Switch Theme:

Chaos Daemons, time to buy some?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Monstrously Massive Big Mutant





Canada

Well, here's my predicament,

I have roughly 8500 points in Chaos Space Marines atm, and I'm looking to start making a Daemon army to either bring as Ally's or to simply build up as an actual army.

The question I have atm is, 1) I heard that there was a Codex soon to be released for Daemons? Is it out yet? Should I wait?
2) In your opinion, are Chaos Daemons worth dropping a few hundred dollars on, and are they fun/exciting to play with?

I'd buy them none the less simply to spice up my CSM army, but the main problem I'm concerned with, is if a new codex is on it's way, I will wait to buy models until then, buying the codex first.

Any suggestions? / Insight would be highly valued

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

GoliothOnline wrote:
Well, here's my predicament,

I have roughly 8500 points in Chaos Space Marines atm, and I'm looking to start making a Daemon army to either bring as Ally's or to simply build up as an actual army.

The question I have atm is, 1) I heard that there was a Codex soon to be released for Daemons? Is it out yet? Should I wait?
2) In your opinion, are Chaos Daemons worth dropping a few hundred dollars on, and are they fun/exciting to play with?

I'd buy them none the less simply to spice up my CSM army, but the main problem I'm concerned with, is if a new codex is on it's way, I will wait to buy models until then, buying the codex first.

Any suggestions? / Insight would be highly valued


a) For now, don't buy the current Codex just yet. At least wait and see if we're getting a new full-on codex OR yet another WD update booklet like we got back in August.
Now, *IF* it's the latter, then once you get the WD update, it's probably a safe bet to try and look for the current codex as I wouldn't expect a new one for at least another 5-8 months.

b) You can never go far wrong in the time being to pick-up 1HQ + 2 Troops to at least build & paint up while we wait to see what Great Tzeentch plans on giving us.
For an HQ, there's plenty of choices from any of the named Heralds (who can also simply be used as generic versions), or a Tzeentch Herald on disc.

For Troops, the units basically break down as such;
- Bloodletters = MEQ killers. solid statline for hitting things, get ap3 close combat attacks & the Furious Charge rule. Make all power armoured dudes cry!

- Daemonettes = genralist assault unit. Fast, high initiative + attacks and have the Fleet & Rending rules. They also come with a daemonic equivalent of offensive grenades, but are squishy!

- Pink Horrors = basic shooty unit. Fairly survivable with a better 4++ compared to the basic 5++ of most other units. Each gribbly gets an 18" assault 3/S4/ap4 shots at average BS.

- Plaguebearers = objective campers & high toughness killers. T5/5++/FnP makes them hard to shift. Everyone coming with 4+ poisoned attacks makes high toughness dudes cry!

- Nurglings = game's best swarm unit! Can't count as scoring, but a swarm with Eternal Warrior is sick for tarpitting scary things. In an Epidemius list, these guys border on broken-good!



As for 'are Daemons exciting to play?' In one simply answer, YES! they are.

They're a very dynamic army that really reward you for being agressive in your tactics and actions.
The Deep Strike deployment is a pretty huge advantage, since you can not only choose where and when the real battles take place, but you can also for example deny your opponent a shooting phase by going second!

Daemons in general have lots of killer assault troops like pretty much anything Khorne or Slaanesh.
Khornate units rape MEQ's and are a little hardier being T4, while Slaaneshii units in general are much faster and combine lots of attacks + rending to tackle pretty much any opponent.

Taking lots of Tzeentch units meanwhile let's you play a mobile gunline style army that can quite litterly blow most anything off the table. From large units of Horrors who can put as much small arms fire as an entire 20-30 man IG Platoon, to Flamers with their godly Breath of Chaos ability that kills on a 4+ with no save, to your Heralds, Princes & LoC who can choose from a variety of specialist shooting attacks. Tzeentch armies can play the shooting game as well as anyone can!
Just don't spam Flamers & Screamers if you want to keep your friends! Both units were heavily buffed by the WD update and are now no more fun to fight when maxed-out than the likes of 5th ed Venomspam, or a Necron flying French bakery!

Nurgle on the other hand gives you very resilient units that are hard to shift and which pretty much destroy high toughness opponents with massed poisoned attacks. Adding the special character Epidemius the Tallyman of Nurgle to an all-Nurgle army is simply gross.
Once you max his Tally of Pestilance chart, (which happens once Nurgle units/models have killed 20+ enemies), all your Nurgle followers gain buffed FnP rolls, better poisoned attacks AND now ignore armour saves!
Allied to a bunch of Plaguemarines & other MoN CSM's, this army is devastating!

The key to Daemons is that every single unit is specialised at it's role. So think of them working more like Craftworld Eldar rather than CSM's do.

