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![[Post New]](/s/i/i.gif) 2013/01/09 12:46:32
Subject: Drop Pods or Rhinos?
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Hardened Veteran Guardsman
Pueblo, Colorado
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I own Dark Vengeance, Assault on Black Reach, a Dark Angels Veteran Kit and a Sniper Scout Kit.
I'm now trying to think of what to take as transports, and as a Dawn of War player turned tabletop newbie, I'm use to spamming Drop Pods in Dawn of War - Soulstorm. However, I'm unsure how well DoW tactics translate into the Tabletop, so I was wondering what makes better Dedicated Transports, Drop Pods or Rhinos?
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![[Post New]](/s/i/i.gif) 2013/01/09 13:32:47
Subject: Drop Pods or Rhinos?
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Liche Priest Hierophant
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Both are good. Drop pods is super agresive, espeecialy with more then one. Rhinos are comfortable.
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![[Post New]](/s/i/i.gif) 2013/01/09 13:55:49
Subject: Drop Pods or Rhinos?
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Hardened Veteran Guardsman
Pueblo, Colorado
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So I can still spam Drop Pods then? Well...Spam isn't the right wording.
Do Teleport Homers affect Drop Pods or just Termies?
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![[Post New]](/s/i/i.gif) 2013/01/09 13:59:31
Subject: Drop Pods or Rhinos?
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The Marine Standing Behind Marneus Calgar
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Drop pods give you all the mobility in one shot. You get where you need to go, and then stay there.
Rhinos can change where they are going. They can be used as cover, tank shock, and a host of other tricks. But can eat a lascannon early and leave you stranded in your deployment zone.
Some units, like the AoBR dread, call out for a drop pod. You want to land that MM right next to something juicy and pop it first turn.
You can mix them, or go pure drop/mech. Running pods in odd numbers helps. If you have 3, 2 drop first turn. So put your dread, sternguard, and a tac squad in pods. This gives you some options of what to drop when and where.
There really is no wrong answer. They make for different play styles, offer different advantages, but both get the job done.
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![[Post New]](/s/i/i.gif) 2013/01/09 14:08:56
Subject: Re:Drop Pods or Rhinos?
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Veteran Wolf Guard Squad Leader
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I like DP way more, much more survivable, you get your guys in and mash up a squad then your DP is there shooting at stuff too until it gets blown up. Plus it automaticly adjusts away from dificult terrain or enemy models so no worries in that respect like with teleporting. Only downside is leaving squad inside vulnerable to getting shot and charged for a turn
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![[Post New]](/s/i/i.gif) 2013/01/09 14:49:38
Subject: Drop Pods or Rhinos?
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Sniping Hexa
Dublin
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As to your rules question, teleport homers do not affect drop pods, you need a locator beacon for that (which is an option for drops pods by the way, useful for the second wave)
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![[Post New]](/s/i/i.gif) 2013/01/09 14:54:25
Subject: Drop Pods or Rhinos?
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Longtime Dakkanaut
Beaver Dam, WI
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Just a quickie about DP armies... Think dreads/ ironclad dreads, sternguard and tacticals... Also you really want to use it to your advantage so odd numbers of drop pods so you can drop 3 or 4 on the first turn and have 2 or 3 in reserve.
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![[Post New]](/s/i/i.gif) 2013/01/09 15:04:24
Subject: Re:Drop Pods or Rhinos?
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Dark Angels Librarian with Book of Secrets
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Drop pods with their null deployment can be pretty good.
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