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![[Post New]](/s/i/i.gif) 2013/01/05 22:35:01
Subject: My first ever game of Malifaux....with the Dreamer
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Scrap Thrall
Sinfin
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So as the title says I had my first game of Malifaux with The Dreamer/LCB. It was an intro game and it was at 25ss. The mechanics of the game seem really fun but I feel The dreamer as I get to learn him will heighten this even more with all the nifty tricks he can do. I just love the idea of a little child going up to an army and making them petrified of him because they know what lies behind that shadow of him haha. Well anywayz this was my list for the game:
The Dreamer/LCB
Daydream
Daydream
Alp
Alp
Alp
Teddy
The Dreamer/LCB combo was very good and hurt my oppenent quite a few times. He was playing Seamus starter crew I think. Although I still have a lot to learn about the mechanics of this master. Generally I understand what I am doing but its those specific situations in which The dreamer and LCB truly shine which I cannot yet seem to realize.
My initial thoughts were that I was not going to get a lot of use out of the alps as they were made insignificant and a lot of their core abilities were nerfed HARD. HOWEVER they did a really good job surviving and being a nuisance a lot longer than I or my oppenent had initially anticipated. They were basically used over objective markers to stop the enemy from picking them up. With slow it would mean they wouldnt be able to spend their 2AP to pick up the objective as they only have 1. Also as they survived so long they stacked up quite a few wounds on the enemy which was nice.
Then there was the BEAST of the match....Teddy. My god he is a wrecking ball. Seamus was going to collect an objective point. So what did I do. I dropped a teddy down his throat. So now he had a choice face the wrath of the teddy and hope to god that he doesn't get shredded or run as fast as he can. Well I am sure you all know which option he took. He ran and tried to get something else putting a couple belles to tie up teddy for a few turns. Wrong. This is where Teddy shone for me. He one shotted one belle(Red joker) and in the same turn he one shot the other one too(severe damage). He then (with the help of my daydreams) collected ALL my objective points, whilst the dreamer/LCB had a bit of a tussle with Seamus.
In the end it was 4-3 to me.
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![[Post New]](/s/i/i.gif) 2013/01/07 15:02:53
Subject: My first ever game of Malifaux....with the Dreamer
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Old Sourpuss
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Gearfrea wrote:So as the title says I had my first game of Malifaux with The Dreamer/LCB. It was an intro game and it was at 25ss. The mechanics of the game seem really fun but I feel The dreamer as I get to learn him will heighten this even more with all the nifty tricks he can do. I just love the idea of a little child going up to an army and making them petrified of him because they know what lies behind that shadow of him haha. Well anywayz this was my list for the game:
The Dreamer/LCB
Daydream
Daydream
Alp
Alp
Alp
Teddy
The Dreamer/LCB combo was very good and hurt my oppenent quite a few times. He was playing Seamus starter crew I think. Although I still have a lot to learn about the mechanics of this master. Generally I understand what I am doing but its those specific situations in which The dreamer and LCB truly shine which I cannot yet seem to realize.
My initial thoughts were that I was not going to get a lot of use out of the alps as they were made insignificant and a lot of their core abilities were nerfed HARD. HOWEVER they did a really good job surviving and being a nuisance a lot longer than I or my oppenent had initially anticipated. They were basically used over objective markers to stop the enemy from picking them up. With slow it would mean they wouldnt be able to spend their 2AP to pick up the objective as they only have 1. Also as they survived so long they stacked up quite a few wounds on the enemy which was nice.
Then there was the BEAST of the match....Teddy. My god he is a wrecking ball. Seamus was going to collect an objective point. So what did I do. I dropped a teddy down his throat. So now he had a choice face the wrath of the teddy and hope to god that he doesn't get shredded or run as fast as he can. Well I am sure you all know which option he took. He ran and tried to get something else putting a couple belles to tie up teddy for a few turns. Wrong. This is where Teddy shone for me. He one shotted one belle(Red joker) and in the same turn he one shot the other one too(severe damage). He then (with the help of my daydreams) collected ALL my objective points, whilst the dreamer/LCB had a bit of a tussle with Seamus.
In the end it was 4-3 to me.
Glad you had fun man  Dreamer is one of three masters I tend to play, but is by far the one I win with least lol. I either crush my opponent, or I spend half the game flying away with Dreamer trying to avoid the death that awaits him and his piddly 3 wounds.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/01/08 02:19:25
Subject: Re:My first ever game of Malifaux....with the Dreamer
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Scrap Thrall
Sinfin
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Well I had my second game today actually and it was another win for me(i am surprised I never win games haha). The list I took was:
Dreamer/LCB
Daydream
Daydream
Daydream
Alp
Alp
Alp
Coppelius
I was playing Perdita and Seamus (it was a 3 way battle...I know its not designed for that but we had an extra person come late so we thought what the heck) and all I can say is Coppelius pretty much handed Perdita's ass to her on a silver platter. That paralyze is AWESOME. There was Perdita and another(dunno the name) and managed to paralyze them both. So for a whole turn they were useless. They were also placed in such a way that nothing else had line of sight to me lol. Then I want on to do the same again next turn and went off to move to collect my objective point(float).
