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Made in pl
Regular Dakkanaut



Warsaw

So on Friday I will have my first battle of 6th edition. It's a small local league.

Opponents list:
HQ1 : ST.Celestine 115 pkt

Elite1 :Ecclesiarchy Priest+ eviscerator 70 pkt
Elite2 :Battle Conclave 6x DC Assasin + 3xCrusader 135 pkt

Troop 1 : Battle sister squad +2x melta +combi melta 155 pkt
Troop 2 : Battle sister squad heavy bolter 130 pkt
Troop 2 : Battle sister squad heavy bolter 130 pkt

FA1: 7x Seraphim squad + 2x inferno pistols +power weapon 160 pkt


HS1: Exorcist 135 pkt
HS2: 7x Retributor squad + 4x heavy bolter 109 pkt

Transport1 : Rhino 35
Transport2 : Rhino 35
Transport3 : Rhino 35

and my list:

HQ1: Farseer; spirit stones, Guide, Doom, Fortune, Runes of Witnessing, Runes of Warding [175]

Fort: Aegis Defence Line with Quad Gun [100]

Elite 1: 5 Fire Dragons with Exarch in Wave Serpent [92]

Troop 1: 5 Pathfinders [120]
Troop 2: 10 Guardians; Scatter Laser, with Warlock with Embolden [125]
Troop 3: 4 Eldar Jet Bike with Shuriken Cannon, Warlock with Destructor [131]

Heavy 1: Wraithlord, Bright Lance, Eldar Missile Launcher [155]
Heavy 2: 5 Dark Reapers with Exarch, Tempest Launcher [227]

Transport 1: Wave Serpent with Twin Linked Scatter Laser and Shuriken Cannon with Fire Dragons [125]


what tactics would you suggest and what target priority? I'm not yet familiar with Sisters.

This message was edited 1 time. Last update was at 2013/01/09 12:16:30


 
   
Made in gb
Brainy Zoanthrope





Your opponent is probably going to want to close to range fast, he's probably going to try and ram those 3 rhino's filled with 20 sisters and the conclave shielding his Seraphim right down your throat so you cn afford to set up deep into your deployment to give you more firing time.

Once that Exorcist is down all he has left that can contest long range fire are the Retributors which while they can hurt your guardians aren't a huge deal. Once the Exorcist is down focus on popping his rhino's to give you some more time to thin him out, Guardian Scatter+Warlock Quad Gun will probably drop one by themselves.

If you can position your Reapers away from his Ret's but still in range of the main group they will erase a whole unit of sisters per turn and he'll have no answer. Once he's demeched your counter punch of Fire Dragons, Guardians and Wraithlord should be able to clear out any of his units before they get a charge off as he can't charge out of rhino's.

If he tries to footslog using the Rhino's as cover then even better, the tempest launcher will destroy his scoring units well before he starts to worry you casualty wise while your Pathfinders snipe his specials and heavy troopers.

Like that post?
Try: http://40kwyrmtalk.blogspot.co.uk/
It's more of the same. 
   
Made in pl
Regular Dakkanaut



Warsaw

so basically:
- deploy far away
- kill Exorcist fast
- slow him down by destroying rhinos
- leave Retributors
- shoot anything that get's too close

how to cope with Celestine?
is this Conclave with Assasins dangerous?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I play both these armies, especially Sisters of Battle and his list is similar in function though not form, to mine own in most respects.

So here is what I see:

Conclave is dangerous to your build.

1. Exorcist is the Red Herring. it's not the #1 target but it is important.
The Sisters are going to sit in the back and use their Heavy Bolters and Storm bolters etc... along with the Retributors as long as they can, waiting for the Seraphim and BattleConclave to arrive and pile drive you into the ground. Both units are incredibly efficacious against a force like yours.

Since you know he wants into your backfield for Line Breaker and can get there with Seraphim, the thing I might suggest, knowing this is his general modis operandi:

Deploy only Reapers + Tempest Launcher, Jetbikes, Guardians and Pathfinders.

