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Made in gb
Rogue





IG 2000
HQ
Lord commissar carapace armour plasma pistol power weapon 100 

Primaris psyker pyro powers 70


Elites 
4 ratlings 40


Troops 
5x penal legion 400

Vet squad grenadiers 2 melta guns and a heavy flamer 140

Vet squad demolition 3 meltas 130


Heavy 
Leman russ battle tank with lascannon 165


Fast attack 
3x Scout sentinal with rocket launchers and smoke launchers all have hunter killer missiles  170

Vendetta with heavy bolter  140

Hellhound/bane wolf multi melta smoke launcher 150 


Allies: Blood angels 
Captain storm shield jump pack power weapon 

2x 10 marines with a plasma gun and plasma cannon 


My idea is to keep to cover with the majority of my forces the commisar will stick with the first vet squad while the pyker is in the demo vet squad (demo squad are in vendeta, they will be attacking veichles)
The scout sentinals are a glass hammer of my army they will outflank fire eveything they can and pop smoke
My 4 ratlings are really just trying to pin any anoying squads (see new sniper rules)
Lemman russ figure it out yourself
The hellhound/bane wolf will just be dropping template, i will likely use the bane wolf
Finaly the marines, the marines are more or less anti heavy infantry and portable cover
Please comment but remember this is my first list

"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
 
   
Made in us
Rough Rider with Boomstick




Gunblaze West

This is bad... no really ... this is really bad.. im sorry.. First you need a ccs no comissars unless you are running a blob list which you are not. Second penal legion.. they are all bad all the time for their points cost and with no upgrades?use PIS instead, Third Vesta are usually given 3xmelta or 3x plasma flamers are a waste of their ballistic, i personally dont like sentinils cause they are a glass hammer and i would never reccomend that anyone takes hellhounds/banewolfs, i reccomend replacing both with more LRBT's. On the LRBT by the way you should drop the lascannon for it. Blood angels allies as you have them are a waste of your time and will not perform. Furthermore what are you trying to do with this list? Gunline Footguard?

This message was edited 3 times. Last update was at 2012/12/31 22:27:21


 Kilkrazy wrote:
We moderators often make unwise decisions on Friday afternoons.
 kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes.
 
   
Made in gb
Rogue





No particular theme
Thanks for being honest I will tweek this list alot

"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
 
   
Made in gb
Rogue





IG 2000
HQ
Lord commissar carapace armour plasma pistol power weapon 100 

Primaris psyker pyro powers 70


Troops 
Platoon command squad 30
5x infantry squad with a melta gun and a flamer 325
Heavy weapons teams 2 missiles and a lascannon 95

Vet squad grenadiers 2 melta guns and a plasma gun 135

Vet squad grenadiers 2 melta guns and a plasma gun 135


Heavy 
Leman russ battle tank with lascannon and plasma cannon sponsons 205


Fast attack 
3x Scout sentinal with rocket launchers all have hunter killer missiles  165

Vendetta with heavy bolter  140


Allies: Blood angels 
Captain storm shield jump pack power weapon 160

2x 10 marines with a plasma gun and plasma cannon 170


Fortifications
Aegis defence line with quad guns 100
My new list

This message was edited 5 times. Last update was at 2013/01/01 22:37:07


"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Response to 2nd list;
For your HQ you want to think about what they bring to the table. The lord commissar holds units in place, you've only got 1 blob and 2 vets to benefit from this who probably wont be within effective range anyway. A better option would be a CCS with a regimental standard and then maybe add a normal commissar to the blob itself. The primaris with pyro? mmm ok but then I dont use psykers much.
Your infantry squads cant take both a flamer and a meltagun, only one or the other. They can get a special and a heavy weapon though. It's not best to mix heavy/special weapons in a squad. Missile launchers aren't fantastic, infantry; frag<autocannon and tanks; krak><lascannon. But in this case I'd scrap the heavy weapons team and instead divide them up in between the infantry groups. HWT are a bit fragile by themselves. In the squads I'd either take flamer and autocannon, or meltagun and lascannon depending on their role.
Vets have the same issue, a meltaguns popping a tank, a plasma wont help much against AV13+. And vis versa, a meltagun can knock out a terminator at 12", but not 2 terminators like a plasmagun. So take one vets squad sole meltagunners and another plasmagunners.
LRBT, sponsons are template so they cant snapfire. You dont want snapfiring sponsons regardless so take the LRBT raw, even the hull lascannon could go.
Scout sentinels, the only sentinels with potential. I'd loose the hunter killers, your paying 30pts for 1.5 hits which is almost another sentinel. Once again I wouldnt go with missile launchers. Only options I take are either autocannons or the multilaser and outflank. The bs3 kinda deters me for 1 shot weapons when they'll probably all die the next turn. Keeps them cheap and reasonably effective.
I agree with somedude about the allies not bringing much benefit. It looks like a lone captain who will be jumping around by himself and some stationary marines putting in some fire. IG doesn't need help with putting in some firepower. For the 340pts for your 2 blood angels tactical squads you could get a LRexecutioner with plasma cannon sponsons and 2 chimeras for each veteran squad to go in. I believe that would bring alot more to the table so your current LRBT doesn't immediately get pummeled to dust and rather than 2 plasmacannons that overheat, you've got 5 that dont. Then if you lost the captain, could get another meltagun vets squad to go with the vendetta with points to spare.>