My tactic was to use The Dreamer/LCB as my objective grabbers (once again we didn't play scheme only shared destroy the evidence). In the end I won 3-1-1. Its really effective because "I can fly" means the dreamer can walk up 14 inches. Then bring out LCB (making it 15-16 inches) and most of the time I was able to use my last (1) action to destroy the evidence as I was already in base contact. It turned out to be a very good game for me.
The alps didn't do a lot for me this game except protect the dreamer from a lot of ranged fire (double negative twist to attack flip and shadowy form means they had to attack the alps = win)
Now I am really stuck dunno whether to take The Teddy/Coppelius for future 25ss games. They are both just so good at what they do.
So in the end it was The dreamer/LCB that collected 2 objective points and Coppelius captured my last one  What makes it all the more sweet is the fact that the guy who plays Perdita ALWAYS beats me at Warmachine and now I finally have won one against him(albeit in another system but hey he has played far longer than me). At this point I might retire while I am on the winning side haha  He has said he will bring hoffman against me and utterly kill me...great!!
Anyway bottom line is I love The Dreamer/LCB...you should defo get back into that crew if you can. Its awesome.
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![[Post New]](/s/i/i.gif) 2013/01/08 13:55:13
Subject: My first ever game of Malifaux....with the Dreamer
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Longtime Dakkanaut
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Why didn't you use schemes? They could have completly changed the outcome of the game...
Glad your enjoying the game. My one recommendation to you would be to work your way up to 35 SS. Thats they level most of the tournements your going to play in will be at.
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![[Post New]](/s/i/i.gif) 2013/01/08 14:14:44
Subject: My first ever game of Malifaux....with the Dreamer
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Old Sourpuss
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I'm with Caty on this one, try using schemes next time. Even in a three way fight, it can really change things up, and it takes some focus off of the strategy, and allows other crews to play that game. I mean if your opponents got their schemes completed, it would have been a closer game, with you possibly losing.
Though it is nice to see that you're liking how Dreamer/LCB works. Remember, you hire your crews after you know the strategy for the encounter, so in things where you need to keep an opponent locked down, Coppelius might be the best bet, and Teddy might be needed where flying across the board is nice and certain models need to die.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/01/08 15:15:10
Subject: My first ever game of Malifaux....with the Dreamer
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Longtime Dakkanaut
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I agree with Alf agreeing with me.
Schemes are vital especially for some of the more under powered masters. I know for a fact that my Gremlins would never win if it weren't for schemes.
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![[Post New]](/s/i/i.gif) 2013/01/08 15:45:06
Subject: My first ever game of Malifaux....with the Dreamer
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Old Sourpuss
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Catyrpelius wrote:I agree with Alf agreeing with me.
Schemes are vital especially for some of the more under powered masters. I know for a fact that my Gremlins would never win if it weren't for schemes.
This is also a very good point. I know with Pandora (my main master), I play a mix of Strategy Denial and working on my schemes. With the rare exceptions, I tend to win the games I play with her (rare being tournament play  ). I just did a vassal game, and I spent most of the game keeping Pandora away from the front lines until I had taken out my opponent's big tools (1/2 of the Twins, Black Blood Shaman, and a Young Nephilim that had 2 blood counters). Once I removed most of that, Pandora went in Wp duels blazing, and would retreat safely back to her linked Sorrow, and behind the protection of a Stitched together with his fart cloud.
Schemes also add the added benefit of being more objective. Things like Frame for Murder, Bodyguard, Kill Protegee are great if you're trying to kill stuff, but Reclaim Malifaux (for the Neverborn) is pretty easy to get, as are some of the others.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/01/08 16:42:40
Subject: Re:My first ever game of Malifaux....with the Dreamer
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Scrap Thrall
Sinfin
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To answer both of your questions as to why we didn't use schemes it was because me having only played the game twice, and with three players and with only about 2 and a half hours left to play (3rd person came in an hour late) we did not think we would have got to finish the game. I was up for the schemes but my other 2 team mates had decided that it would very time consuming with 3 players for a new player on top who has a "difficult" master to play. Although originally we were going for the schemes the 3rd player showed up so we changed our minds.
As for the 35ss, again we had actually made our 35ss lists but then with the 3rd player coming along we had to change to 25ss for time purposes. My 35ss list included a teddy in there as well.
I cant say there decision was wrong either as we had 10 minutes left on the clock at the end of turn 6.