Deploy all units in maximum spread CIRCLES and spread them out evenly along the board edge, disallowing all his Heavy Bolters from reaching all targets at first which will make him move.

Play the waiting game on his Seraphim and hope that once they come in, the circles will stop their flamers from being overly devastating. The Wraithlord can then come in and eat them, preferably with help. You must bring the house because they can hit and run. So do not hold back any available unit for this assault.

Your Tempest Launcher should fire at the Retributors from complete concealment and snipe them with Pathfinders in 2+ cover.

The Quadgun must bust up the Conclave Rhino. first and then the troops rhinos. Amazingly, Guardians may be your best friend for shooting upo these lightly armored Conclave blokes but angle them so the closest target is not the Crusaders. The reserve Wave Serpents and Fire Dragons should be able to finish the job enough that you only lose one KP after (unlikely to kill all of them). Also keep in mind that the Wave Serpents can be used just to take up space to slow the Conclave down one more round. on the charge they will eat whatever they want, so accept it and make sure you've killed the Seraphim first.

His Troops will spread out eventually to take objectives and your jet bikes and serpents can carry units to contest. However near the end if not before the Warlock needs to assassinate the Exorcist so that the options is still there for you.

So in order of threat, I'd say avoid the massed Heavy Bolters through deployment, wait out the Seraphim and clobber them, and finally massed fire on the Conclave once its blown out, especially with the Tempest but also the other shooting and dont forget...its a Barrage. You can snipe with it.

Then furious movement.

One last thing: Go last. That way when/if you kill Celestine, and remember, it will take 2+ weapon AP usually to get her down, she can't get back up. So going last against her is advisable and in any event you want the freedom of deployment it gives you.





Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in pl
Regular Dakkanaut



Warsaw

thank you, lot's of useful info since I don't have the WD where they updated SoB ,

I will add that it's a pre-prepared mission with 2 objectives on each deployment side + 1 VP for Fast unit (which fortunately I don't have ); board is small by the way only 48:48

Why do you suggest starting with Jetbikes on board and not in Reserves?

Also I thought about having Farseer manning Quad Gun from the start maybe with Dark Reapers as joined unit + fortune/guide on them each turn... what do you think?

I'm also slightly worried that he will try to outflank me to avoid my quad gun - have to deploy properly

This message was edited 1 time. Last update was at 2013/01/10 09:14:26


 
   
Made in gb
Brainy Zoanthrope





You don't want your Reapers manning the Quad Gun as they are aiming at different targets, Reapers want to shred his sisters while the Quad want's to wreck Rhino's. Sadly the Tempest won't be able to engage the Retributors as is only has a 24" range, the rest of the Reapers could and would win the duel but it seems a waste to give up the shooting of such an excellent power armour killer.

My main concern with the Exorcist Jancoren is that it will wreck the Wraithlord, which it can do easily. The Wraithlord will stomp all over the Seraphim/Conclave up close with it's flamers and high toughness. It will tie them up and slowly whittle them away at they will be hard pressed to injure it. The Seraphim may be able to hit and run away but not until after he pulls Celestine's arms and legs off.

Jetbikes are often put into reserve to be used as a fast objective grabber, but by adding a Warlock and Cannon as well as 4th guy you've made them more of a combat unit. Hiding them away would still be good as they will also be very handy for popping out and flaming the Conclave if it does become a problem.

You have very little melee punch and only the Warithlord that can stand up to either of his assault units, by going second you give up first shot but can deploy to make his Heavy Bolters lives difficult. You will win a shooting war, you just need to make sure you have the time to apply enough fire to get the job done.

Your Pathfinders should definately be on Heavy Bolter sniping duty, as they get into range open up and put any precision hits on them, snipers love that kind of low special weapon squad in 6th.

Like that post?
Try: http://40kwyrmtalk.blogspot.co.uk/
It's more of the same. 
   
Made in pl
Regular Dakkanaut



Warsaw

thx again for prompt reply

I read somewhere that Seraphim lost hit & run ability in WD update... Also I think Tempest Launcher is 36" with 3 shots due to Fast Shot but it's same range as Heavy Bolter so I wont like to try my odds with shooting exchange

how would you wreck Exorcist early in the game? Wraithlord BL and EBL or Tempest Launchers? or maybe with Turbo boosting Jetbikes?

good point regarding Pathfinders

Yes I would prefer to go second hope I will loose rollof

edit.

I found the rules, they do have hit & run :(

This message was edited 1 time. Last update was at 2013/01/10 12:24:35


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Fikol wrote:
thank you, lot's of useful info since I don't have the WD where they updated SoB ,

I will add that it's a pre-prepared mission with 2 objectives on each deployment side + 1 VP for Fast unit (which fortunately I don't have ); board is small by the way only 48:48

Why do you suggest starting with Jetbikes on board and not in Reserves?

Also I thought about having Farseer manning Quad Gun from the start maybe with Dark Reapers as joined unit + fortune/guide on them each turn... what do you think?

I'm also slightly worried that he will try to outflank me to avoid my quad gun - have to deploy properly


You can only have half your units in reserve. I'd have preferred the bikes be in reserve but you have 8 units and that means only 4 in reserve.

a 4x4 board REALLY is unfair to your army because of the heavy bolters... Just saying. It's a pretty big advantage for him.

He has no units that can outflank, so you're fine there.

CIRCLES are important until the Seraphim are dispatched. DO NOT FORGET! Nice round ones

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in pl
Regular Dakkanaut



Warsaw

Thanks, I wrote it down

I was just calculating and I have 14 48" shots (quad gun, reapers and BL) and he will have "only" Exorcist - if I deploy correctly I can out shoot him

I was thinking of putting ADL just along my table edge, put behind it both Guardians and Dark reapers (with best shooting arc possible) in such way that he will not deep strike Celestine behind it (no place for even 1 model), If I do so I will have nice cover save from Exorcist (I've noticed it doesn't take down cover saves...) while being out of range of those Heavy Bolters.

Farseer will be able to swich between those two units and Guide Dark Reapers while destroying Rhinos with Quad Gun

I also will try to hide WL so that it will not be shot by Exorcist and be Farseer protector if possible.

I will also put Pathfinders on one of my two objectives. and have EJB and Dragons in WS in reserve.

I have no idea how to take A13 Exorcist from front... I can forfeit EJB to go for rear/side armor if layout allows for it. I could use BL from behind some cover...

Killing Fast Unit in that scenario gives 1 VP by the way so killing Seraphin is even more important; his Seraphim have Inferno Pistols by the way and not Flamers which is better for me I quess, Celestine has flamer though

edit:
he also had to switch Conclave into 10 Repentia due to League limitations and also added more Retributors (currently 9)

This message was edited 2 times. Last update was at 2013/01/10 20:40:12


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Well having more long range shots isn't going to be why the disadvantage is yours. It will be because you cannot effectively hide from a concentration of them after he moves, which he may well do. He could just move and snap fire but then he has all of you in his sites at pretty much all times and he has the mass to protect them if he jumps BEHIND the rhinos.

Guide is the obvious power for the Reapers. Definitely. Doom is epic as well.

Why put the Wraithlord out early? Just wondering. He is the trap that the Seraphim can't avoid IF they want to cook you proper. That exorcist will most definitely target the Wraithlord first and hiding it is an unlikely proposition. I'm just saying. That model is HARD to hide. Cover might save you, might not. Consider it.

Sisters Repentia are NO JOKE. That was an upgrade in my opinion. 6+ Shiled and 5+ Feel no Pain, AP2 weapons, 4 attacks o nthe charge, sTR 6 Chainfists and their Act of Faith will make any gains you make in melee effectively irrelevant. They will steal a rhino and try to run around the side if they can, and late game smash into you like a wave. Killing that rhino just jumped up in importance!

The Eldar Jetbike is exactly how I would kill the Exorcist, honestly if the Wraithlord can't get it done. The Wraithlord would be my first choice BUT having him alive is more important later in the game than killing the Exorcist is. Exorcists can sometimes really disappoint and with an Aegis even when they do hit well it's kinda like getting hit with a Heavy Bolter or two.

Well I think you are ready. Best I could do so I hope you win and hope it was i nsome small way helpful!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in pl
Regular Dakkanaut



Warsaw

thx, I will consider putting Wraithlord in Reserve, the only reason I'm weavering regarding Eldar Jetbike forfeiting it for Exorcist kill is that it's one of my only 3 scoring units...

I will put here a short summary of the battle tomorrow and I hope I will do a proper batrep as well

thx again!
   
Made in pl
Regular Dakkanaut



Warsaw



so the game ended with me being massacred

short story will follow

Im writing here to get hopefully your ideas what I could do better, apart of obvious mistakes that I will state.

at the picture above you will find out the board (right side border is in font of Leman Russ) and deployment as well as begining of top turn 1 of SoB, Chimeras work as Rhino.

As an afterthought I have no idea how come he had 4 units of SoB troops, whereas in his list is only 3, none the less:

there were 4 objectives, worth either 2 or 4 VP, to at his side (in the ruins on the top part - the one that is cut in the picture) and behind this LoS blocking terrain, and to in front and as close as possible to my ADL.

What he did turn 1 is he moved 3 Rhinos forward, hid 2 being this other LoS blocking mountain in the middle, moved his retributors towards this green pancake which is forest, and left 2 units of troops on his objectives, sone troops just peeks from the mountain (top right) to utilize Heavy Bolter. His Seraphim and Celestine were normally deployed and also moved forward to hide completely behind that mountain in the middle.

Here is what I did wrong,
1. I shouldn't deploy Pathfinders in that wood, should put them behind ADL on the left side
2. I shouldnt deploy Wraithlord there (Celestine charged him next turn - I didn't forsee that unfortunately)
2. I shoultnt put Wave Serpent in reserve....

Shortly what happpened.

His turn 1 - he moved forward 3 rhinos, 2 with troops 1 with repents, he moved forward Seraphim and Celestine, he was suprisingly scared to show his Exorcist to the Wraithlord and he kept him further on the top between ruins and that mountain.
my turn 1 - I moved Wraithlord slightly to the back, shot red Rhino but failed, Quadgun at Rhino failed, scatter lasser at these troops peaking from the top right mountain and killed 2 (I cheated because I should have shot same target as Quadgun with Farseer - I forgot)
then I surprised him with Dark Reapers tempest launcher being Barrage weapon, as instructed I aimed at seraphim, I killed 3 (including champion or whatever she is callled) and put 2 wounds on Celestine!!!! I scored 2 direct hits which helped ;-)

his turn 2 and almost the end

He moved celestinge solo and charged Wraithlord and killed him on the spot.... unbelievable for the Lady worth 115 points or so
He jumped the mountain with Seraphim and burned Pathfinders with 2 Flamers (although in army rooster he has these melta pistols ... ech whatever )
he moved repent rhino to the right and down the right border
he moved on rhino with troops through the middle
last rhino moved along the left side
his shooting took down only 1 Dark Reaper! rerollable 3+ save worked!

my turn 2
I focus scatter laser, quad gun and all Guardians in range on the seraphim taking all but 1, she failed Ld test and i scored my only VP (for fast unit), my reserves didn't show up

his turn 3
he burns lots of guardians with Celestine and charges, I challenge with Farseer and kill her !
after like almost hundreds of shots he kills another 2 Reapers

my turn 3
Wave serpent shows on my bottom left side and shoots few troops with melta from the left side Rhino that already left it, wave serpent hides behind that bottom left mountain safe from Exorcist and retributors
my few units shoot but fails mainly

his turn 4
his repents leave the right rhino and moves close to the ADL
all shooting kill final Reaper Exarch
he tries to take down Serpent but fails

my turn 4
Jetbikes show up on my bottom right to burn all of the Repents - only chief stays only to be ttaken down in the following turn by massive heavy bolter fire
at that time I think I have 2 guardians and Farseer left behind ADL... I shoot top right troops, kill a bunch and they flee! ... only to come back in the following turn...

last two turns see Celestine returning and charging Farseer, Repent "champion" also charges , I challenge and till the end of the game they are in combat (farseer vs champion) So at least farseer survived
Dragons managed to kill a bunch of troops and pop one Rhino,

Finally I was massacred, his depleted 2 units of troops took both my objectives, he kept his objectives, got first blood and linebreaker...

-----------------------------------
Afterthoughts:
- without ADL I would have been killed due to massive Heavy Bolter shooting, only that kept me going and not get tabled
- I should have Pathfinders for 2+ cover behind ADL as well
- Wave serpent should be in from the beginning and protect left flank
- Dark Reapers rock! Tempest did lot's of damage, and with Fortune they kept going for 3 turns taking enormous fire from everything!
- the focus of tactics work to some extend mainly: Exorcist didn't do much due to lots of terrain, I killed Serapim and Repents

Nonetheless even if I hadn't make such mistakes, and placing better my Wraithlord, I dont think I could even draw... enormous Heavy Bolters shoting, and later 2 units of trops in the middle and to my left, mobility of 3 rhinos... He didn't even need Exorcist (which killed maybe 2 Reapers) and those 2 troop units that covered his objectives...
Celestine is uberstrong... no idea how to cope with her....

I will put it later to the BatRep section

and most important question to me? What you would have done in my place? What other mistakes did I do? Don't you think that board was too heavy with Los blocking stuff and so on? Hope you will comment

This message was edited 4 times. Last update was at 2013/01/13 22:21:58


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Ironically, these observations mirror my warnings. hehehe. I dont know why his exorcists didn't just take its shot. Not like it was a scoring unit. That was on him. probably just wanted the free movement (if it was a conscious decision...).

The Heavy Bolters were indeed the issue I was most concerned with, and as I mentioned, he would probably move them up to where you essentially can't avoid them ever again, with anything.

Definitely agree on the Pathfinders. Not sure why having them in the forest was preferable, but you obviously know that now. As snipers to kill his leader characters and weaken ld, they would be great butthey gotta be alive to do it.

I'm not sure I agree with the Wave Serpent needing to be out there. I think the reason you felt that way was because the Wraithlord and Pathfinders were sort of hanging out there giving him free movement and easy targets. I think if you hadnt been as hard pressed in round 2, jetting that thing WAY across the field would have drawn off fire and affected his plans more. Firing it and taking a couple pot shots, as you saw, didn't really win you any wars there.

I am surprised that he walked the serap[him across, given your barrage, but hey, he did. Yahoo. But the baddies woulda gotten hit AGAIN if they hadn't gotten the free movement. I keep coming back to it just because, looking at this deployment, I see slowing terrain there to help you. I'd say let it!

Reapers do indeed rock my arse off and I take two units of those nasty buggers.

The exorcist was most definitely not your main problem, so i'm glad you got yourclaws into those Repentia and Seraphim.

I'd be asking about that 4th Sisters of Batttle unit... but that, as usual, is perhaps a battle to be fought at the time and maybe not later. You'll have to decide on that one! maybe he will forfeit the game to you based on that if you ask him. I forfeited a tourney once for a REALLy stupid (and inconsequential) mess up I did. It was the honorable thing to do and maybe he will too. Or not.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Sisters are generally really good at low point levels, eldar are great like 1500-2k and get worse over 2k imo.

Your farseer has to much stuff on him, he only needs guide for dark reapers.

Reserve Bikes if its an objective game. Fire Dragons need to kill Exorcist asap turbo turn 1. Wraithlord needs to shoot DCA Rhino and stay in cover while Exorcist is alive. Your infantry can kill DCA in open while the rest of your army can shoot Rhinos and your Reapers can kill 3+.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in pl
Regular Dakkanaut



Warsaw

the main issue was Celestine though... terrain allowed me to neglect Exorcist threat....
   
Made in us
Stoic Grail Knight






Yendor

I personally think that running a traditional aegis gun line with Eldar will put you at a sever disadvantage. Not that you cannot win, merely that against an equally skilled opponent / list that you will struggle to win.

40K is balanced around doing more damage the closer you are to the enemy. Traditionally long range guns like Las Cannons and Auto Cannons are weaker and less efficient at killing then close range special weapons such as Melta Guns or Plasma Guns. Long Range armies typically win by cutting down their opponents mobility, thus keeping superior damaging short ranged weapons from getting into range, and blasting the enemy apart from afar.

That said most armies have some balance of close range / long range fire power, these lists will typically have some frailer long range fire support (exorcists, retributors, long fangs, predators, etc) which will be set behind more durable or fast close range shooty and choppy units. This tends to create a battle line. Most armies are also balanced around Their battle line clashing with the opponents.

I'm going to just go a head and say right now that if you try to play like this with Eldar you are at an immediate disadvantage. Eldar Long Range is over priced for the amount of damage done outside of Scatter Laser War Walkers, and Eldar short ranged is frail making them inefficient at fire fights against enemy front line units. This means that point for point Eldar are going to lose a traditional battle against basically every opposing army.

THAT SAID. I still think that Eldar are a good codex in 6th edition, and I have had some very solid wins against very competitive opponents.

Everybody always says that with Eldar Synergy and specialization are key, this is still true to an extent but for me at least the key to winning games with Eldar is surrounding your opponent, and using your mobility to match up your close range units with his backfield units, and kitting away from his front line units. Think "Ambush!" Many times my games look like my Enemy in the middle with multiple small Eldar units surrounding him. Typically my front line units are always falling back / moving up the sides while I continue to apply pressure to the back lines. Making my opponents fight from angels that they are uncomfortable with, as opposed to meeting them head on.

I advise focusing on small independent threats focusing primarily on mobility. An Autarch, with ample use of Deep Striking and Outflank can allow you to get powerful close range units like Warp Spiders into rear armor. Warp Spiders can place incredible frustration on generally frailer long range support units, and they are fast enough that chasing after them with more durable front range units is not practical. You can add more pressure to your opponent's back field by outflanking War Walkers, or turbo boosting jetbikes to whatever nook of the battle field they are safe in or are needed. While you are dropping hell loose in their backfield, you are free to kite away from their short range / durable units that they are counting on engaging to win the battle.

Once your opponent's support is killed, you then focus on claiming more objectives than your opponent, which shouldn't be too hard with the awesome mobility of jetbikes. Also remember that it is often better to focus on killing troops, since the more troops of his that are dead, the harder for your opponents to score objectives.

So how does this relate to battling against battle sisters?
Well you essentially lost because you did not have enough long range fire power to stop him before his superior close range fire power was at your doorstep. Remember that units like Seraphim which can deep strike with flamers, and Celestine, who can deep strike, and is really fast, and can get back up are going to be very difficult for a long range army to deal with. Especially a long range army like Eldar who generally don't have a good save outside of Reapers and Spiders. Once he closed in you were essentially matching your long range heavy weapons against his short ranged special weapons at short range, and he just had a durability advantage, and a fire power advantage, meaning that you didn't really have much chance of winning.

What I think you should have done is take less focus on units like Guardian Defenders, Rangers, Wraithlord, and Dark Reapers and swapping them out for things like Guardian Jetbikes, a Falcon with 5 Dire Avengers in it, and Warp Spiders. That would allow you to drop the Warp Spiders in to blast apart the Retributors and their heavy bolters with massive amounts of s6 firepower and an alpha strike, as well as threaten the Excorcist, and it would have given you additional fast scoring units with which you could quickly claim objectives. It also increases the number of 3+ saves and fast units in your army making it more durable against units like Seraphim and Celestine since you are FASTER than the seraphim, and resist the flamers with 3+.

Adding units like War Walkers is also highly advisable since they can outflank, placing pressure immediately on your opponent's sides, even just 2 shuricannon war walkers for 80 points have a great chance to destroy or cripple an Exorcist in a single volley the turn they come on the board.

TLDR: Engaging your enemy head on with Eldar is a bad idea. Try to match up your powerful units with his fragile fire support units while dancing away from his own powerful units. But you won't be able to do this if you don't focus on speed above all else. Vehicles, Warp Spiders, and Guardian Jetbikes.

This message was edited 3 times. Last update was at 2013/01/15 23:15:02


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Lot of info there. Not in agreement with 100% (there is some hyperbole thrown in there) but I am in agreement on the basic principles.

I would not endorse the point on the Aegis Defense Line however. I hve seen the devastation just two damn flyers can cause and the ridiculous fire they require. I won't get into a prolonged discussion on it. I'll just say that Eldar need Skyfire badly and cover has never been an enemy to the Squishdar.

I MIGHT however, since this is a tac tics thread, like to hear what creative uses the Defense line can be put to in an eldar list. I have come up with one particularly appealing idea that I have to check rules on, but in theory it could be quite useful in a fairly unexpected way...

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in pl
Regular Dakkanaut



Warsaw

thank you for the comments!

Acaean,
I see your point however I wanted to build on the units that I already have, to limit what I had to purchase , secondarily I tried to build allcomers list since it's a league (my next game tomorrow is against MC heavy tyranids 2 Tervigons 2 Mavlocs and 1 Flyrant vs which I might have an advantage with my current build)

I respectfully disagree regarding ADL (at that particular game it helped me to keep going after turn 2 , and if I deepstruck Warp Spiders, taking into consideration how small the board was, they would get anihilated next turn.

I also think that if I put Pathfinders behind ADL on the most left part, for the 2+ cover, they could have shot at Retributors successfully

Maybe you have some comments regarding gameplay tactics? I believe I could have protected my left flank with Wave Serpent, I could have placed WL further back so I wouldnt get charged turn 2...

This message was edited 1 time. Last update was at 2013/01/16 09:29:11


 
   
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Stoic Grail Knight






Yendor

I think there is a bit of a misunderstanding here. The aegis is great. And it can be great in eldar lists. The problem is that people tend to try to build eldar lists AROUND the aegis and quite frankly if you want to do that you should just play guard or tau because they are just better at that.

At most an aegis line for eldar should serve as a cheap anti flier platform in your backfield, protecting one squad. Serving as a distraction to draw your opponent forward making them easy to surround. Once eldar start putting hundreds and hundreds points behind an aegis... they start playing other armes' games, and eldar are too cost ineffective for that.

Also I don't see why you want to hold a flank? In my experience it tends to be better to fall back. Very few eldar units are built for holding the line, and the toughest eldar units are weaker than the toughest units in most codexes. Instead of holding position you should abandon your position while relocating to engage weaker spots in your opponents army. It doesn't really matter how much ground you lose as long as you still have bikes or troops in serpents who can get to objectives quickly at the end.

This message was edited 2 times. Last update was at 2013/01/16 19:30:12


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
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Beautiful and Deadly Keeper of Secrets





How is he running a battle conclave? It can only be taken with a Confessor or the two Special Characters.
   
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Shas'o Commanding the Hunter Kadre




Olympia, WA

He didn't. He switched it out for Sisters Repentia, per his revised post.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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http://www.40kunorthodoxy.blogspot.com

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Beautiful and Deadly Keeper of Secrets





 Jancoran wrote:
He didn't. He switched it out for Sisters Repentia, per his revised post.


Oh I know, but from his original list he had it that way.
   
Made in pl
Regular Dakkanaut



Warsaw

yeah, he was drunk when he posted the initial composition, it was illegal due to league restrictions so he switched to Repenita which I fried with Destructor (minor positive for me)

Tomorrow I play against MC heavy Tyranids, i will not bother you with tactics questions , I hope I will let you know how it went though

akaean,
I fully understand you but in that specific game, with so small table (only 48x48) and no ruins on my side I really don't think I could run anywhere from my ADL, especially taking into consideration plenty of Heavy Bolters and Exorcist... that was my only and last defense

Im still planning to post more precise batrep..... too much work...
   
 
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