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Made in gb
Proud Triarch Praetorian





What should I bring? My main force is Necrons, and I dont like the DDA that much due to it having to sit still and get LOS blocked by my advance. So, who should I bring for some more firepower?

First thought is Guard: Commi & PlasVets in Vendetta, 2 Basilisks.
Second thought is Tau: DS Shas'el + 2 bodyguards, 6 FWs, 3 Broadsides.
Third is CSM (although this is more anti-infantry so i can get more Necron AT): Slaanesh Lord, 2 squads of Noise Marines, Heldrake.

Any other ideas? I would like to keep to below 750pts if possible.

thanks in advance.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Guard are not allies of convienence so they are a bad choice for crons, so that leaves you with Tau, Chaos, Grey Knights, and Orks. Each can bring some good stuff to the table.

If you are just looking for LR firepower then you already have your answer in Tau as no other army does it better. Take some broadsides and some crisis suits and call it a day.

However, it seems like you are also looking to boost your across the board crons as well. Our main weakness is of course close combat, and the remaining three allies can boost us well. Orks provide CC numbers, chaos provides hard hitting CC choices, and grey knights are all comers adding dakka as a well as some potentially nasty CC.

If you are running a foot cron list, orks are a great addition. Adding potentially 60 boyz provides a great meatshield for your crons and of course can be quite nasty in CC. However, if you run mech necrons then orks are generally too slow and chaos or grey knights will suit you better. Chaos can bring the hammer of a CC lord with bikes, cult marines, or terminators, and gives you the option of bringing a landraider. Grey knights offer mech forces versitle DSing units which can support a mech advance and allows them you to still keep your mobility.

I personally use the following grey knights as my allies for my crons:

Inquisitor (80): Terminator Armor, Psycannon
10 Strike Squad (230): 2 Psycannons
10 Strike Squad (230): 2 Psycannons
Dreadknight (185): Heavy Incenerator, Greatsword

This detachment allows me to bubble wrap my vehicles from podding sternguard and the like with warpquake or allows me to DS and dominate on a flank. It's also flexible enough to allow me to stand and shoot against CC hordes like nids or orks. Now this works for me, but obviously your allies have to compliment your playstyle and cover your weaknesses as you see them.

Good luck.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Proud Triarch Praetorian





Thanks buddha, I never thought of Grey Knight allies. (and i might have to knick that setup of you and try it.)

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Dakka Veteran




 buddha wrote:


I personally use the following grey knights as my allies for my crons:

Inquisitor (80): Terminator Armor, Psycannon
10 Strike Squad (230): 2 Psycannons
10 Strike Squad (230): 2 Psycannons
Dreadknight (185): Heavy Incenerator, Greatsword

This detachment allows me to bubble wrap my vehicles from podding sternguard and the like with warpquake or allows me to DS and dominate on a flank. It's also flexible enough to allow me to stand and shoot against CC hordes like nids or orks. Now this works for me, but obviously your allies have to compliment your playstyle and cover your weaknesses as you see them.

Good luck.




Everytime Grey Knights ally with Necrons a kitten dies.


Automatically Appended Next Post:
 IHateNids wrote:
Thanks buddha, I never thought of Grey Knight allies. (and i might have to knick that setup of you and try it.)


While Grey knights add some protection from deepstriking they add zip in terms of long range firepower, and seeing as how you probably have a couple squads of warriors anyway why do you need to add more 24" shots?

It is not that hard to keep things 7" apart so Guard would be a useful addition, you would want to have basilisks as far away from everything anyway to get around its minimum range an lets face it who doesn't love under costed Vendettas . Tau would also be a great addition, who wouldn't like 30" pulse rife shots, 36" missile pods, and the ultimate armour killing railguns.

I would go with Tau, they are going to (hopefully) be getting a new codex soon, and I can only imagine what the new crisis suits will look like, I would also assume that they will have some sort of awesome MC battlesuit coming. Check ebay for some cheap Crisis suits.

This message was edited 3 times. Last update was at 2013/01/02 16:21:38


 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

valace2 wrote:




Everytime Grey Knights ally with Necrons a kitten dies.


Automatically Appended Next Post:
 IHateNids wrote:
Thanks buddha, I never thought of Grey Knight allies. (and i might have to knick that setup of you and try it.)


While Grey knights add some protection from deepstriking they add zip in terms of long range firepower, and seeing as how you probably have a couple squads of warriors anyway why do you need to add more 24" shots?

It is not that hard to keep things 7" apart so Guard would be a useful addition, you would want to have basilisks as far away from everything anyway to get around its minimum range an lets face it who doesn't love under costed Vendettas . Tau would also be a great addition, who wouldn't like 30" pulse rife shots, 36" missile pods, and the ultimate armour killing railguns.