But yes I do wish to play the schemes as it would bring in a whole new element and I believe if I am lucky I will have a game on Thursday so maybe then I can use schemes.
Furthermore on the coppelius thing I couldn't agree with you more he is amazing at locking things down. If he is lucky he can get 3 models paralyzed. With the teddy tho i find myself not really using his flight ability due to the fact that the daydreams have float...can get over enemies and then just drop a teddy next to them. And if its a durable model even better due to flurry. Otherwise he is actually fairly slow in comparison to the rest of the crew. So as I said I don't really use flight much with him for some reason. Maybe I am playing him wrong? Although for the time being it seems to do fine.
Anyway cheers for the feedback
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This message was edited 1 time. Last update was at 2013/01/08 16:47:43
Why so serious? |
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![[Post New]](/s/i/i.gif) 2013/01/08 18:05:22
Subject: My first ever game of Malifaux....with the Dreamer
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Longtime Dakkanaut
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I've gotten to the point, in my local group atleast, where I borrow a bit of advice from Warmachine players. I give each player a timer with 45 minutes on it. You have 45 minutes to finish your half of the game. When its not your turn you pause your timer. If a rules question comes up you can both pause your timers and look it up. It helps speed things up and gets you into the quick and dirty mindset I think the game is trying to instill. I probably wouldn't do it with new players but I find it works well with experianced players.
Schemes don't really add time to the game, but they do add an additional level of strategy that I think is needed in the game.
If you ever get the chance you should try running nothing but LCB and three teddies. Then pay careful attention to the looks on your opponants faces when they realize just how difficult it is to kill anything in your list.
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![[Post New]](/s/i/i.gif) 2013/01/08 18:18:06
Subject: My first ever game of Malifaux....with the Dreamer
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Old Sourpuss
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Catyrpelius wrote:I've gotten to the point, in my local group atleast, where I borrow a bit of advice from Warmachine players. I give each player a timer with 45 minutes on it. You have 45 minutes to finish your half of the game. When its not your turn you pause your timer. If a rules question comes up you can both pause your timers and look it up. It helps speed things up and gets you into the quick and dirty mindset I think the game is trying to instill. I probably wouldn't do it with new players but I find it works well with experianced players.
Schemes don't really add time to the game, but they do add an additional level of strategy that I think is needed in the game.
If you ever get the chance you should try running nothing but LCB and three teddies. Then pay careful attention to the looks on your opponants faces when they realize just how difficult it is to kill anything in your list.
Let's see... three 9 wound models with hard to wound 2, immune to influence, and regeneration 2... yup, sounds like a blast
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/01/08 19:10:33
Subject: My first ever game of Malifaux....with the Dreamer
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Longtime Dakkanaut
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Also you can paint them up to look like Carebears....
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![[Post New]](/s/i/i.gif) 2013/01/08 19:12:58
Subject: My first ever game of Malifaux....with the Dreamer
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Old Sourpuss
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Yup!
My teddy is green with a pink heart to match the teddy bear on Kade's mini, and I painted the Neverborn symbol on his chest
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/01/08 20:04:09
Subject: Re:My first ever game of Malifaux....with the Dreamer
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Scrap Thrall
Sinfin
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Haha I have heard about the 3 teddys idea before and i loved it then and i love it now. That list is harsh. I mean when I threatened to bring out one teddy that can practically teleport across the table they were begging me to pick something else. So 3 would just be a bit brutal lol. But for those players I dont like...and there are some, I think I have found the right list
As for the timer...to be fair it wasn't the actual gameplay that took long it was looking for the rules. The Perdita player...well we can say he overextends the truth of his cards and the general rules a lot (he does this in Warmachine too). So most of the time me and the other chap spent time to actually see if what he is saying is true. Turns out 90% of the time it wasn't true...for example he thought his guild snipers(the ones that companion and can move together) would have a total of 9 shots. In one turn. This was once they had already used an action point to move. And he was targeting the little child....Dont get me started with all the paralyzing fuss that he brought out on me.
So yes a lot of the time was spent on the rules and frantically checking through our rulebooks and his cards haha. But he is a decent guy he just gets a bit...excited lol.
Although yes we also use timers for our warmachine games it makes it much more prone to making mistakes that your opponent can capitalize on haha.
Next game instead of the alps I am thinking of bringing in 3 night terrors to grab objectives whilst LCB chomps on some things. With either teddy or coppelius at his side
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![[Post New]](/s/i/i.gif) 2013/01/08 20:17:41
Subject: Re:My first ever game of Malifaux....with the Dreamer
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Old Sourpuss
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Gearfrea wrote:The Perdita player...well we can say he overextends the truth of his cards and the general rules a lot (he does this in Warmachine too). So most of the time me and the other chap spent time to actually see if what he is saying is true. Turns out 90% of the time it wasn't true...for example he thought his guild snipers(the ones that companion and can move together) would have a total of 9 shots. In one turn. This was once they had already used an action point to move. And he was targeting the little child....Dont get me started with all the paralyzing fuss that he brought out on me.
Actually... he's right lol. When you activate anyone via Companion. You allocate the companion group and then choose who to activate first, take all of his activations and move on to the next model in the companion group. So you activate 3 Guild Riflemen via Companion, and then use their Combined Arms which can ONLY be used when they activate with 1 or more Guild Riflemen (so via companion lol  ). The thing that worries me is the AP cost of Combined Arms. The ability is (All) Combined Arms, which means you use ALL of the ap the model has, and you don't do anything else. This doesn't mean you use any AP you have left, you use it ALL and can't use it once you've done something else. So he was partially right, but still wrong. This also means that the Combined Arms can't be used in coordination with (0) Take Aim which gives him +3 inches to his RG.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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![[Post New]](/s/i/i.gif) 2013/01/09 00:31:57
Subject: Re:My first ever game of Malifaux....with the Dreamer
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Scrap Thrall
Sinfin
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Alfndrate wrote: Gearfrea wrote:The Perdita player...well we can say he overextends the truth of his cards and the general rules a lot (he does this in Warmachine too). So most of the time me and the other chap spent time to actually see if what he is saying is true. Turns out 90% of the time it wasn't true...for example he thought his guild snipers(the ones that companion and can move together) would have a total of 9 shots. In one turn. This was once they had already used an action point to move. And he was targeting the little child....Dont get me started with all the paralyzing fuss that he brought out on me.
Actually... he's right lol. When you activate anyone via Companion. You allocate the companion group and then choose who to activate first, take all of his activations and move on to the next model in the companion group. So you activate 3 Guild Riflemen via Companion, and then use their Combined Arms which can ONLY be used when they activate with 1 or more Guild Riflemen (so via companion lol  ). The thing that worries me is the AP cost of Combined Arms. The ability is (All) Combined Arms, which means you use ALL of the ap the model has, and you don't do anything else. This doesn't mean you use any AP you have left, you use it ALL and can't use it once you've done something else. So he was partially right, but still wrong. This also means that the Combined Arms can't be used in coordination with (0) Take Aim which gives him +3 inches to his RG.
Thats what we thought. We knew he could companion and move all 3 of them. We had no problem with that. What we had a problem with was that he had moved first and then decided to use the Combine Arms, meaning he was able to extend the range of his shots and take a show from all the way from the other side of the field. If he didn't move he would have been out of range so he had to move essentially in order to get his shots of for the next turn. Although one of them had died by the next turn haha. What we didn't know was that he couldn't use his (0) action. Cheers for that, I will let him know the next time we play. Although he has already said he is playing Hoffman against me next time....thats gonna hurt!!
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![[Post New]](/s/i/i.gif) 2013/01/09 00:48:58
Subject: My first ever game of Malifaux....with the Dreamer
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Old Sourpuss
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Yup, it's on page 32 of the little rules manual. It says:
If a model performs an (all) Action, it is the only Action that model may take during it's activation, including (0) Actions. A model cannot take an (all) and a (0) Action during a single activation. Additional Actions generated from Triggers may be used as normal when a model performs an (all) Action.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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![[Post New]](/s/i/i.gif) 2013/01/09 15:43:45
Subject: Re:My first ever game of Malifaux....with the Dreamer
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Scrap Thrall
Sinfin
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Oh okay...I dont think I have actually seen that before. Cheers for that. Now I am officially waiting for him to bring c hoffman out. From what I have read I dont think taking teddys would be a good choice lol. Although its a nightmare as well. So would his mechanisms still work if its considered nightmare as well construct?
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![[Post New]](/s/i/i.gif) 2013/01/09 15:57:54
Subject: Re:My first ever game of Malifaux....with the Dreamer
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Old Sourpuss
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Gearfrea wrote:Oh okay...I dont think I have actually seen that before. Cheers for that. Now I am officially waiting for him to bring c hoffman out. From what I have read I dont think taking teddys would be a good choice lol. Although its a nightmare as well. So would his mechanisms still work if its considered nightmare as well construct?
Yes, not sure what other games you play again, but it's like in 40k. Something can be both Jump Infantry and an Independent Character... Teddy is a nightmare and a construct at the same time.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

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![[Post New]](/s/i/i.gif) 2013/01/09 16:32:34
Subject: Re:My first ever game of Malifaux....with the Dreamer
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Scrap Thrall
Sinfin
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Never played warhammer 40K or fantasy . Its warmachine and malifaux for me at the minute. Although there are talks of infinity being introduced in the club. But yes better try and avoid taking teddy along haha.
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