 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Yeah. In the current 6th ed, certain things are lacking from our book. Fast transports to get troops to the other side of the board especially in hammer and anvil missions are a necessity. Time to get some plaguebearers to deepstrike on the objectives at the far end of the board. DOnt buy the new rules since the new dex should be on its way soon. some say next month or the following.

Pestilence Provides.  
   
Made in ca
Monstrously Massive Big Mutant





Canada

Wow, that sounds awesome!


I'm definitely going to check those options out and see what kind of lists I can make, and I'll keep my eyes open for the WD update (if) and when it comes out, promptly buy it or the new codex

I'll start with some Screamers for sure and Daemonettes sound like a great deal of fun

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

GoliothOnline wrote:
Wow, that sounds awesome!


I'm definitely going to check those options out and see what kind of lists I can make, and I'll keep my eyes open for the WD update (if) and when it comes out, promptly buy it or the new codex

I'll start with some Screamers for sure and Daemonettes sound like a great deal of fun


Daemonettes need large units to be viable - think like 12-15 or so per squad. They die like Eldar Guardians or Guardsmen to shooting, but on the plus side you don't need to keep them cover-hopping since you have an invuln save! Fleet makes it easier to get a more favourable run result, so the best way to use them is to try and hop from visual obstruction to visual obstruction like you would any glass cannon unit.
Another big help is to have something larger and far scarier to occupy the enemy's attention; Flamers, Screamers, Fiends led by a mounted Herald w/Pavane, a Keeper or FMC's like a 'Thirster or winged Prince, Bloodcrushers, etc are all much higer priority targets than the lowly Daemonettes.

Another good way to support them is to have a Slaaneshii Herald/Prince/Keeper with the Pavane of Slaanesh power as it can move an enemy unit D6". Moving an enemy unit forwards can obviously mean your 'Nettes can get their charge in a turn earlier and thus not have to face yet more focused firepower!

I like to use a mounted Slaanesh Herald in a max unit of 6 Fiends myself. It's a pretty cheap option and you can get 2 Heralds per HQ slot for added flexibility.


Don't be worried by the lack of transports. Like Tyranids, we have a veritible buffet of fast-moving units to choose from; FMC's, Fiends, Flamers, Screamers, Seekers, Flesh Hounds & Tzeentch/Slaanesh mounted Heralds are all either 'Jump Infantry' or 'Cavalry' unit type.
Combined with our unique 'must always Deep Strike on Turn 1' deployment, it doesn't take Daemons long to get across the table and get to grips with the enemy.

More problematic is taking objectives late-game since all our scoring Troops are plain 'ol infantry. Thus, holding a Troops unit or two back in your second wave is a solid idea as it gives you the ability to simply drop on top of additional objectives in a later turn.
Horrors with their 4++ and shooting abilities and Plaguebearers with their T5/5++/FnP are our best objective campers. Just becareful with the Plaguies however, a bad scatter can be disastrous for these Slow & Purposeful scoring units! (an Icon on a really hardy unit like Bloodcrushers or a Tzeentch or Khorne chariot Herald can really help keep them on target!


Welcome to the true children of the Gods!

 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

All the gouge points to new codex next month. worth waiting. plus waves of new models should be coming out soon

 
   
Made in us
Sure Space Wolves Land Raider Pilot




While I enjoy playing my Chaos Marines, I do find the Daemons to be more fun in general, mainly because of the looks. I have definitely been making my CSM stuff more Daemonic just for looks...I guess GW has been doing the same thing

If you're looking to have a competitive force, I would probably avoid Daemonettes, and Bloodletters to a lesser extent. 15-20 seems to be required for any to make it into combat these days. Plaguebearers are the most cost effective scoring unit....7 will be 105 points and very resilient. Horrors I take in 9s and they can usually wither a CSM squad in 2 rounds of shooting just by the numbers.

Flamers of Tzeentch are the best Elites right now, Screamers also very very good, though if I had to pick, Flamers are more universally effective in my experience for killing enemy anything. Fiends are fun since Beasts ignore all terrain now (even when charging) so they can just move and move and move.

Soul Grinders aren't bad either, best to use them real close to the enemy. Of course they can be 1-shotted but it forces the enemy to deal with them, so correctly used, they can work sometimes. But winged Daemon Prince of Nurgle with Breath and Flies is my favorite heavy support unit.

Can't go wrong with Bloodthirster, but the Keeper of Secrets will be Queen/King? of any Challenge (aside from Lash Whip Coil Mindshackle crap). Fateweaver is pricey but oftentimes worth it in big games. I love KuGath too, he really irritates opponents when he gets close enough. I may have to use him more often. Skulltaker is decent but tough to get into combat without getting shot up first. Heralds of Tzeentch on chariots are more useful I think.

Have fun!
   
Made in ca
Giggling Nurgling



Ottawa

You should just start with troops. Buy a box of any troops and paint them up. They all have their uses. Bloodletters are the least popular but they can still be usable.

 
   
 
Forum Index » 40K General Discussion
Go to: