Switch Theme:

[Tomorrows War] Looking to put my 40k marines to better use! Am I looking to the right place?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Hacking Shang Jí





Bournemouth, England

I have Hundreds of 40k Marines in various Chapters and also a huge surplus of bits lying around. (Not to mention Orks and Tau! ) But 6th Edition is just not floating my boat at the mo!

I've played 40k since 2nd Ed and while I'm no longer exclusive to GW I do still have a fondness for the game that got me into Wargaming. I dare say sooner or later I'll get back into it so selling all my stuff isn't really what I want to do. However, it is getting harder and harder for me to justify to myself (as well as the wife) having all these "useless" models hanging around!

I already play Infinity, Malifaux, Warmachine and Flames of War (with Dystopian Legions coming soon) but none of these systems really allow me to proxy any of my 40k models.

After reading several topics/posts here on dakka as well googling the morning away I've decided that Tomorrows War sounds like just what I'm after.

So, a few questions;

Am I right in thinking that I can quite literally use anything?

More specifically, can I model a hefty marine carrying an Assualt Cannon or a more modern M16?

Or prehaps a scout with a jump pack carring a power axe?

Are the rules really as accomidating as I'm hoping?

How many weapons are in the book or should I expect to have to sit down and work out most of the stats myself?

Thanks for any help!

Need more 's in my life!  
   
Made in us
Watches History Channel




Chicagoland

Well if you want to use your old figures Tomorrows War is the place to be.

You will need to Stat everything on your own, but it is not as hard as it sounds. You dont really need to worry about stating each individual weapon, just stating out the units. Then add special abilites for special weapons and skills and viola your done.

Or go to http://ambushalleygames.com/forum/ and find several people who have already done the heavy lifting for you.

One word of warning, This game plays best with Scenarios not just meeting somebody at a store for a pick up game. Which for me plays very well into the grand picture that 40k invokes but never quite reaches the table.

In Heaven everyone will have a Batmoble. -
Kevin Smith

The 9 scariest words in the English language are "I'm from the government, and I'm here to help" - Ronald Reagan 
   
Made in gb
Hacking Shang Jí





Bournemouth, England

Excellent! Sounds like just the thing!

Cheers!

Need more 's in my life!  
   
Made in ie
Ravager




Yep, Tomorrow's War should suit you nicely.
   
Made in us
Brigadier General






Chicago

I'm going to take a different tack and suggest that TW might not be exactly what you are looking for
I've played TW a few times and it might be what you want, but it's a drastically different game.

Am I right in thinking that I can quite literally use [i]anything?[/i]
Yes.

More specifically, can I model a hefty marine carrying an Assualt Cannon or a more modern M16?
Kind of, but not the way you are thinking. Weapons in Tomorrow's war are much more abstracted than in 40k. The empahais is on Troop quality rather than Troop equipment. An m16 and a Bolter are probably going to be statted about the same.

Or prehaps a scout with a jump pack carring a power axe?
Jump pack yes, though a Power axe is probably just going to be a modifier to your close combat. There is not going to be any functional difference between chainsword, power axe, power sword, power fist, etc.

Are the rules really as accomidating as I'm hoping?
Yes and No. They are less difficult than 40k, but the book is laid out a bit odd in places and it can be hard to find certain rules. Not moreso than 40k I think.

How many weapons are in the book or should I expect to have to sit down and work out most of the stats myself?
All weapons you'd need are provided, but as I said, it's not a long list. It's a matter of a firepower stat and a few special rules.

TW is a game that is not going to give a game that is at all similar to 40k rules.
-The activation mechanic and reaction mechanics are completely different from 40k
-Close combat is near suicidal for most troops. Ranged combat, suppressive fire and fire lanes are the way to victory.
-The quality of troops is the biggest differentiator between units rather than weapons or other stats.
-TW does not have a points system (there's one online, but its not intended to be super accurate). It's not a game for pickup-play, rather it's designed for scenario play.

The one thing that TW would do really well for the 40k universe is simulate a "realistic" style of play, where Space marines are as deadly as they are in 40k fluff. In TW A group of elite soldiers in Power armor can really wipe the floors with hordes of low-quality troops.

For games that might be more up your alley, check out:

-"No Limits"
http://www.wargamesunlimited.net/nolimits/index.html
It's basically the freeware version of the Game VOR. It will give an experience more similar to 40k, with a bit more realistic mechanics while still keeping the sci-fantasy feel and incorporating a more effective CC phase. The game has lots of provided force lists and a very nice unit creation mechanic so you can stat up anything.

-The new version of Warpath. (the original is fun, but very abstracted and suited for mass battles only)
Known as Warpath 2.0 or Warpath Skirmish, it's got many similarities to 40k, but is alot faster moving. No unit creation mechanic yet, but lots of sample units are provided.

- "WarEngine". The old website is a virus bomb, and the new site with in-progress-new-edition is near useless, but it's worth joining the yahoo group to get access to Warengine 2.1.
http://games.groups.yahoo.com/group/WarEngine/
It's basically the same game as "Shockforce" which is definitely sci-fantasy with some really fun dice mechanics, a great unit builder and good game flow. The one drawback is that it doesn't handle Tanks and large vehicles very well, though you can certainly house-rule for them.

Sum up. TW is a good game, but I caution folks coming from 40k that it is not going really going to be at all like 40k. If you want a "Hard Sci-Fi" experience, then TW is your thing, but based on your questions, I think you will find that TW is not what you're looking for. I own it and play from time to time, but when I want a game for using my 40k figures, it's not TW I turn to. Warpath and WarEngine are my favorites, though No Limits is definitely worth looking into.

All the best on your rules quest.

This message was edited 2 times. Last update was at 2013/01/08 14:17:06


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
 
Forum Index » Other Sci-Fi Miniatures Games
Go to: