GoliothOnline wrote:Well, here's my predicament,
I have roughly 8500 points in Chaos Space Marines
atm, and I'm looking to start making a Daemon army to either bring as Ally's or to simply build up as an actual army.
The question I have
atm is, 1) I heard that there was a Codex soon to be released for Daemons? Is it out yet? Should I wait?
2) In your opinion, are Chaos Daemons worth dropping a few hundred dollars on, and are they fun/exciting to play with?
I'd buy them none the less simply to spice up my
CSM army, but the main problem I'm concerned with, is if a new codex is on it's way, I will wait to buy models until then, buying the codex first.
Any suggestions? / Insight would be highly valued
a) For now, don't buy the current Codex just yet. At least wait and see if we're getting a new full-on codex OR yet another
WD update booklet like we got back in August.
Now,
*IF* it's the latter, then once you get the
WD update, it's probably a safe bet to try and look for the current codex as I wouldn't expect a new one for at least another 5-8 months.
b) You can never go far wrong in the time being to pick-up 1HQ + 2 Troops to at least build & paint up while we wait to see what Great Tzeentch plans on giving us.
For an
HQ, there's plenty of choices from any of the named Heralds (who can also simply be used as generic versions), or a Tzeentch Herald on disc.
For Troops, the units basically break down as such;
- Bloodletters =
MEQ killers. solid statline for hitting things, get ap3 close combat attacks & the Furious Charge rule. Make all power armoured dudes cry!
- Daemonettes = genralist assault unit. Fast, high initiative + attacks and have the Fleet & Rending rules. They also come with a daemonic equivalent of offensive grenades, but are squishy!
- Pink Horrors = basic shooty unit. Fairly survivable with a better 4++ compared to the basic 5++ of most other units. Each gribbly gets an 18" assault 3/S4/ap4 shots at average
BS.
- Plaguebearers = objective campers & high toughness killers. T5/5++/
FnP makes them hard to shift. Everyone coming with 4+ poisoned attacks makes high toughness dudes cry!
- Nurglings = game's best swarm unit! Can't count as scoring, but a swarm with Eternal Warrior is sick for tarpitting scary things. In an Epidemius list, these guys border on broken-good!
As for 'are Daemons exciting to play?' In one simply answer, YES! they are.
They're a very dynamic army that really reward you for being agressive in your tactics and actions.
The Deep Strike deployment is a pretty huge advantage, since you can not only choose where and when the real battles take place, but you can also for example deny your opponent a shooting phase by going second!
Daemons in general have lots of killer assault troops like pretty much anything Khorne or Slaanesh.
Khornate units rape
MEQ's and are a little hardier being T4, while Slaaneshii units in general are much faster and combine lots of attacks + rending to tackle pretty much any opponent.
Taking lots of Tzeentch units meanwhile let's you play a mobile gunline style army that can quite litterly blow most anything off the table. From large units of Horrors who can put as much small arms fire as an entire 20-30 man
IG Platoon, to Flamers with their godly Breath of Chaos ability that kills on a 4+ with no save, to your Heralds, Princes &
LoC who can choose from a variety of specialist shooting attacks. Tzeentch armies can play the shooting game as well as anyone can!
Just don't spam Flamers & Screamers if you want to keep your friends! Both units were heavily buffed by the
WD update and are now no more fun to fight when maxed-out than the likes of 5th ed Venomspam, or a Necron flying French bakery!
Nurgle on the other hand gives you very resilient units that are hard to shift and which pretty much destroy high toughness opponents with massed poisoned attacks. Adding the special character Epidemius the Tallyman of Nurgle to an all-Nurgle army is simply gross.
Once you max his Tally of Pestilance chart, (which happens once Nurgle units/models have killed 20+ enemies), all your Nurgle followers gain buffed
FnP rolls, better poisoned attacks AND now ignore armour saves!
Allied to a bunch of Plaguemarines & other
MoN CSM's, this army is devastating!
The key to Daemons is that every single unit is specialised at it's role. So think of them working more like Craftworld Eldar rather than
CSM's do.