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![[Post New]](/s/i/i.gif) 2013/01/01 13:50:46
Subject: 1500 point dark eldar tournie list
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Regular Dakkanaut
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heres a list im trying to write that will be competitive in tournament play;
Archon, blast pistol, venom blade 80
court of the archon, 2 x sslyth 70
Venom, splintercannon, nightshields 75
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, p. grenades, h. wire grenades 110
Venom, splinter cannon, nightshields 75
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, p. grenades, h. wire grenades 110
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, shredder, splintercannon, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, shredder, splintercannon, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, shredder, splintercannon, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, shredder, splintercannon, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
Ravager, flickerfield 115
Ravager, flickerfield 115
1500 points, theres a lot of firepower, the ravagers are armed witth darklances for AA, what would people change??
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![[Post New]](/s/i/i.gif) 2013/01/01 13:57:19
Subject: 1500 point dark eldar tournie list
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Daemonic Dreadnought
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Why flicker fields? I thought they come stock with a 5+ jink.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/01/01 14:27:20
Subject: Re:1500 point dark eldar tournie list
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Regular Dakkanaut
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yes thats with it moving flat out, with a 36" range i dont want the ravagers moving into melta range etc so wont always be moving flat-out, this way i have the option instead of always having to move flat-out, i will with the transports but not the ravager's there to fragile.
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![[Post New]](/s/i/i.gif) 2013/01/01 14:45:08
Subject: Re:1500 point dark eldar tournie list
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Speed Drybrushing
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Unless they changed something the court is 1 each, so you'd have to take 1 urghul, 1 medusa , etc in addition to your Sslyth.
You get a jink for moving in a skimmer 12". You don't have to go flat out. Night shields might be helpful. The glaring lack of anti armor makes me nervous. My meta still has lots of tanks, transports, flyers etc stuff that splinter weapons can't hit. The PGL are wasted points IMHO as well as the blast pistol. You could fit a squad of trueborn blasters or jetbikers with melta/blasters or something to crack open a tank. Using grenades is not reliable, and gets your guys killed.
True born with lances are another option or even another ravager. These also help in cutting down large amounts of power and terminator armor.
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This message was edited 1 time. Last update was at 2013/01/01 14:47:13
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![[Post New]](/s/i/i.gif) 2013/01/01 17:16:41
Subject: Re:1500 point dark eldar tournie list
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Nimble Glade Rider
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Unless they changed something the court is 1 each, so you'd have to take 1 urghul, 1 medusa , etc in addition to your Sslyth.
you can take up to 3 sslyth
2 lhamaeans
2 medusae
and 5 ur-ghurls
and you can only take a splinter cannon on kabalite warriors in a squad of 10
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This message was edited 2 times. Last update was at 2013/01/01 17:19:28
3000
1500
1500
3000 Wood Elves
2000 High Elves
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![[Post New]](/s/i/i.gif) 2013/01/01 17:29:50
Subject: 1500 point dark eldar tournie list
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Major
Fortress of Solitude
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I like this list a lot. seems very solid
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/01/01 17:43:48
Subject: Re:1500 point dark eldar tournie list
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Regular Dakkanaut
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Revised
heres a list im trying to write that will be competitive in tournament play;
Archon, blast pistol, husk blade, shadow field 130
court of the archon, 2 x sslyth 70
Venom, splintercannon, nightshields 75
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, 90
Venom, splinter cannon, nightshields 75
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
Ravager, nightshields 115
Ravager, nightshields 115
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This message was edited 1 time. Last update was at 2013/01/01 18:12:20
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![[Post New]](/s/i/i.gif) 2013/01/01 17:50:20
Subject: Re:1500 point dark eldar tournie list
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Nimble Glade Rider
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nice list but the haywire grenades are a waste of points because you dont want them in combat
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3000
1500
1500
3000 Wood Elves
2000 High Elves
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![[Post New]](/s/i/i.gif) 2013/01/01 17:58:21
Subject: Re:1500 point dark eldar tournie list
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Regular Dakkanaut
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I know that the grenades arent good but they are there just in case i have no choice, and need to contest an objective i could always take of the grenades on the two units and give the archon a husk blade and shadow field.