I would go with Tau, they are going to (hopefully) be getting a new codex soon, and I can only imagine what the new crisis suits will look like, I would also assume that they will have some sort of awesome MC battlesuit coming. Check ebay for some cheap Crisis suits.


Ha well I'm glad I'm a dog person at least .

I agree that if he is looking for straight long range firepower as the only weakness to cover than Tau are most assuridly the correct answer. However, Grey Knights can deep strike and this makes them long range firepower, especially with their rending psycannons. They also then get to cover some CC weakness and add weight of fire. All in all the best choice IMHO. Plus, what's not love about the two greatest chaos fighting forces deploying together on the field. It's like Goku and Vegta teaming up, but with power armor and ressurection protocols ; I mean the awesomness is over 9000!

This message was edited 1 time. Last update was at 2013/01/02 17:19:09


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Made in gb
Perturbed Blood Angel Tactical Marine




London

3 broadsides - that is all.

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Made in us
Dakka Veteran




 buddha wrote:
valace2 wrote:


Automatically Appended Next Post:
 IHateNids wrote:
Thanks buddha, I never thought of Grey Knight allies. (and i might have to knick that setup of you and try it.)


While Grey knights add some protection from deepstriking they add zip in terms of long range firepower, and seeing as how you probably have a couple squads of warriors anyway why do you need to add more 24" shots?

It is not that hard to keep things 7" apart so Guard would be a useful addition, you would want to have basilisks as far away from everything anyway to get around its minimum range an lets face it who doesn't love under costed Vendettas . Tau would also be a great addition, who wouldn't like 30" pulse rife shots, 36" missile pods, and the ultimate armour killing railguns.

I would go with Tau, they are going to (hopefully) be getting a new codex soon, and I can only imagine what the new crisis suits will look like, I would also assume that they will have some sort of awesome MC battlesuit coming. Check ebay for some cheap Crisis suits.


Ha well I'm glad I'm a dog person at least .

I agree that if he is looking for straight long range firepower as the only weakness to cover than Tau are most assuridly the correct answer. However, Grey Knights can deep strike and this makes them long range firepower, especially with their rending psycannons. They also then get to cover some CC weakness and add weight of fire. All in all the best choice IMHO. Plus, what's not love about the two greatest chaos fighting forces deploying together on the field. It's like Goku and Vegta teaming up, but with power armor and ressurection protocols ; I mean the awesomness is over 9000!


Its kind of funny, I am a GK player I love em, although haven't ran them as much in 6th, I have never been that sold on the Psycannon, adding Inquisitors with Prescience has helped, but 9 times outa 10 I don't get that rend when I need it.

Yes deepstriking the Strike Squads is an option, but who knows when they will make it on the table? Also do you buff the Inquisitor up to a Psyker? If so you could give him communion to get the Strike Squads in on turn 2, but then you have to worry about a bad scatter and then you have 20 guys just blowing in the wind, because odds are you are not going to be having your crons rushing in to join them. Your math is off, I don't usually do that but it makes a difference, they are 220pts a squad. You should take an extra 20 points to get them psybolt ammo especially if you are deepstriking them.


Automatically Appended Next Post:
 iainslomoscott wrote:
3 broadsides - that is all.


Ah yes the all important railgun. I love it, but if there is no heavy infantry or armour on the board what good is it? I hate to say that, but its true. A Railgun is as good as a krak missile if facing off against horde orcs, eldar, mass marines etc... Big Nids laugh it off. With this edition drifting away from Mech the railgun has lost something.

This message was edited 1 time. Last update was at 2013/01/02 17:44:45


 
   
Made in gb
Perturbed Blood Angel Tactical Marine




London

I would try explaining that to the guys flying the 5 eldar vehicles that were destroyed last month!

Apparently there was a lovely funeral service for them and the families got roughly 650,000 eldar dollars from the scrap metal merchants.

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Made in us
Apprehensive Inquisitorial Apprentice




Columbia SC

valace2 wrote:
yes the all important railgun. I love it, but if there is no heavy infantry or armour on the board what good is it? I hate to say that, but its true. A Railgun is as good as a krak missile if facing off against horde orcs, eldar, mass marines etc... Big Nids laugh it off. With this edition drifting away from Mech the railgun has lost something.


Don't forget that the Broadsides pack T-L plasma rifles or smart missiles, they are somewhat more than just a BFG unit.

This message was edited 1 time. Last update was at 2013/01/02 21:26:43


 
   
Made in us
Painlord Titan Princeps of Slaanesh





If you chose CSM, then try Slaan Lord with Noise Marines with sonic blasters and blast masters, and Havocs with autocannons/ missiles/ lascannons. The Lord and Noise Marines could bolster your cc and long range by denying cover saves to GEq armies who hug the terrain while your main necrons lay down the hurt with gauss rifles glancing away armor. The havocs can be fitted to fill what ever the Necrons dont have. Heck you can make the Havocs cc based with 4 flamers and ccw, MoK.
   
 
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