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Made in gb
Regular Dakkanaut





heres a list im trying to write that will be competitive in tournament play;

Archon, blast pistol, venom blade 80
court of the archon, 2 x sslyth 70
Venom, splintercannon, nightshields 75

5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, p. grenades, h. wire grenades 110
Venom, splinter cannon, nightshields 75
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, p. grenades, h. wire grenades 110
Venom, splinter cannon, nightshields 75

5 x kabalite warriors, shredder, splintercannon, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, shredder, splintercannon, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, shredder, splintercannon, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, shredder, splintercannon, sybarite, PGL 90
Venom, splinter cannon, nightshields 75

Ravager, flickerfield 115
Ravager, flickerfield 115

1500 points, theres a lot of firepower, the ravagers are armed witth darklances for AA, what would people change??
   
Made in us
Daemonic Dreadnought






Why flicker fields? I thought they come stock with a 5+ jink.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Regular Dakkanaut





yes thats with it moving flat out, with a 36" range i dont want the ravagers moving into melta range etc so wont always be moving flat-out, this way i have the option instead of always having to move flat-out, i will with the transports but not the ravager's there to fragile.
   
Made in us
Speed Drybrushing





Unless they changed something the court is 1 each, so you'd have to take 1 urghul, 1 medusa , etc in addition to your Sslyth.

You get a jink for moving in a skimmer 12". You don't have to go flat out. Night shields might be helpful. The glaring lack of anti armor makes me nervous. My meta still has lots of tanks, transports, flyers etc stuff that splinter weapons can't hit. The PGL are wasted points IMHO as well as the blast pistol. You could fit a squad of trueborn blasters or jetbikers with melta/blasters or something to crack open a tank. Using grenades is not reliable, and gets your guys killed.

True born with lances are another option or even another ravager. These also help in cutting down large amounts of power and terminator armor.

This message was edited 1 time. Last update was at 2013/01/01 14:47:13


 
   
Made in gb
Nimble Glade Rider





Unless they changed something the court is 1 each, so you'd have to take 1 urghul, 1 medusa , etc in addition to your Sslyth.


you can take up to 3 sslyth
2 lhamaeans
2 medusae
and 5 ur-ghurls


and you can only take a splinter cannon on kabalite warriors in a squad of 10

This message was edited 2 times. Last update was at 2013/01/01 17:19:28


3000
1500
1500
3000 Wood Elves
2000 High Elves
 
   
Made in us
Major




Fortress of Solitude

I like this list a lot. seems very solid

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Regular Dakkanaut





Revised

heres a list im trying to write that will be competitive in tournament play;

Archon, blast pistol, husk blade, shadow field 130
court of the archon, 2 x sslyth 70
Venom, splintercannon, nightshields 75

5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, 90
Venom, splinter cannon, nightshields 75
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, 90
Venom, splinter cannon, nightshields 75

5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75

Ravager, nightshields 115
Ravager, nightshields 115

This message was edited 1 time. Last update was at 2013/01/01 18:12:20


 
   
Made in gb
Nimble Glade Rider





nice list but the haywire grenades are a waste of points because you dont want them in combat

3000
1500
1500
3000 Wood Elves
2000 High Elves
 
   
Made in gb
Regular Dakkanaut





I know that the grenades arent good but they are there just in case i have no choice, and need to contest an objective i could always take of the grenades on the two units and give the archon a husk blade and shadow field.
   
Made in gb
Nimble Glade Rider





that would probably be better


Automatically Appended Next Post:
that would give you 30 points and if you dropped the equpment on the archon you could give him a huskblade for 35 and have 15 left then drop all the pgl because in my opinion unless you are expecting to charge an enemy they are useless and that should give you the points you need for the shadowfield and maybe a soul-trap

This message was edited 1 time. Last update was at 2013/01/01 18:09:13


3000
1500
1500
3000 Wood Elves
2000 High Elves
 
   
Made in us
Sinewy Scourge






Archon, blast pistol, venom blade 80
court of the archon, 2 x sslyth 70
Venom, splintercannon, nightshields 75


Look under the Court entry again. Each member is listed at a minimum of one. You must take one of each type at the least. That is why the court is bad.

5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, p. grenades, h. wire grenades 110
Venom, splinter cannon, nightshields 75
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, p. grenades, h. wire grenades 110
Venom, splinter cannon, nightshields 75


You are pumping far too many points into fragile units.

5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75


Why the Sybarite? Why the PGL? Bloat everywhere. I'm not a huge fan of the Nightshields either.

I ran a pretty successful mech DE in 5th. I don't think it works in 6th. Keep in mind, when your vehicles pop (and they will) you take a st 4 hit now. Which means that the majority of the unit goes down too. I could see some sort of hybrid of mech and foot working though. I'd also suggest Eldar allies.

All in all, if you want to keep some Venom units, keep them cheap.


2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in gb
Regular Dakkanaut





the PGL is not useless as it gives them defensive grenades aswell so if they get charged while sitting on an objective the enemy doesnt get bonus attack for charging.
   
Made in gb
Nimble Glade Rider





not if they have assault grenades and the extra points could make your archon loads better

3000
1500
1500
3000 Wood Elves
2000 High Elves
 
   
Made in gb
Regular Dakkanaut





so youre saying this is the way to go;

Archon, blast pistol, husk blade, shadow field 130


4 x kabalite trueborn, 2 x shardcarbine, 2 x splintercannon, 78
Venom, splinter cannon, 65

5 x kabalite warriors, blaster, 70
Venom, splinter cannon, 65
5 x kabalite warriors, blaster, 70
Venom, splinter cannon, 65
5 x kabalite warriors, blaster, 70
Venom, splinter cannon, 65
5 x kabalite warriors, blaster, 70
Venom, splinter cannon, 65

Ravager, nightshields 115
Ravager, nightshields 115

Eldar allies

Eldrad ulthran 210

4 x Guardian jetbikes, shurikan cannon 98

6 x Pathfinders 144

Something like this?