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![[Post New]](/s/i/i.gif) 2013/01/01 18:05:55
Subject: Re:1500 point dark eldar tournie list
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Nimble Glade Rider
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that would probably be better Automatically Appended Next Post: that would give you 30 points and if you dropped the equpment on the archon you could give him a huskblade for 35 and have 15 left then drop all the pgl because in my opinion unless you are expecting to charge an enemy they are useless and that should give you the points you need for the shadowfield and maybe a soul-trap
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This message was edited 1 time. Last update was at 2013/01/01 18:09:13
3000
1500
1500
3000 Wood Elves
2000 High Elves
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![[Post New]](/s/i/i.gif) 2013/01/01 18:14:54
Subject: Re:1500 point dark eldar tournie list
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Sinewy Scourge
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Archon, blast pistol, venom blade 80
court of the archon, 2 x sslyth 70
Venom, splintercannon, nightshields 75
Look under the Court entry again. Each member is listed at a minimum of one. You must take one of each type at the least. That is why the court is bad.
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, p. grenades, h. wire grenades 110
Venom, splinter cannon, nightshields 75
5 x kabalite trueborn, 3 x shardcarbine, 2 x splintercannon, p. grenades, h. wire grenades 110
Venom, splinter cannon, nightshields 75
You are pumping far too many points into fragile units.
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
5 x kabalite warriors, blaster, sybarite, PGL 90
Venom, splinter cannon, nightshields 75
Why the Sybarite? Why the PGL? Bloat everywhere. I'm not a huge fan of the Nightshields either.
I ran a pretty successful mech DE in 5th. I don't think it works in 6th. Keep in mind, when your vehicles pop (and they will) you take a st 4 hit now. Which means that the majority of the unit goes down too. I could see some sort of hybrid of mech and foot working though. I'd also suggest Eldar allies.
All in all, if you want to keep some Venom units, keep them cheap.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2013/01/01 18:19:01
Subject: Re:1500 point dark eldar tournie list
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Regular Dakkanaut
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the PGL is not useless as it gives them defensive grenades aswell so if they get charged while sitting on an objective the enemy doesnt get bonus attack for charging.
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![[Post New]](/s/i/i.gif) 2013/01/01 18:19:53
Subject: Re:1500 point dark eldar tournie list
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Nimble Glade Rider
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not if they have assault grenades and the extra points could make your archon loads better
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3000
1500
1500
3000 Wood Elves
2000 High Elves
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![[Post New]](/s/i/i.gif) 2013/01/01 18:38:26
Subject: Re:1500 point dark eldar tournie list
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Regular Dakkanaut
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so youre saying this is the way to go;
Archon, blast pistol, husk blade, shadow field 130
4 x kabalite trueborn, 2 x shardcarbine, 2 x splintercannon, 78
Venom, splinter cannon, 65
5 x kabalite warriors, blaster, 70
Venom, splinter cannon, 65
5 x kabalite warriors, blaster, 70
Venom, splinter cannon, 65
5 x kabalite warriors, blaster, 70
Venom, splinter cannon, 65
5 x kabalite warriors, blaster, 70
Venom, splinter cannon, 65
Ravager, nightshields 115
Ravager, nightshields 115
Eldar allies
Eldrad ulthran 210
4 x Guardian jetbikes, shurikan cannon 98
6 x Pathfinders 144
Something like this?
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This message was edited 1 time. Last update was at 2013/01/01 18:41:37
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![[Post New]](/s/i/i.gif) 2013/01/01 18:51:49
Subject: 1500 point dark eldar tournie list
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Irked Necron Immortal
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Your troops and the ravagers look better in the latest list as you've cut a lot of chaff from them.
I think JGrand spoke a lot of sense in his critique on your units - the trueborn can still be cut down further - those shardcarbines only have a range of 18", and if something is that close and you don't kill it, it will be charging your venom next turn. Your better just taking 3 TB with 2 splintercannons and a chump with a splinter rifle, which will hit stuff further away than those shardcarbines but it's free. And he can take the first hit in any explosions and your not losing a guy (well 1st guy anyway) that you'd paid to upgrade.
One thing I will slightly disagree on though is that I'd say that you don't need the nightshields on venoms if you take say 6 or more. Less than that I'd probably take them, as you have less redundancy.
Actually just noticed your archon now has no bodyguard. Who's he going with - the trueborn? You need to rethink that. Also, if your giving him a huskblade then give him a soul trap for 10 pts to double his strength. Though personally mine runs with a power spear, venom blade combo. And blast pistols are garbage - he'll rarely if ever fire it. If you have the points spare then he can take a blaster for the same points, which has a better range.
Also, you can't take 3 eldar troops. Max 2 allied troops. And you really don't need Eldrad, just take a farseer with runes of warding and doom.
