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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

1750 Guard List

HQ- CCS, 4x Plasma Guns, Chimera Multi-Laser Hull Heavy Flamer
165pts

T- Veteran Squad, 3x Plasma Guns, Chimera, Multi Laser, Heavy Flamer
170pts

T- Veteran Squad, 3x Plasma Guns, Chimera, Multi Laser, Heavy Flamer
170pts

T- Veteran Squad, 3x Plasma Guns, Chimera, Multi Laser, Heavy Flamer
170pts

T- Veteran Squad, 3x Plasma Guns, Chimera, Multi Laser, Heavy Flamer
170pts

T- Veteran Squad, 3x Plasma Guns, Chimera, Multi Laser, Heavy Flamer
170pts

FA- Vendetta, Heavy Bolter Sponsons
140pts

FA- Vendetta, Heavy Bolter Sponsons
140pts

HS- Medusa, Hull Heavy Bolter
135pts

HS- Manticore, Heavy Bolter
160pts

HS- Manticore, Heavy Bolter
160pts

1750pts

Will this hold up ok in a no comp environment. The Heavy Support and Fast Attack will deal with AV13-14 & the Plasma guns and Chimeras will deal with the rest. The comp isn't till march but I want to get this right before then and get a few practice games in
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I'd probably loose the medusa and take another vendetta. With only 1 and it having to fire directly... Sure you've got armour saturation to cover it but its still only 1 small template at 48" or 1 large at 36" a turn. I think another vendetta would perform better. But regardless, still looks very solid.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I'd drop the heavy bolters from the vendettas and drop a chimera or two to take that 3rd vendetta.

You're a little low on AA fire too. But looks solid.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Believe it or not in the games I've played with my 1850 version of this list the plasma guns do more to the flyers than anything else. The best way to stick them on a skyfire objective if one pops up or command bring it down on them for the re-rollable 6's to hit. The Vendettas are simply a unit that finishes things off. But I see your point with the Medusa I had 135pts left and wanted another Plasma Vet Squad but didn't have the points and I only own 2 Vendettas.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

135pts... well you could drop the HB sponsons on the vendettas and give a lascannon to each plasma vet squad. Sure it may be snap firing often but you could work with it. Then that should leave you 65pts, which means marbo. Or then again just stick with the medusa.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Crazed Spirit of the Defiler






I'd also suggest turning atleast one vet squad to melta, its silly to think you won't come up against enemy armor. AV 14 is actually more abundant in 6th.

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok been thinking about this list a bit and the thing I would change if I could would be the Medusa. So I was considering some Storm Troopers with 2x Melta guns for 105pts and either an Astropath or Officer of the Fleet that would give me 5 points left over which I could blow on krak grenades for the CCS or something else worth 5pts that will probley not do anything.

So heres my problem I could take the Astropath and have the Vendettas and Stormies come in quicker but that could put my flyers on the board before my opponets so they can come in and shoot them. Or if I take the Officer of the Fleet I could slow down all my opponents reserves giving me a better chance of killing them off piece meal which would be helpful against the some of the second waves from some power builds out there at the moment (Tzeench daemons, Cronair, Drop Pod Alpha strike).

I'm not a fan of Melta Vets in Chimera in 6th I don't like getting the Chimera's within 6" of a vehicle it will either be shot apart and the crew killed before it arrives or be shot apart when it get with the 6" and the crew killed soon after. I like the Plasma Vets becuase they give me a good reach and can kill most things. The deep striking meltas will also die after they land and get there shots off but I don't need to commit my force to support them and they give me the extra AV14 punch I'm missing and/or a potential Line Breaker Unit.

So who thinks this will be a good change and who thinks I'm nuts?


Automatically Appended Next Post:
Just realised theres no 5pts left over if I do this so disreguard that part


Automatically Appended Next Post:
To help out these are the missions being played

Mission 1
Deployment- Table Quarters
Mission- Crusade (p126) 5x Objectives
Special Rules- Choose a model to be your champion (This can be a Vehicle). Any unit accompanyed by the Champion is fearless. If the champion is killed the unit he is with is reduced to WS & BS 1

Points Allocation-
- 3 or more obj than opponent 12Pts for win 0 for loss
- 2 or more obj than opponent 8pts for win 4pts for the loss
- Same Amount of objectives 6pts each

Bonus Points
- Your Champion killed the opposing champion 1pt
- Your Champion Survived the Battle 1pt
- Your Champion and or unit claimed 3 or KP's 1pt

Mission 2
Deployment- Dawn of War (p119)
Mission- The Scouring (p129) 6 Objectives
Special Rules- All Troops have the Infiltrate Special Rule

Points Allocation-
- 3 or more obj than opponent 12Pts for win 0 for loss
- 2 or more obj than opponent 8pts for win 4pts for the loss
- Same Amount of objectives 6pts each

Bonus Points
- You have destroied an enemy Flyer or Flying Monsterous Creature 1pt
- You have Destroied a model with the Skyfire or Interceptor rule 1pt
- Your Flyer or Flying Monsterous Creature is still alive at the end of the game 1pt

Mission 3
Deployment- Vanguard (p119)
Mission- Big guns never tire (p 128) 3 Obj
Special Rules- Turns 1 3 & 5 are night fight, all.models recieve +1 to current cover save for every turn 6+ if in the open

Points Allocation-
- 3 or more obj than opponent 12Pts for win 0 for loss
- 2 or more obj than opponent 8pts for win 4pts for the loss
- Same Amount of objectives 6pts each

Bonus Points
- All of your opponents HS units were destroied
- Half of your enemy Vehicles rounding up are either Immobilized or destroied 1pt
- Less than half of your Vehicles rounding up are either Immobilized or destroied 1pt

