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I've been playing Guard for about 10 years and I'm finally looking at starting a Marine army. I want to do a pod list but I'm having a hard time coming up with a list that seems to have enough warm bodies in it and to be honest I have no idea what I'm doing. I'm playing as Blood Ravens so I'm more or less married to playing Codex Marines and having a Librarian but all else is up for debate.
The basic idea is for the Sternguard and Dreadnoughts to drop in first, cause damage and then have the Tactical squads land and mop up whatever is left. On the occasions when I come across a Green Tide list or similar (there are a few of these in my local metagame) the Tactical squads may come in before the Sternguard and a Dreadnaught although I'm not sure on this.
HQ
Epistolary with Force Sword
I'm debating whether to give him Avenger and Gate of Infinity or to give him Biomancy powers. He'll ride in the drop pod with the Sternguard and either teleport them around with Gate or use whatever fancy Biomancy power he gets (hoping for Enfeeble).
Elites
10x Sternguard with 5x combi-plasma and drop pod
Their purpose is to drop down by the biggest, meaning non-vehicle unit and wreck it with 10 plasma shots and whatever special ammo would be the most appropriate. It's possible that they'll need to wait for something else to crack open a transport for them to get the squishy bits.
2x Ironclad Dreadnought with meltagun, heavy flamer, seismic hammer, assault launchers, 2x hunter killers and drop pod
Their job is to drop down, either heavy flame or meltagun/hunter killer things to death and then assault targets of opportunity. I give them assault launchers with the hopes of dropping them into cover or at least moving them there so they can use their defensive grenades to give them Stealth against meltaguns.
Troops
10x Tactical Marines with meltagun, combi-melta, multi-melta and drop pod
Their job is to melta whatever didn't get properly melta'd in the first wave and then bolter things to death.
2x 10x Tactical Marines with flamer, combi-flamer, heavy bolter and drop pod
These squads give me some anti-horde capability along with their bolters. They should kill even a few Marines and by concentrating my dropped forces on the units I need to die I hope they should knock something out and then run around boltering things.
Fast Attack
2x Storm Talon with Typhoon Missiles
Their job is to shoot down enemy aircraft and targets of opportunity. I like the Typhoon launcher because it's fairly decent against all targets and should do pretty well against the Ork and Guard flyers that my metagame has as well as being able to pop a Rhino or two when needed.
Feel free to rip this list apart because I honestly have no idea what I'm doing when I'm not pushing 150 Guardsmen across the table and this is all so new to me.
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