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Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
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![[Post New]](/s/i/i.gif) 2013/01/01 18:55:53
Subject: Re:1500 point dark eldar tournie list
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Fresh-Faced New User
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If you use Eldar allies you should drop the pathfinders, run 3 plain guardian jetbikes as the troops and fit in 3 dual scatter laser war walkers.
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![[Post New]](/s/i/i.gif) 2013/01/01 19:08:50
Subject: Re:1500 point dark eldar tournie list
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Lone Wolf Sentinel Pilot
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Anyone that says Kabalite gunboat/venom spam is dead is just flat out wrong, I've won 4 games in a row with my DE I started last month in test games over Vassal.
Here I tabled him, and only lost one raider.
The Draigowing player here conceded because he was convinced I was about to table him too.
The only thing I would improve upon is the blind siding absence of any form of AA, two Ravagers will average one hit on a flyer if you're lucky, and then you lose their crucial AT.
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![[Post New]](/s/i/i.gif) 2013/01/01 19:12:08
Subject: Re:1500 point dark eldar tournie list
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Regular Dakkanaut
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heres with more changes
Archon, husk blade, shadowfield, soul trap 135
3 x kabalite trueborn, 2 x splinter cannon 56
Venom, splinter cannon 65
3 x kabalite trueborn, 2 x splinter cannon 56
Venom, splinter cannon 65
5 x kabalite warriors, blaster 90
Venom, splintercannon 65
5 x kabalite warriors, blaster 90
Venom, splintercannon 65
5 x kabalite warriors, blaster 90
Venom, splintercannon 65
Ravager 105
Ravager 105
Eldar
Farseer, runes of warding, doom, jetbike 125
3 x G jetbikes, shurikan cannon 76
3 x G jetbikes, shurikan cannon 76
War walker 2 x scatter laser 60
War walker 2 x scatter laser 60
War walker 2 x scatter laser 60
this list comes to 1509 any ideas on how to get rid of the 9 points to get it under 1500?
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This message was edited 2 times. Last update was at 2013/01/01 19:20:35
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![[Post New]](/s/i/i.gif) 2013/01/01 19:21:45
Subject: 1500 point dark eldar tournie list
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Irked Necron Immortal
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the guardian jetbike squads should be 3 man, and you don't need the shuricannons as you want them to stay in reserve, come on using LOS blocking terrain then grab objectives. Giving them shuricannons and shooting with them merely attracts attention to them = dead. If you want your farseer on the jetbike then put one 3 man GJB squad deployed with him, and keep them hidden. Doom does not need LOS so this wont bother the farseer, but with the Runes of warding your opponent will perils in near 50% of psychic tests.
With the points saved give all your DE vehicles Nightshields as there isn't a lot of redundancy here.
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Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
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![[Post New]](/s/i/i.gif) 2013/01/01 21:11:14
Subject: 1500 point dark eldar tournie list
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Smokin' Skorcha Driver
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Caranthir987 wrote:the guardian jetbike squads should be 3 man, and you don't need the shuricannons as you want them to stay in reserve, come on using LOS blocking terrain then grab objectives. Giving them shuricannons and shooting with them merely attracts attention to them = dead. If you want your farseer on the jetbike then put one 3 man GJB squad deployed with him, and keep them hidden. Doom does not need LOS so this wont bother the farseer, but with the Runes of warding your opponent will perils in near 50% of psychic tests.
With the points saved give all your DE vehicles Nightshields as there isn't a lot of redundancy here.
this plus I would like to expand a little on it. First I would drop the archon, in shooty lists like this its better to just take a plain jane haemie because without any support the archon will be swamped in cc. Next I would suggest replacing the warriors with wracks. Wracks are more survivable and with the warriors you would have to get within 18" to use their blaster while the rest of your army is in the back staying out of range, which means those three warrior squads will be shot to bits by your opponents entire army. in the end it should look something like this:
HQ
haemie
Troops
3 wracks in venom w/ 2 SC's and NS
3 wracks in venom w/ 2 SC's and NS
3 wracks in venom w/ 2 SC's and NS
3 wracks in venom w/ 2 SC's and NS
Elites
3 trueborn w/ 2 SC's in venom w/ 2 SC's and NS
3 trueborn w/ 2 SC's in venom w/ 2 SC's and NS
Heavy support
ravager w/ NS
ravager w/ NS
ravager w/ NS
Allies:
HQ
farseer w/ runes of warding and guide
Troops
3 guadian jetbikes
3 guadian jetbikes
Heavy support
3 warwalkers all w/ dual scatter lasers
with all the extra points your able to add another ravager, squad of wracks, and put NS on everything.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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