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in gb
Rogue





IG 2000 MKIII
HQ
Company command squad with two melta guns a master of ordinance an auto cannon  iron hand straken and a vox caster 210
2x Primaris psyker pyro powers 70

Elites
marbo 65
10 ratlings 100

Troops 
Vet squad grenadiers 2x plasma guns and a melta gun 140

Vet squad grenadiers 2x plasma guns and a melta gun 140

Platoon command squad with a auto cannon an plasma gun 55
5x infantry squad with a melta gun  and a autocannon 350
405


Heavy 
3x Leman russ battle tank with plasma cannon sponsons 420


Fast attack 
3x Scout sentinal with auto cannons and smoke launchers 140

Vendeta with heavy bolter sponsons 140

Fortifications
Aegis defence line with quad guns 100

I fit everything i could in here the vet squads are still a mix of weapons but thats because they are goint to be protecting a flank each
The ratling are VERY useful in the new addition as snipers can crack into termi armour and pin
Marbo is basicly for poping up in the carpark of tanks my oponent may have and just throwing a demo charge
The plasma sponsons stay (the more templates the better) but i add 2 more russ'
ADL still there too
Please C&C

"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
 
   
Made in us
Rough Rider with Boomstick




Gunblaze West

nurgle.... no template sponsons on lrbt's ....... you cant shoot them if main gun fires due to removal if lumbering behemoth... it would be a literal waste of points otherwise seems fine, those vets though... i see what ur getting at but people wont like it

This message was edited 1 time. Last update was at 2013/01/02 09:36:33


 Kilkrazy wrote:
We moderators often make unwise decisions on Friday afternoons.
 kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes.
 
   
Made in gb
Rogue





If i take out the sponsons and marbo I can instead get another one of them scout squadrons with about 45 points left over to spend on upgrades

"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

CCS; straken and master of ordinance? Strakens like the only guy reasonable in a melee and the master of ordinance is the only guy 100% worthless in melee. Maybe drop one or the other, probably straken as he's 95pts and there's not many units in the list to assist in close quarters. Also a vox has to be on the CCS and all the units it issues orders to to work. So drop that as well. Get a regimental standard in there!

Vets...

Scout sentinel with smoke? Right....... lets not sacrifice shooting for a whole turn to get a 5+cover. Now 10 marines rapid fire, 13 hit, 2 glance, 2/3 of a hull point saved. Even from bolters they're still likely to get glanced to death when smokes on. Loose the smoke. I wouldn't loose the sponsons and marbo for more sentinels btw.

Marbo stays. Marbo kills.

Sponsons should go, sponsons sit there unable to snapfire. Have you considered a PBS? They're worse now their powers cant be used from a chimera, but weaken resolve+ratlings will make them nice. ATM ratlings fire at marines, 6ish hit, 3 wound, 1 dies, Ld test passed over 2/3 times. Add in PBS and Ld test on a leadership of 1? Anyone's gone from that. You've also got a few bodies to cover them with if they're not in a chimera.
You could look at alternative's to the LRBT. And example could be the punisher with plasmacannon sponsons. It would be able to deal to any infantry and then that leaves yours to work on tanks.

In terms of upgrades for IG, its easy to fluff them out, but they're an army where quantity is over quality.

This message was edited 2 times. Last update was at 2013/01/03 10:07:33


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok in order for your ratlings to kill termies you need to roll a 6 to wound or they have to 1 to save its much easier to kill them with Plasma.

Your CCS is a lot of points and doesn't really preform I'd recommend one of the following

HQ- CCS, 4x Plasma Guns, Chimera Multi-Laser Hull Heavy Flamer
165pts

Or

HQ- CCS, Lascannon, Regimental Standard
85pts

you can add in some advisers if you have the points but only if you have spare points. The first CCS will support a mech list the second will support a list with large ammounts of infantry.

It might be a miss print but your list says you have 2x Primiaris Psykers and a CCS that would give you 3x HQ's so your list could Illeagal better check that out.

Definatly drop the Plasma Sponsons off the Russ's you save a lot of points on something that you can't fire along with the main gun.

If your going to run Vet Squads put them in Chimeras and give them either 3x Plasma Guns or 3x Melta Guns if there in the open your opponent will kill them first if you want flank protection take more infantry squads there cheeper and more expandable and there not a massive point sink. Grenadiers is only worth taking on melta vets as plasma vets can't charge after they shoot.

Finally try and figure out what kind of Army you want to run your list looks a little all over the place try and stick to a theme like mech guard, foot guard or air cav each list should have all the elements working well with each other not doing a job on there own if a unit gets destroied another should be able to take up the slack
   
 
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