Mission 4
Deployment- Hammer and Anvil (p 119)
Mission- The Relic (p131)
Special Rules- The Relic also counts as a Force Dome Generator (p106) as well as all normal rules

Points Allocation-
- 3 or more obj than opponent 12Pts for win 0 for loss
- 2 or more obj than opponent 8pts for win 4pts for the loss
- Same Amount of objectives 6pts each

These might have to be looked at there is only 1x Objective I think that might be a mistake on the TO's behalf

Bonus Points
- You have killed atleast 1x Bearer of the Relic 1pt
- You have destroied all enemy transport vehicles 1pt
- At the end of the game.the Relic is in your deployment zone 1pt

Mission 5
Deployment- Long table edges in a box 36" x 18" opposite each other. Yes you deploy 12" from you opponent.
Mission- Kill points
Special Rules- Turn 1 Night Fight. In addition you may not make an assault turn 1 and must remain 12" away from your opponent the following turns play as normal
Points Allocation-
- 3 or more Kill Points than you opponent 12pts for win 0 for lose
- 1 or more Kill Points than your opponent 8pts for the win 4pts for the lose
- Draw 6pts each player

Bonus Points
- You have killed all enemy Elite choices 1pt
- You have killed all enemy HS choices 1pt
- You have killed enemy warlord 1pt

This message was edited 2 times. Last update was at 2013/01/08 10:35:22


 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok I did want to run all plasma but I have given up a small amount to get in some melta guns even if they probley won't make it accross the board in time.

Does this look stronger or weaker than the original list?

Also don't forget that Vendettas count as transports so I will need to lose 9 transports to give up the bonus points on the Relic mission.

1750 IG Mech List

HQ- CCS, 4x Plasma Guns, Chimera Multi-Laser Hull Heavy Flamer
165pts

HQ- CCS, 4x Plasma Guns, Chimera Multi-Laser Hull Heavy Flamer
165pts

T- Veteran Squad, 3x Plasma Guns, Chimera, Multi Laser, Heavy Flamer
170pts

T- Veteran Squad, 3x Plasma Guns, Chimera, Multi Laser, Heavy Flamer
170pts

T- Veteran Squad, 3x Plasma Guns, Chimera, Multi Laser, Heavy Flamer
170pts

T- Veteran Squad, 3x Melta Guns, Chimera, Multi Laser, Heavy Flamer
155pts

T- Veteran Squad, 3x Melta Guns, Chimera, Multi Laser, Heavy Flamer
155pts

FA- Vendetta, Heavy Bolter Sponsons
140pts

FA- Vendetta, Heavy Bolter Sponsons
140pts

HS- Manticore, Heavy Bolter
160pts

HS- Manticore, Heavy Bolter
160pts

1750pts
   
Made in gb
Ultramarine Chaplain with Hate to Spare





That looks terrifying to be honest. I think neuron flyer spam can cause you a real problem but you've a chance to turn 1 table with the manticores and other ranged firepower. With that in mind it might be worth keeping heavy bolters on the chimeras as that is the only match up that i can see causing you serious problems.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I actually like the plasmas for anti-flyer. The trick with flyers is that you have atleast 1 turn before they arrive so push up quick to the opponents table edge and there forced to fly over you or come in on a poor angle so you can target rear armour. Most have only AV10 on the rear so S7 will glance on a 3 or Pen on a 4+. If I disembark a unit or 2 I can commmand bring it down on a squad to get the re-rolls to hit so the second Command Squad can add a bit of redundency not to mention more plasma guns. My chances improve more of I can take and hold a Skyfire objective if any turn up. Obviously this won't work against Vector Strike Spam lists.

Something else I haven't covered is that if I need to I can put a squad of vets or the non-lord command squad into a Vendetta before the game and run there Chimeras empty as screening units. I will only do this though if I'm playing against the kind of Army that could Bog me down early eg Drop pods, Daemons etc.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Most flyers are rear armour 11. It was specifically necron ones that i thought would cause you problems with them being able to comfortably field 6 units of flyers at this point level with the turret mounted deathray capable of killing 2 or 3 chimeras a turn. And the tesla destructors which should kill a chimera a turn each if in the flank.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok thanks for the tip. I'll keep note of it and try and come up with a good counter. I was trying to find a good way to get an Officer of the Fleet into the list but I just don't know what to drop he would be a very useful asset with the amount of reserves lurking at the moment
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah officers can really mess with the cronair list. Especially if you roll a 5 for your strategic warlord trait. I don't think you need to change the list new except for taking the adviser, just saying that the cronair causes you a problem and rushing forward exposes the chimeras weak side armour.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

The big question is what do I drop in the list get an officer into the list
   
Made in gb
Ultramarine Chaplain with Hate to Spare





A plasma from each command squad?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok I'll ask my mate who plays a cronair type list to come over for a game and I'll play test both lists. He runs Nemisar Zandrake (hope thats how its spelt) so the Officer of the fleet will be useless vs his ability to drop in guys when one of my units appears from reserve. He is working on a daemon list as well so it might be worth playing a round or two VS daemons to get some practice in.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You want him to bring flyers in using zandrekhs ability. You then get to shoot his flyers first and they have to move 36" before they get to shoot. How many flyers is he running? You want to test against 6 realistically.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

He runs 6. 4 of the transport ones and 2 of the Beamy ones he was running Warriors in the back field until I upped my manticore count. He now runs Immortals so they get there save but with enough shots they die off quick enough. The transporty flyers have Warriors with gauss and he usually deep strikes some crypteks in with a ton of haywire shots which I can counter pretty well now.
   
 
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