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Made in us
Paingiver





So I've dabbled into getting into this game, got a rulebook and a few models however I really like infantry armies, I play Orks and Beastmen for example. So from what I have read the warmachine armies run the infantry better this is generally due to well supported units with attachments and weapon teams. So after looking around I am liking the Winter Guard for their over whelming support as well as I love the look of Irusk. I am also found of the ATGM and while errants I hear are awesome, I'm not a big fan of the looks.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Khador will probably be your cup of tea.

They don't tend to run more than one or two warjacks normally and can take large infantry units.

You will take at least one Warjack, Warcasters do give you free points to take them afterall.


But keep in mind this game doesn't reward spam. And some armies(like my Menoth in particular) can easily deal with masses of infantry. I'll see your 3 max Winterguard unit list and raise you 3 Vanquishers for example.

Warmachine is very much a combined arms game. Having a one dimensional list can and will bite you in the backside.

Winterguard are awsome and I absolutly hate them with the guy that gives them Tough. Extremely annoying. However thats only one unit. If you have multiple units it simply gives a target that hasn't been given that ability.

This message was edited 1 time. Last update was at 2013/01/03 19:16:09


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





Really most factions can run infantry heavy. Warmachine tends twoards it more because 'Jacks use up resources rather than generating them as beasts do. Secondarily war machine tends to have more "model/unit" effects rather than "Self" or "Target Model".

Cryx & Khador both tend to be the factions that rely most heavily of in their infantry. Menoth is the least tied to their infantry of all the factions, but still have multiple casters that are happy to run with a a swarm of dudes.


Hordes side, Trollblood manage to roll up with their dudes pretty well but other than like 1 or 2 casters in Circle you'd probably otherwise feel obligated to take more beasts as they're your resource generators.

This message was edited 1 time. Last update was at 2013/01/03 19:57:50


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Menoth also has the largest collection of Weapon Master infantry. And eKreoss's feat is one turn of absolute destruction when combined with them.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Paingiver







Any warmachine faction can run with lots of infantry, but I would say cygnar offers the fewest avenues for that since everything about that army pushes you to play mixed lists.

Cryx go infantry-heavy frequently and boast some of the best infantry in the game. most of their casters can also play to this style.

Khador run lots of infantry since they generally can't fuel more than two jacks with focus and have several casters that support this. just try not to use Karchev as an infantry commander.

Retribution rely on their infantry to do the heavy lifting that their jacks often struggle to. Their troops can support themselves very well, but their casters tend to have very few buffs.

For the faction with the best jack support, Protectorate also have some amazing infantry and there are a few casters that specialize in this such as Vindictus and eKreoss, but even the rounded casters like pFeora can handle minimal jacks well.

Mercenaries let you bring a wide assortment of specialist troops and the pirate and steelhead deathstars have a mountain of synergy built in.

Even in cygnar you could play pCaine, eStryker, and Constance. They have a large selection of mercenaries available to them to fill the gaps in their lineup.

   
Made in us
Druid Warder




SLC UT

Trollbloods can run fairly infantry-hordish also. Some of their warlocks are fairly infamous for putting hordes and hordes of cheap, un-trample-able Tough dudes in everyone's grill.

And stuff.
   
Made in us
Satyxis Raider






Seattle, WA

Any warmachine faction can go troop heavy. But they have different kinds of troops.

Cygnar and Ret tend to have fewer troops, but they tend to be better skilled and often with a shooty aspect. Buffs can really vary from caster to caster.

Cryx is the best "horde" (as in lots of cheap troops, not Hordes factions) army, I think. Mechanithralls I think are the quintessential horde unit in warmachine. Though others can do it as well.

Menoth has errants.

Khador has a bit more variety and some good spells to buff them up with.

And all factions have access to a variety of mercenaries that can add even more units. Often solid, self sufficient ones. And alot of solos that can be key players for the abilities they bring.
   
Made in us
Paingiver





Thanks for the info, trolls I was looking at too and I can see trollbloods might be another good option, I do like that they are bigger models.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Lord of the Fleet





Texas

Yea Trolls can be quite infantry centric, especially with a full unit of kriel warriors with a UA and cabers. Shame though their warriors only come in a pack of 6

This message was edited 1 time. Last update was at 2013/01/04 06:19:34


 
   
Made in us
Paingiver





Cool thanks for the feedback.

Now I am torn between an eMadrak list with fennblades and burrowers or a Irusk Winterguard list.

Madrak Ironhide, World Ender (*5pts)
* Dire Troll Mauler (9pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Fennblades (Leader and 9 Grunts) (8pts)
* Trollkin Fennblade Officer & Drummer (2pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)

I'd magnetize the mauler and at 35 bump him to a bommer with an impaler and an extra fell caller.

and

Kommandant Irusk (*6pts)
* Destroyer (9pts)
* Juggernaut (7pts)
Winter Guard Field Gun Crew (Leader and 2 Grunts) (2pts)
Winter Guard Infantry (Leader and 9 Grunts) (6pts)
* Winter Guard Infantry Officer & Standard (2pts)
* 3 Winter Guard Infantry Rocketeers (3pts)
Kovnik Jozef Grigorovich (2pts)

The Khador list would be cheaper in money especially when looking at expanding to 35, I would utilize the Khador section of the 2 player set and also when I bump it to 35 I would just add the Shocktroopers and a war dog or replace the field gun with a mortar.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Satyxis Raider






Seattle, WA

Yeah, probably personal choice more at this point. Both are good options.

One thing to consider...The new plastic wintergaurd box will be coming out soon (February?) which is a full unit plus full WA. You still gotta get the UA though.
   
Made in us
Paingiver





Ok cool thanks for that I thought it was already out. I was torn between getting the 2 player box end of Khador on ebay or that from a local store guess I know what I'll be getting this month.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
 
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