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Made in us
Drone without a Controller




So I've made an opps as it would seem. My mate and I recently went in 50/50 on the new hordes starter set and since we already had a few Legion units from an earlier exploration into the game I bought a box of a unit I happen to really like the models for: Warpborn Skinwalkers. As it turns out the starter also has said awesome wolf guys. I haven't gotten a chance to pick up the UA from them so I don't know if that makes a difference but I want to know how bad you guys think I may have gibbed myself. I know that this game doesn't tend to lend itself well to spamming units, too many eggs in one basket and all. But does two identical units hurt me that much? I know that I've seen duplicates of warbeasts but that's a different story imo.

And since I'm on the topic, which warcaster is best for an all wolf army? I'd like to use the Warpwolfs, Skinwalkers and that Wolf lord guy if he's viable(Haven't seen his stats yet.). So far Kaya works well for the Warpwolf for me but I'd like to know if there is someone else that perhaps has a bit more synergy with the units mentioned.

Also in case anyone is curious, I happen to have really enjoyed the game so far. The quick start rules has made getting into the game FAR easier than just trying to pick it up all willy nilly. The only complaint I have so far is the static monopose models with no options. I play WH40k so I guess I was expecting options and stuff. Not a deal breaker for me giving how good the game actually is.

Thanks for the assistance!

Someone once told me this about Porsche Panameras:
"There are two Panamera's in my hood. Visual pepper spray. When Jesus was on the cross and cried out "Father, why have you forsaken me?" it wasn't because of the whole crucifixion, it was because he foresaw the design of the Porsche Panamera."
You learn something new everyday.  
   
Made in it
Regular Dakkanaut






There are units that are used in more than one instance. For example, in Orboros the Shifting Stones are usually purchased 2x. I can't say about Skinwalkers, tough...

For a wolf themed army I don't have many suggestions, as I'm still exploring the game, too. But I'm sticking with Kaya and I think she's more than OK (+2 MAT to all living warbeasts). I've also ordered cards for the Epic one, plan is to try her proxing Laris with a War Wolf, then, if I'll find myself using Epic more often that normal one, I'll get the true model(s).

On monopose matter, I'm partly with you, but also totally hate the MotU (Masters of the Universe) look that get most of the multicomponent minis from GW.
Since we're in theme, how people usually differentiate warriors inside a unit? (to tell which one has how many wounds, for example). Numbers on bases? I was willing to go for something more subtle. For instance, I've noticed that Shifting Stones have 1, 2 or 3 moss patches on them (1 the one with the skull, 3 the "falling" one). So I'm using them to tell them apart. But on units with duplicate sculpts?

This message was edited 2 times. Last update was at 2013/01/04 15:26:33


   
Made in au
Longtime Dakkanaut




Brisbane, Australia

A single duplicate unit isn't gimping yourself, but you're right that this game encourages choice and variety in your options. I don't think the new U/A for them has been released yet (it should be soon at least), but he seems will make the unit hugely more effective, so you should plan on getting him as soon as he's out. I think he's only F/A 1, so you can't have one in each unit, sadly.

As for casters to use them with, I've heard the warpborn skinwalkers love casters who can give them an armour boost, or otherwise make them more survivable. A little but more armour turns them into a very resilient Tarpit unit.

Meanwhile, since they're plastic, it should be possible to repose them to an extent, though it would take some work.

This message was edited 1 time. Last update was at 2013/01/04 15:19:02


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Made in gb
Longtime Dakkanaut




Gifblaur wrote:
So I've made an opps as it would seem. My mate and I recently went in 50/50 on the new hordes starter set and since we already had a few Legion units from an earlier exploration into the game I bought a box of a unit I happen to really like the models for: Warpborn Skinwalkers. As it turns out the starter also has said awesome wolf guys. I haven't gotten a chance to pick up the UA from them so I don't know if that makes a difference but I want to know how bad you guys think I may have gibbed myself. I know that this game doesn't tend to lend itself well to spamming units, too many eggs in one basket and all. But does two identical units hurt me that much? I know that I've seen duplicates of warbeasts but that's a different story imo.


too much of one thing is leads towards an extreme builds. extreme builds tend to do well against some stuff, but have their hard counters that will stop them dead in their tracks. you have 2 units of extremely hard multi would infantry, that can take a hit, but cant put out huge amounts of damage. against some lists, the sheer wall of ARM and hit boxes to go through will stop them dead, against others who either have excessive damage output (Khador, Skorne,) or good debuffing (cryx) you might find your one trick pony gets its legs chopped out beneath it. its the nature of the game. i play tier3 eButcher as one of my favourite lists. this is doom reaver spam. at 50 points, i take fenris, a juggernaut, yuri, a wardog, and 48 doom reavers, plus reserves of more doom reavers. i have numbers, speed, accuracy and shocking damage output. however, anything with inhospitable ground or a good gunline army will be an incredibly difficult proposition for me to deal with. you'll face the same dilemma.

Gifblaur wrote:

And since I'm on the topic, which warcaster is best for an all wolf army? I'd like to use the Warpwolfs, Skinwalkers and that Wolf lord guy if he's viable(Haven't seen his stats yet.). So far Kaya works well for the Warpwolf for me but I'd like to know if there is someone else that perhaps has a bit more synergy with the units mentioned.


kaya is good. ekaya is good. Kromac is good (in my opinion, awesome, and probably my favourite caster in the game) and great for running multiple beasties. Grayle turns the wolf guy into a monster. Morvahna loves her infantry, but is susceptible to hard counters as she is so upkeep dependany. Baldur? Cant go wrong with him. Krueger? yup, he'll find a use for them.

Essentially, all the casters have something to give skinwalkers, and skinwalkers offer a tarpit that is always useful to circle casters.

Gifblaur wrote:

Also in case anyone is curious, I happen to have really enjoyed the game so far. The quick start rules has made getting into the game FAR easier than just trying to pick it up all willy nilly. The only complaint I have so far is the static monopose models with no options. I play WH40k so I guess I was expecting options and stuff. Not a deal breaker for me giving how good the game actually is.
:


Welcome to the iron kingdoms. im glad you're enjoying it so far - believe me, it only gets better the more you immerse yourself.

Monopose models with no options? Meh, its harder, but conversions are plausible and possible. a lot of my doom reavers are axe wielders. as to no options, thats debateable. of all the hundreds of options you get in 40k, how many of them are actually worth taking? you dont have choices in 40k, you have the illusion of choices. whereas here? everything can be built into an effective, game winning strategy.
   
Made in us
Battlefield Professional





St.Joseph MO

It depends on your army if Duplicate units work.

For Menoth, i take duplicate Warjacks/Solos due to they can be the best choices.

For mercs, ill run 2 full units of Steelhead halbs, but they are cheap and made to be ran this way.


It all depends on army, to many of one type of unit can leave weak points in your list at times.

-Warmahordes-
Mercenaries


Menoth 
   
Made in us
Drone without a Controller




So if I stick with em I will eventually find a setup that works? Sounds great to me. I do plan on getting a few of the warlocks to try out since they are so cheap.

Time to get even more games in!

Has any one had much success running Mr wolf lord and 1 or 2 warwolfs? Seems like that'd be a fun little unit to run.

Someone once told me this about Porsche Panameras:
"There are two Panamera's in my hood. Visual pepper spray. When Jesus was on the cross and cried out "Father, why have you forsaken me?" it wasn't because of the whole crucifixion, it was because he foresaw the design of the Porsche Panamera."
You learn something new everyday.  
   
Made in us
[MOD]
Madrak Ironhide







Gabbi wrote:


Since we're in theme, how people usually differentiate warriors inside a unit? (to tell which one has how many wounds, for example). Numbers on bases? I was willing to go for something more subtle. For instance, I've noticed that Shifting Stones have 1, 2 or 3 moss patches on them (1 the one with the skull, 3 the "falling" one). So I'm using them to tell them apart. But on units with duplicate sculpts?


I drop blood tokens by the bases. In a pinch you could just put a wound tracker
on the table. It only really gets messy if a unit gets stuck in.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Battlefield Professional





St.Joseph MO

The unit card has them listed 5x Times for the max sized unit correct ?

A person i know put 1-5 on the back edge of the base in his view then used them 1-5 top to bottom on card for damage.

-Warmahordes-
Mercenaries


Menoth 
   
Made in us
Satyxis Raider






Seattle, WA

I was somewhat underwhelmed by the repetitive poses in larger units at first, too. But there are often small things you can do to help differentiate them.

I just got a unit of precursors for christmas and am messing with their weapons a bit to help differentiate them. I also have a few space marine purity seals and stuff that I am adding on to their shields and armor.

Also, mix up the bases a little so they are not all the same with different things.
   
 
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