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Made in us
Apprehensive Inquisitorial Apprentice





I got this army over the holidays.Give me feedback, is this following army a capable one?

Army:
-The Swarmlord
-8 Ripper Swarm Bases; tunnel swarm and spinefists
-40 Termaguants; fleshborers, toxin sacs
-2 Lictors
-1 Trygon Prime; regeneration, adrenal glands
-1 Tervigon; regeneration, toxin sacs
-39 Hormoguants; toxin sacs
-10 Gargoyles; toxin sacs
-6 Tyranid Warriors; 2 venom cannons, each with one set of scything talons, 1 set of rending claws, 1 barbed strangler, 2 devourers
-16 Ymgarl Genestealers

 
   
Made in au
Norn Queen






It's an excellent base to work from. First up, I'd add at least 3 Hive Guard and 3 Zoanthropes. Then another Trygon and another Tervigon, with about 3-4 more boxes of Termagants. Then a Flyrant with Devourers (use the Fleshborer Hive arms from the Tervigon kit for its Devourers).

You'll want to basically ignore the Rippers and Lictors, they blow this edition. Hormagaunts and Warriors might work, depending on your local meta.

That'll give you basically everything you'll want to run, unless you want to start experimenting with units that aren't quite as competitive.

This message was edited 1 time. Last update was at 2013/01/01 09:54:57


 
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

Just curious Loki, but why are Hormagaunts something that work depending on the meta? I would think they got a lot better now.
   
Made in au
Norn Queen






Yes and no. Hormagaunts rely on the enemy not having a terribly large amount of anti infantry aimed their direction, due to having no way to replenish losses. They are still a scoring unit, and if you're taking Hormagaunts, you're likely not taking Tervigons. So losing a lot of Hormagaunts is bad because you won't have much left to claim objectives.

They're a weird unit that relies on its numbers and expenability to tarpit opponents, but the Tyranid army also relies on them being able to grab an objective, two things which are pretty mutually exclusive - you either tarpit something and die over turns, or survive to have a reasonable amount of models left to hold an objective.

So yeah, Hormagaunts depend a lot on your meta. If your opponent has blenderdreads, flamers, battle cannons, etc, Hormagaunts are going to have a rough time not only tarpitting, but also claiming objectives.

That said, running large broods of Hormagaunts does work, because you'll generally have enough bodies. The OP, however, does not have enough Hormagaunts to do this. I recommended more Tervigons and Termagants because he is closer to having the critical mass of those units you want most of the time.

This message was edited 1 time. Last update was at 2013/01/01 10:42:33


 
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

I had never thought of it that way before! Glad you could explain!
   
 
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