kannons, 3 ammo runts, 6 extra krew, Runtherd -- 97
  Looted Wagon w/ Boomgun, 'Ard Case, Riggers, BS -- 125
  Looted Wagon w/ Boomgun, 'Ard Case, Riggers, BS -- 125
  Looted Wagon w/ Boomgun, 'Ard Case, Riggers, BS -- 125
  
  ADL w/ Quad Guns -- 100
  Total -- 2100
  
  The Grots will man the Quad gun and be any sort of real Anti-Air, but people don't outright spam Flyers yet in my local meta.  The looted wagons can get a cover save from the ADL
  My problem is that I'm so used to running lists with tons of different units to do tons of different roles that I don't know if this streamlined list is enough to handle multiple types of army styles.
							 
							
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								 This message was edited 1 time. Last update was at 2012/12/31 18:25:23 
							
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		![[Post New]](/s/i/i.gif)  2013/01/01 08:01:42
	  
	    Subject: Re:2100 Friendly Tourny Orks, suggestions? 
	
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                            Camouflaged Zero
	 
 
 
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									Power klaws, always power klaws. Come up against a MEQ army and then the looted wagons are gone. So is nearly all your ap3. Then not every terminator group can be shokk attack gunned. I'd loose a looted wagon, and upgrade all big choppas to pks. At the moment your lacking a unit that delivers a lot of punch, and your core units are also lacking that so pks are essential. That'll be 140pts so also loose all the riggas on the trukks, they dont come in handy much and if the trukk has to sit there for a turn while being repaired... its already dead.
  TBH I'd drop the other 2 wagons and fill out your current big guns battery and get another lot + 10 lootas to go with them. And also a few grots to meatshield your SAG mek.
  With that your anti flier would be about as good as you can get it, plus it equips each unit of boys with the capacity to tackle any target. Currently 1 MC would churn through a whole trukk load and keep on rampaging.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2013/01/01 20:40:09
	  
	    Subject: 2100 Friendly Tourny Orks, suggestions? 
	
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                            Been Around the Block
	 
 
	
	
	 
	
 
		
 
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									Well, The kannon krew has three guns I wrote it wrong. 
  
  I used to always put PK on my nobs but with the new challenge rules it seemed a waste of point unless you assault with two units because nobs always lose challenges. I haven't gotten my 6th ed Strategy yet. 
  I dropped one truck squad, all the riggers, and one kannon krew member and added PKs to everyone and a squad of grots. I want to keep the looted wagons simply because I just acquired them and want to see them in action.
  
  My dice rolling with Lootas has not been good lately, they haven't don't much the last five games. I wish they had rending or something to give it an extra kick to beat av12+
							 
							
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		![[Post New]](/s/i/i.gif)  2013/01/01 20:47:34
	  
	    Subject: 2100 Friendly Tourny Orks, suggestions? 
	
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                            Regular Dakkanaut
	 
 
 
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									Truck boyz should be shoota boyz, I'd think about dropping the SAG for more PK's and I prefer the ball and chain over ram for the trucks.
  
  It looks like a fun list but will flounder against heavy armor spam.
							 
							
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		![[Post New]](/s/i/i.gif)  2013/01/01 20:59:31
	  
	    Subject: 2100 Friendly Tourny Orks, suggestions? 
	
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                            Executing Exarch
	 
 
 
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									Second dropping riggers from the trukks. Av10 open topped dies so easily to fire it is not even funny. Repairing immobolized is meh, because once you are immobolized you already lost a hull point, and sat there for a turn probably losing another one or exploding.
  
  I would take riggers on the battlewagons, as they are 4hull points, Av14 and a larger points investment. 
  
  I understand the nob being easy to defeat in a challenge, but with 2 wounds and T4 you have a chance to strike back at a standard sarge. Orks are I2 base, meaning most things go first anyways...might as well have a better chance to fight back. Power weapons are less common now days, so you might even get your armor save! Terminators are more common, and the klaw is the only way you are tearing through. 
							 
							
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 The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer. 
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