This message was edited 1 time. Last update was at 2013/01/01 18:41:37


 
   
Made in gb
Irked Necron Immortal





The Warp

Your troops and the ravagers look better in the latest list as you've cut a lot of chaff from them.

I think JGrand spoke a lot of sense in his critique on your units - the trueborn can still be cut down further - those shardcarbines only have a range of 18", and if something is that close and you don't kill it, it will be charging your venom next turn. Your better just taking 3 TB with 2 splintercannons and a chump with a splinter rifle, which will hit stuff further away than those shardcarbines but it's free. And he can take the first hit in any explosions and your not losing a guy (well 1st guy anyway) that you'd paid to upgrade.

One thing I will slightly disagree on though is that I'd say that you don't need the nightshields on venoms if you take say 6 or more. Less than that I'd probably take them, as you have less redundancy.

Actually just noticed your archon now has no bodyguard. Who's he going with - the trueborn? You need to rethink that. Also, if your giving him a huskblade then give him a soul trap for 10 pts to double his strength. Though personally mine runs with a power spear, venom blade combo. And blast pistols are garbage - he'll rarely if ever fire it. If you have the points spare then he can take a blaster for the same points, which has a better range.

Also, you can't take 3 eldar troops. Max 2 allied troops. And you really don't need Eldrad, just take a farseer with runes of warding and doom.

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in us
Fresh-Faced New User




If you use Eldar allies you should drop the pathfinders, run 3 plain guardian jetbikes as the troops and fit in 3 dual scatter laser war walkers.
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Anyone that says Kabalite gunboat/venom spam is dead is just flat out wrong, I've won 4 games in a row with my DE I started last month in test games over Vassal.



Here I tabled him, and only lost one raider.



The Draigowing player here conceded because he was convinced I was about to table him too.

The only thing I would improve upon is the blind siding absence of any form of AA, two Ravagers will average one hit on a flyer if you're lucky, and then you lose their crucial AT.
   
Made in gb
Regular Dakkanaut





heres with more changes

Archon, husk blade, shadowfield, soul trap 135

3 x kabalite trueborn, 2 x splinter cannon 56
Venom, splinter cannon 65
3 x kabalite trueborn, 2 x splinter cannon 56
Venom, splinter cannon 65

5 x kabalite warriors, blaster 90
Venom, splintercannon 65
5 x kabalite warriors, blaster 90
Venom, splintercannon 65
5 x kabalite warriors, blaster 90
Venom, splintercannon 65


Ravager 105
Ravager 105

Eldar

Farseer, runes of warding, doom, jetbike 125

3 x G jetbikes, shurikan cannon 76
3 x G jetbikes, shurikan cannon 76

War walker 2 x scatter laser 60
War walker 2 x scatter laser 60
War walker 2 x scatter laser 60

this list comes to 1509 any ideas on how to get rid of the 9 points to get it under 1500?

This message was edited 2 times. Last update was at 2013/01/01 19:20:35


 
   
Made in gb
Irked Necron Immortal





The Warp

the guardian jetbike squads should be 3 man, and you don't need the shuricannons as you want them to stay in reserve, come on using LOS blocking terrain then grab objectives. Giving them shuricannons and shooting with them merely attracts attention to them = dead. If you want your farseer on the jetbike then put one 3 man GJB squad deployed with him, and keep them hidden. Doom does not need LOS so this wont bother the farseer, but with the Runes of warding your opponent will perils in near 50% of psychic tests.

With the points saved give all your DE vehicles Nightshields as there isn't a lot of redundancy here.

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in us
Smokin' Skorcha Driver






 Caranthir987 wrote:
the guardian jetbike squads should be 3 man, and you don't need the shuricannons as you want them to stay in reserve, come on using LOS blocking terrain then grab objectives. Giving them shuricannons and shooting with them merely attracts attention to them = dead. If you want your farseer on the jetbike then put one 3 man GJB squad deployed with him, and keep them hidden. Doom does not need LOS so this wont bother the farseer, but with the Runes of warding your opponent will perils in near 50% of psychic tests.

With the points saved give all your DE vehicles Nightshields as there isn't a lot of redundancy here.
this plus I would like to expand a little on it. First I would drop the archon, in shooty lists like this its better to just take a plain jane haemie because without any support the archon will be swamped in cc. Next I would suggest replacing the warriors with wracks. Wracks are more survivable and with the warriors you would have to get within 18" to use their blaster while the rest of your army is in the back staying out of range, which means those three warrior squads will be shot to bits by your opponents entire army. in the end it should look something like this:

HQ

haemie

Troops

3 wracks in venom w/ 2 SC's and NS

3 wracks in venom w/ 2 SC's and NS

3 wracks in venom w/ 2 SC's and NS

3 wracks in venom w/ 2 SC's and NS

Elites

3 trueborn w/ 2 SC's in venom w/ 2 SC's and NS

3 trueborn w/ 2 SC's in venom w/ 2 SC's and NS

Heavy support

ravager w/ NS

ravager w/ NS

ravager w/ NS

Allies:

HQ

farseer w/ runes of warding and guide

Troops

3 guadian jetbikes

3 guadian jetbikes

Heavy support

3 warwalkers all w/ dual scatter lasers

with all the extra points your able to add another ravager, squad of wracks, and put NS on everything.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
 
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