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![[Post New]](/s/i/i.gif) 2013/01/07 18:58:18
Subject: Fun with Tau and allies
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Legendary Master of the Chapter
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I had a question concerning two things
1. If a tau crisis suit joins a non tau unit, does it count as a “tau” unit for the purposes of abilities such as marker lights and marker beacons? And how about the alternative of a non tau IC joining say a group of fire warriors.
2. Can a far sight primary tau army take vanilla marine allies?
Had the wacky idea of sticking far sight in a group of assault marines/vanguard vets to melt face with 4 attacks ignore amour via deep strike, (though no heroic intervention)
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/01/07 19:00:58
Subject: Fun with Tau and allies
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Captain of the Forlorn Hope
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2. The Tau can take allies as listed in the BRB. Page 113 has the allies matrix. It will tell you all of the allies Tau can take.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/07 19:41:57
Subject: Fun with Tau and allies
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Neophyte undergoing Ritual of Detestation
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A Tau IC joined to a non Tau unit is considered to be part of that unit for all rules purposes which, for example, means that if you join a Tau IC to a Tactical squad then that IC is considered to be part of a Marine unit and can only benefit from effects that the unit can benefit from. On the flip side if you join a non Tau IC to a Tau unit that IC will be able to benefit from things like Markerlights due to the wording of the Tau codex only requiring the unit be a Tau unit.
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![[Post New]](/s/i/i.gif) 2013/01/07 19:42:21
Subject: Fun with Tau and allies
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Legendary Master of the Chapter
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Perhaps I should be clearer. 2. Does the limitations to the force org from commander far sight in anyway interact with ally detachments? And question 1 still stands. (Basically wondering if I can use marking beacons on a unit deep striking if it contained at least 1 tau IC.) edit: bah should refresh before i post. ( thank you tracer for the clarification though pg number would be cool)
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This message was edited 1 time. Last update was at 2013/01/07 19:44:07
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/01/07 20:38:12
Subject: Fun with Tau and allies
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Captain of the Forlorn Hope
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2. Are you talking about his Breakaway Faction rule?
If so That rule does not interact with allies at all because no faction may ally with themselves.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/07 20:56:55
Subject: Fun with Tau and allies
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Nasty Nob on Warbike with Klaw
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You can only take Farsight with a Tau army of X points IIRC too.
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![[Post New]](/s/i/i.gif) 2013/01/07 23:59:20
Subject: Fun with Tau and allies
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Neophyte undergoing Ritual of Detestation
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As far as page numbers for the rules you'd look at Pg. 39 for the IC rules which state that an IC counts as part of a unit for all rules purposes so they cease to be a Tau unit and become a model in whatever unit they join. As to why the markerlights only work for Tau units that's just in the armory of the Tau codex in the markerlight description. It states that only Tau may take advantage of the markerlights, or vespid with a sergeant.
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![[Post New]](/s/i/i.gif) 2013/01/08 00:09:21
Subject: Fun with Tau and allies
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Regular Dakkanaut
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Desubot wrote:
I had a question concerning two things
1. If a tau crisis suit joins a non tau unit, does it count as a “tau” unit for the purposes of abilities such as marker lights and marker beacons? And how about the alternative of a non tau IC joining say a group of fire warriors.
2. Can a far sight primary tau army take vanilla marine allies?
Had the wacky idea of sticking far sight in a group of assault marines/vanguard vets to melt face with 4 attacks ignore amour via deep strike, (though no heroic intervention)
1. No. An IC who joins a unit is considered to be part of the unit he joins. If Farsight joins a unit of Assault marines, then it is a Marine unit, and not a Tau unit. The unit cannot benefit from Markerlights.
2. As the Tau codex was written well before the Allies matrix, and there isn't anything that says you *can't* then you can go ahead and assume a farsight list can take any allies it wants (although this would go against his fluff entirely).
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![[Post New]](/s/i/i.gif) 2013/01/08 00:21:22
Subject: Fun with Tau and allies
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Captain of the Forlorn Hope
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Cheesedoodler wrote:2. As the Tau codex was written well before the Allies matrix, and there isn't anything that says you *can't* then you can go ahead and assume a farsight list can take any allies it wants (although this would go against his fluff entirely).
That is not how it works.
The rules don't say I can't place my models back on the board after you've killed them and use them next turn, but that doesn't mean I can do it.
The rules system is permissive: this means you may only do things you are expressly allowed to do or that the rules imply you can do. You are not allowed to do anything else.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/08 02:14:11
Subject: Fun with Tau and allies
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The Hive Mind
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DeathReaper wrote:Cheesedoodler wrote:2. As the Tau codex was written well before the Allies matrix, and there isn't anything that says you *can't* then you can go ahead and assume a farsight list can take any allies it wants (although this would go against his fluff entirely).
That is not how it works.
The rules don't say I can't place my models back on the board after you've killed them and use them next turn, but that doesn't mean I can do it.
The rules system is permissive: this means you may only do things you are expressly allowed to do or that the rules imply you can do. You are not allowed to do anything else.
Right. The current rules allow Marine allies.
Since they're allowed, you need to find something that denies that permission. The Farsight rules don't ( afaik) prevent them.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/08 02:17:05
Subject: Fun with Tau and allies
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Drone without a Controller
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DeathReaper wrote:Cheesedoodler wrote:2. As the Tau codex was written well before the Allies matrix, and there isn't anything that says you *can't* then you can go ahead and assume a farsight list can take any allies it wants (although this would go against his fluff entirely).
That is not how it works.
The rules don't say I can't place my models back on the board after you've killed them and use them next turn, but that doesn't mean I can do it.
The rules system is permissive: this means you may only do things you are expressly allowed to do or that the rules imply you can do. You are not allowed to do anything else.
Are you saying a farsight army cant bring allies?
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![[Post New]](/s/i/i.gif) 2013/01/08 03:03:36
Subject: Fun with Tau and allies
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Legendary Master of the Chapter
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Ok now that i am home and have reread the rules for break away factions it indeed has nothing to do with allies so SM allies are a go. and i can see why no marker-lights though its silly that suddenly say a librarian attached to fire warriors can use them. thanks for the help
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/01/08 03:04:10
Subject: Fun with Tau and allies
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Powerful Phoenix Lord
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Iirc, the only exception to the normal Allies rules, is that Black Templars cannot ally with a detachment that include Psykers (except Grey Knight Space Marines).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/01/08 04:05:53
Subject: Fun with Tau and allies
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Captain of the Forlorn Hope
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rigeld2 wrote: DeathReaper wrote:Cheesedoodler wrote:2. As the Tau codex was written well before the Allies matrix, and there isn't anything that says you *can't* then you can go ahead and assume a farsight list can take any allies it wants (although this would go against his fluff entirely).
That is not how it works. The rules don't say I can't place my models back on the board after you've killed them and use them next turn, but that doesn't mean I can do it. The rules system is permissive: this means you may only do things you are expressly allowed to do or that the rules imply you can do. You are not allowed to do anything else.
Right. The current rules allow Marine allies. Since they're allowed, you need to find something that denies that permission. The Farsight rules don't ( afaik) prevent them.
1) I did not mention allies in my post, I was directly addressing the permissive ruleset. I underlined the part I was talking about in this post. 2) The allies matrix should be followed. No I was strictly addressing the permissive ruleset and the underlined above in the post I responded to.
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This message was edited 1 time. Last update was at 2013/01/08 04:07:18
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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