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Made in fr
Graham McNeil




pep lec'h ha neplec'h

I've been playing Guard for about 10 years and I'm finally looking at starting a Marine army. I want to do a pod list but I'm having a hard time coming up with a list that seems to have enough warm bodies in it and to be honest I have no idea what I'm doing. I'm playing as Blood Ravens so I'm more or less married to playing Codex Marines and having a Librarian but all else is up for debate.

The basic idea is for the Sternguard and Dreadnoughts to drop in first, cause damage and then have the Tactical squads land and mop up whatever is left. On the occasions when I come across a Green Tide list or similar (there are a few of these in my local metagame) the Tactical squads may come in before the Sternguard and a Dreadnaught although I'm not sure on this.

HQ

Epistolary with Force Sword

I'm debating whether to give him Avenger and Gate of Infinity or to give him Biomancy powers. He'll ride in the drop pod with the Sternguard and either teleport them around with Gate or use whatever fancy Biomancy power he gets (hoping for Enfeeble).

Elites

10x Sternguard with 5x combi-plasma and drop pod

Their purpose is to drop down by the biggest, meaning non-vehicle unit and wreck it with 10 plasma shots and whatever special ammo would be the most appropriate. It's possible that they'll need to wait for something else to crack open a transport for them to get the squishy bits.

2x Ironclad Dreadnought with meltagun, heavy flamer, seismic hammer, assault launchers, 2x hunter killers and drop pod

Their job is to drop down, either heavy flame or meltagun/hunter killer things to death and then assault targets of opportunity. I give them assault launchers with the hopes of dropping them into cover or at least moving them there so they can use their defensive grenades to give them Stealth against meltaguns.

Troops

10x Tactical Marines with meltagun, combi-melta, multi-melta and drop pod

Their job is to melta whatever didn't get properly melta'd in the first wave and then bolter things to death.

2x 10x Tactical Marines with flamer, combi-flamer, heavy bolter and drop pod

These squads give me some anti-horde capability along with their bolters. They should kill even a few Marines and by concentrating my dropped forces on the units I need to die I hope they should knock something out and then run around boltering things.

Fast Attack

2x Storm Talon with Typhoon Missiles

Their job is to shoot down enemy aircraft and targets of opportunity. I like the Typhoon launcher because it's fairly decent against all targets and should do pretty well against the Ork and Guard flyers that my metagame has as well as being able to pop a Rhino or two when needed.

Feel free to rip this list apart because I honestly have no idea what I'm doing when I'm not pushing 150 Guardsmen across the table and this is all so new to me.
   
Made in us
Crushing Black Templar Crusader Pilot






It's actually a pretty nice drop-pod list at this point scale.

I would recommend:

1) Null-zone for your librarian as a "must-take" power, having your enemy re-roll invulnerable saves is awesome, combined with the sternguards plasma-shots it will do some serious hurt. GoI is nice and will definitely help the sterns, avenger is not bad either but I'm not sure you want to get that close to the enemy

2) Chainfists on your Ironclads, in 5th the +1 on the damage chart really helped but now you already get it with the standard DCCW so the double-tap of the CF will help you get through those LR if the meltagun fails

Some of the weaknesses I see:

1) only 3 pods are gonna drop on turn 1, since you have a "all drop-pod" list I would try to squeeze in a 7th pod so as to bring 4 pods first turn (kinda tough though since you don't really have any "wasted" points)

2) due to point #1 a strong gunline like IG or Tau could potentially devastate the first wave and then you're not left with much

3) you don't really have any counter-attack unit, an assault-oriented army will make quick work of this army once the boots are on the ground (I'm thinking Nids, BAs, and GKs here)

Overall though, I believe that you can do a decent job with this list if you pod carefully and maximize the effect of that 1st wave.

Have fun! And welcome to the SM brotherhood!
   
Made in us
Regular Dakkanaut




Personally, I would find a way to swap the libby for Lysander, but that would probably require you to drop one or both of the storm talons. While you're at it, drop the Plasma Guns. Lysander plus the Sternguard AP3 bullets is plenty to kill anything that isn't a terminator. Use the Ironclads for that.

I'm also not crazy about your troops. It's not bad, per se, but there are certain matchups (e.g. Heldrakes) that would decimate your ability to score. Probably why I personally don't play Vanilla, just not a fan of tacticals.

This message was edited 1 time. Last update was at 2013/01/04 18:49:44


 
   
 
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